For orc players, there should’ve been something like this in Shadowlands:
You come across a cage deep in some forsaken part of the Maw. There’s a blackened soul inside, and from within, you hear heavy, wheezing breathing. Something about it draws you closer.
As you approach, you see a frail, emaciated orc curled up inside the cage. The sight is horrific—it looks like every ounce of fat and muscle has been stripped away, leaving only a hollow, starving figure.
The soul croaks out:
“H-help me…”
If you inspect the soul, you notice a debuff: Curse of Eternal Sickness.
<What are you?>
“I—I was never given a chance. They threw me down here…”
The voice is wheezing, trembling.
“If I had known… if only I had known… I would have never… I would have never…”
The voice fades into silence.
<Who are you?>
At this point, the soul would share vague details of their life, but it would be up to the player to piece together the truth: this is Gul’dan.
Then comes the moral choice:
You can offer to help lift the curse, or you can leave him to suffer forever.
- Option 1: Take pity on him and go on a small quest to clear the curse, granting his soul release.
- Option 2: Refuse to help, completing the quest by saying, “No, you deserve to suffer for what you’ve done.”
It’s a simple concept, but the choice would’ve been fascinating. Many people in the real world oppose the death penalty or believe in redemption for even the darkest souls. Outside of Christian belief systems, damnation isn’t always eternal—souls are often seen as redeemable, even the sinful ones.
So what would you do? Would you condemn Gul’dan to eternal torment for his crimes? Or would you waste your time playing hero for one of the darkest souls in Warcraft history, ensuring his suffering ends?
I think it’d be interesting to see how players interact with a moral dilemma like this. What about you?