Guild halls player housing and professions

This topic was discussed with my friends and family of my guild(s) of Redwood Tribe.

The topic was of player housing and guild halls. And how to impliment them into the game WITHOUT making the same mistakes as garrisons.

I made a post similar in the past briefly talking about this on Emerald Dream section of the forum entitled “My focus for BFA”. Ill just copy and paste my section on guild halls.

Questline: Staking a claim [!] {Accessed by guild master only}

Horde- “Champions of the Horde. Great service was done in saving this world from the clutches of those demons and their master. We reward you of the horde with but a chance to stake your claim and preserve the freedom of the horde from those who would crush us. Let all them remember who has the strength to defend this world!” Lord Reagent Lothamar Theron.

Alliance- “Alliance! Champions! We have won the day against the legion. but before you can bat an eye we a driven back into conflict again. With the horde on the loose, we need to work harder more than ever to preserve our lives by expanding out and taking the fight to them. Go now and make a place in the world and make it your own. FOR THE ALLIANCE!” - King Anduin Wrynn

Requirement: Complete quest for a plot of land to build your guild hall. 100,000 gold for a small plot, defeat elite boss {5 man group}. 200,000 gold and defeat heroic boss {10 man group}. 500,000 gold and defeat Mythic Boss {20 man group}.

Info: Location backgrounds will be chosen by the guild master, boss battles are a scenario and will only be done so long as members of the group are in your guild.

Once the land is acquired. it is upgradeable and buildings can be purchased for additional gold and resources. Resources work much like garrison but they can only be acquired through small amounts by killing rare mobs of any level (5~25), by completing world quests (50~100), or by completing faction tasks on the guild bounty board {updated daily, varies from resource gathering, Dungeon/raid runs, or pvp}

Guild lands are instanced and only attuned to the guild master. others can teleport there when guild hearthstones are made. Depending on which boss you killed the number of initial hearthstones will vary. (5,10,20)

Non guild members can be brought to guild halls through Summon stones that can be bought. provided those non members to stay in the party or raid that is lead by the guild member.

Player housing would be instanced as well and be made in Orgrimmar or Stormwind. On a smaller scale it just focuses as means to get away to a asthetically pleasing room. This however can not be visited by friends. This however can be decorated by professions, which brings us to…


Professions:
With the current state of professions being useless to the content of the game and virtually destroying the player economy. With addition of the guild halls and player housing would require the rquisition of two new professions which will bring a new dynamic to the game.

Logging (gathering) and Carpentry (production)

With building new buildings or making furniture requires wood and stone as basic building blocks. With requirements for buying buildings would be the additional cost of Stones and Wood.

Additionally for the Rp-Pvpers, they now have reason to gather and fight in Ashenvale, Stranglethorn.

With the gathering of wood now comes the making of furniture. These simple items can not be placed on the world with exception to player housing which operates on a grid style layout.

These would be used to fill requirements to fill in guild halls or quests. These items would sit in bags much like any other inventory item.

I find this would add more depth to the game as well making use of player economy which has sorely been dying for a long time now.

If blizzard likes this idea. I freely give it away. Its theirs i dont care. They dont need to pay me for this idea.

Id like to hear everyone elses opinions on this subject. Should we have player housing or guild halls? Does this new idea for professions make gameplay more interesting for you? Comment down below.


Original post: My focus for BFA

5 Likes

Guild housing should be a thing for players. They have them in FF14 called FCs why not here? A guildie can buy a room to store/displace things.

2 Likes

I’m not particularly interested in guild housing.

But player housing? Sign me up.

Player housing that integrates with professions and makes them valuable again? I’ll subscribe for another decade.

3 Likes

A lot of development resources to get this done properly to the degree we’d want it… And arguably not a lot of reason to believe it would be widely used beyond the initial “Oh, hey, this is new, let’s try it out” period of time.

I suspect that’s the situation with the concept of housing at the moment.

1 Like

I’d be okay with guild hall if they also had player housing. Iam afraid that guild halls would be solely for the high ranking time devoted members of the guild to use.

1 Like

But … I’m not in a guild. So, just personally, it doesn’t seem like an improvement over garrisons.

(Not that I want to be a reason guilds can’t have nice things)

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The biggest mistake they made with the Garrisons was makin’ it them the focal point of everythin’ we did in WOD.

Player Housing should be an optional, cosmetic thing for the players to do in their free time… much like how it’s done in FFXIV. This in turn can feed into makin’ Professions relevant again by addin’ dozens of schematics and recipes for craftable furnishing and decorations.

The problem I’m seein’ with this is it gives the Players too much freedom to make their own fun and Blizzard can’t allow that. We have to have fun THEIR way.

2 Likes

No, the problem with that is it has no point and there has to at least be a purpose to warrant the work. At least the guild housing OP put forward has a greater purpose. It has boss fights and it’s a gold sink. It actually serves a function to the game.

It serves the purpose of lettin’ me build my own place in the world and decorate it how I see fit.

2 Likes

And that helps the game how? How does that help the player become stronger or gets rid of superfluous resources? How does it present a challenge to the player? There has to be more to it than “I want it just because.”

Alright, let’s talk professions. In fact, let’s talk professions while leveling up.

I did a 1-20 run with this character in 5 hours to check out how retail leveling is and freshen the experience in my mind. One of the awful things that stood out to me was the slow as molasses leveling of your primary production profession.
For this Shaman, I went Skinning/Leatherworking. Before I hit level 10, I was able to craft only a couple white pieces for myself that I could use. By the time I hit level 20, my Skinning was around 120. My leatherworking was lagging far behind at 60, and I wasn’t able to craft anything anymore that remotely competed with questing gear.

Keep in mind 2 things:
1.) Deliberately not wearing heirloom gear
2.) Went out of my way to kill every mob I saw and skin it, if possible.

So that leads me to one conclusion: recipes are prohibitively expensive, so the amount of materials you need is super high. If I wanted to keep LW at pace with my gear level, I’d have to go out of my way to skin beasts for hours. That’s not fun in the slightest.

It feels like there’s 0 point to picking up a production profession before max level.

1 Like

You obviously never played FFXIV. The player housing serves no purpose other than letting a player or guild make a cool place to hang out.

It doesn’t provide any power-ups or access to unique bosses or dungeons. It’s purely a cosmetic option.

And it remains one of THE most prominent goals for players outside of Raids. Entire server economies are based ‘round crafters makin’ furniture and decorations and sellin’ them for exorbitant prices just so players can customize their own personal space in the game world.

Not everythin’ has to revolve ‘round dungeons and raids. Cosmetic things like Transmog and Player House can be just as fullfillin’ to a player as gettin’ a piece of weaponry or armor.

3 Likes

And that’s why it’s not coming to the game. If it doesn’t have a purpose, it has no reason to be here. And Transmog gets people to raid and run reputations, to get those cool looks and to win the fashion event. Until the players can come up with a purpose for their housing, Blizzard isn’t wasting the resources.

Having what amounts to a small personal guild at this point, I personally would not bother with your suggested model of guild housing. What I could do with the system would be gimped from the get-go.

I would like to see individual player housing with players being able to craft and sell housing-related items and gather raw materials, with a housing-specific NPC henchman/mason/carpenter for crafting more elaborate things. All those stacks of things like dense stone that I’ve sold over the years could be steered toward new crafting outlets and markets for those materials. It’d be cool if we could assign appearances from our transmog collection to items in the house, like a gun rack with some of my collected guns, or an armor rack with a suit of armor that I picked out.

3 Likes

So once again, it’s “you’ll fun OUR way or quit”.

Gotcha. Good to know Retail will continue to be worthless to me.

2 Likes

Now THAT is a housing that serves a purpose. Gets rid of low level mats and provides a way to level professions.

Better it be worthless to you than worthless to Blizzard.

I think one thing you forget is that Blizzard is able to invest time and resources into Additional areas, quest coding, voice acting intergration, as well as mock up additions to what every gimmick system it is for any expansion.

To say or suggest that Blizzard does not have the time or resources is false since they layed off most of their PR staff just to focus on development.

While INITIALLY the setup may not be idea where Guild hall instances could be set up to look like selected surrounding area. IT CAN have pre selected instances based similar to what was done for The Garrisons back in WoD.

Difference being that it WOULD NOT be like WoD, by making sure everything there would be for purely Aesthetics. Garrisons had statues which acted as achievements. why can’t the same be done?

Why can’t it just have simple things? Like why not just focus on say guild bank? or even just facilities for guildies to make things?

The Garrison was focused on the INDIVIDUAL where as Guild hall would be focused on the group that they all would be forced to be into the same instance.

Spending resources to say have a particular style to the guild hall would be good, Im sure players would start off with say Orc style for horde and basic human style for alliance. but through plans say via achievements or just say finding it via timed quest event. A guild could have Gilneas styled buildings or Tauren styled…etc. its something that can be easily expanded on.

The whole purpose is not to be the MAIN gimmick of say an expansion or in a off chance Sequel… its designed to be as a SECONDARY option for people to indulge in as content. which can be done at ANY LEVEL.

3 Likes

Redwood Tribe needs a guild hall

1 Like

Only works well if you go out of your way to do the collecting… actually farming mats rather than just relying on what you come across during quests. If you make it a priority it can be useful - but the time to level will increase dramatically for gear that has little value.

Unless your collecting transmog or buying your mats off the auction house with gifted gold there really isn’t.