In reality, all you did was use those non vanilla additions to classic as a precedent for guild banks being added. That is exactly what the slippery slope is.
The slippery slope is not âguild banks will lead to flyingâ, even though you want to misrepresent it as such. The slippery slope is the fact that each non vanilla change sets a precedent for further non vanilla changes.
You mean the Slippery Slope Fallacy, right? Because, you know, itâs a logical fallacy. That means itâs not a sound argument. Yet you keep making it.
The origin of those non vanilla changes is irrelevant. It matters not if the two that will potentially be added were never requested by the player base.
What is relevant is that even you try to use those two potential non vanilla changes as a precedent for adding a third non vanilla change that has been requested.
D you mean that âlogical fallacyâ that we have 14 years of experience just with WOW proving is not a âlogical fallacyâ, that one change CAN (not necessarily will) lead to further changes?
Letâs look at flight paths.
Initially flight paths were not linked. Players had to stop at each individual flight path on their way to their destination.
Then Blizzard implemented linked flight paths, provided the player had already found and unlocked each of the connecting flight paths. This change led to the change that players no longer needed to have all the connecting flight paths unlocked. That change led to Blizzard giving every new character all the flight paths unlocked when the character was created. Additionally, at some point during all those flight path changes, additional flight paths were added.
One âlittle changeâ led to several other changes being made.
Letâs look at the group finder system. The vanilla system originally required players to go to the instance to queue. Then the ability to queue from innkeepers was added. In TBC, the group finder system was changed and the summoning feature was added to the meeting stones. These changes led to the âauto group finder/teleport to instanceâ LFD and later LFR.
Again, one little change led to additional changes.
Those 14 years of history with WoW do not even include the hundreds of years proving that one change sets a precedent for further changes.
But, you go ahead and deny that the slippery slope exists, even though those advocating guild banks apparently cannot keep themselves from using that slippery slope and the non vanilla changes of sharding and loot trading to justify adding guild banks.
What did I make up? Did I make up the fact that YOU brought up sharding and loot trading?
You were the one who brought up sharding and loot trading as non vanilla changes, apparently as a precedent for the non vanilla QOL convenience change of guild banks?
The reason for those changes does not negate that fact that that one little change led to all those other changes.
It was still a journey of many steps down a slippery slope that you want to claim doesnât exist, even though you apparently want to use the non vanilla changes of sharding and loot trading as a precedent for the non vanilla QOL convenience change of guild banks.
Loot trading, sharding and guild banks have no reason to be added. They go against the Vanilla mentality completely. Anyone that says otherwise is one of two people, someone waiting for TBC realms or a retail player who has no idea what a good game is.
Someone like Starman, you cant argue with. They will call you a troll, belittle your intelligence and ignore you because your opinion goes against his. Those that ignore people are usually the most ignorant to subjects because they will only listen to themselves and thus have no growth in knowledge.
you seem to have too much faith in humanity if youâre asking that question⌠though Iâve yet to read very far past that part yet
there are other reasons to not have guild banks, though
Would that second change have been as likely to have been made without that first change? Would that third change have been as likely to have been made if the first two changes had not been made?
If all those previous changes had not been made, how likely do you think it would have been for Blizzard to go from âeach flight path must be found and unlocked and players must stop at all flight paths on the way to their ultimate destinationâ to âplayers will have all flight paths unlocked at character creation and can now fly non stop the their destinationsâ in one giant step?