Technically speaking, literally all WoW is, is Blizzard’s stuff.
The point is that it’s not inconceivable that, for a bug that was difficult to isolate a cause and develop a fix for (as this one evidently was), the team being aware of it and actively working on a fix is actually the best info they could give out.
And for the record, Once they’ve said that, it’s been acknowledged. Claiming otherwise is just a lie.
Honey, unless you work on Stacks… you have no clue what you’re talking about.
Whatever gets you there.
Well continue to be wrong and play armchair lawyer and lemme know where that gets you
Edit: and before everything goes to your head…no, owning stock in a company doesn’t let you sit in on board meetings. Just so you know, before you try to start making that claim too
That’s precisely why I unsubbed and will never purchase their products again.
Pains me s little to do so, as it was fun, but not as much as it would letting them do that to me and continuing to pay them for it.
Nobody (but you) is talking about law (or apparently stock options lol).
You purchase a service, that service better work as advertised, or else you don’t bother paying for that service any more.
Assuming you don’t pay your taxes either for the same reasons right?
I never mentioned the law lol
Yet here you are. Weird
And your ignorance on how all of this works because you just checked a box and said okay without reading anything is on you. Not Blizzard. As much as you’d like to blame them.
If the entire game got deleted and wiped clean and everyone had to start over with nothing, at level 1, it would still within the contract and be the product you agreed to.
As an aside to give a sense of the scale and economics, let’s say there are around 1 billion items in the game and each item requires 1000 bytes of logging to track its creation/state change/deletion. That’s 1 petabyte.
1 petabyte of standard S3 costs ~$200,000/yr before what is probably a 70% discount from AWS.
Divide that by 7M and that’s $0.03/yr.
Very ballpark/back of the envelope but we’re not talking about a crippling expense. So I’m not sold on the “cost” narrative.
Worked on a larger service actually.
No, its a red herring, or else you’d hear all other Fortune 100 companies with large datasets screaming about the same problem, and you don’t.
They go on selling a large-scaled service to their customers with 24/7 availability and enterprise level redudant backup/logging systems.
to be fair microsoft is moving towards a “you dont own anything” type of approach to stuff they sell.
just look at windows 11/12.
The industry**
I’m talking about service logs, not a database. Completely different requirements. With logs that don’t need live analytics, you just need storage.
“Everything works perfectly, until it doesn’t.”
Nobody but you is talking about rights.
I’m talking about a product/service working as advertised, and if it doesn’t, not paying for it any more.
Blizzard in its twenty years of running WoW has never done what they have done now, permanently lost customer data.
You’re really trying hard to troll and obfuscate the conversation. Stop that.
but microsoft loves it more so than others. i can see it nows. windows 12 sub based os.
Not quite sure what you’re talking about, but whatever dude
All I’m saying is I’m done supporting a company that hasn’t got any good faith for their customers.
You keep talking about taxes and whatnot
I’m talking both. They should have enterprise level regular and disaster recovery options for their services that they could rely on to rebuild logs/records.
It is really sad the amount of people that will punch down on folks that are reasonably complaining about a massive loss of items (time spent) and a poor recovery of said items.