Guess the changes

With possible tuning later today, what does everyone think we’ll see? Not what needs to be tuned, but what blizzard is likely to do.

WW - Mastery effectiveness nerfed by 30-50%, tiger palm buffed

Arcane - Immunity on overpowered barrier lowered to 1-1.5seconds

Arms - Rend buff

Rogue - nothing, maybe a slight nerf to feint talent

Feral - nothing, or comes away with a bleed buff.

Hunter - nothing

Uhdk - probably damage buffs.

Nerf the hell out of WW. I had so many shuffle lobbies ruined by them just pressing their damage and everyone instantly dies.

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Last thing we need. 4p is incredibly powerful death coil amp on top of the 15 other ones we pack into one bang.

Dks problem is being the most fragile spec in pvp while also being melee

(I acknowledge this is mainly a shuffle issue but my Rsham is not happy about it either)

I’d bet money we get tuning. It’s the 2 week mark since last tuning was announced, which feels pretty clockwork.

Not entirely sure about pvp (or if we get pvp nerfs), but I’m expecting pve nerfs to:

-WW; likely aura nerf and slicing winds
-fire mage; aura nerf and/or tier set OR ignite
-shadow priest; aura damage nerf, no way they don’t get that
-small nerfs to outlaw and aff tier sets

I’m expecting PVE buffs to boomy, arcane mage, and ele shaman ST because they’re doing tank-level single target damage.

From a pvp standpoint, I expect a lot of these to bleed over, so IDK how much will
I think PVP changes NOT addressed in PVE concerns would be:

Mm hunter damage out of aimed shot and into steady/arcane/auto shots

Mage nerfs (survivability and damage)
Sp nerfs (survivability)
Rogue nerfs (damage)

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Feral doesnt need a buff at all. Ww def needs to be nerfed into the groud. Hunters also need a huge nerf

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:neutral_face: cmon breh

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In a realistic fashion, they’d look at which classes overperformed in the race to w1st then check pvp data.

In the race, ww was heavily played, so was disc. There is a near 100% chance these specs arent escaping the bat.

If it’s ok with you, I’ll start with a critique of your list and then work from there.

I don’t think they go that high. I can see maybe 25% (pvp specific combat), and probably a direct 10 to 15% nerf to slicing Winds.

I would put this under “they probably should, but probably won’t”. I also think they reduce either Arcane Empowerment or Evocation damage bonus by a 3 to 5%

If they do this, it will probably come with another MS nerf… Not massive, but something like a 3% damage nerf.

fair. I also think there will be a nerf to Shadowstrike, but a buff to shadow dance to “compensate” cause thats what blizzard likes to do for Rogues.

I actually hard disagree here. I don’t think its a large nerf, but I wouldn’t be surprised to see raw damage reductions or bonus damage reductions to FB, PW.
– Under the category of “what I would like to see”— I would like to see Prowl-in-Combat removed from Incarnation: Ashamane.

you might be right… Or they do something wild like reduce the modifiers by a pithy amount. They really are happy with the MM monster they created.

I don’t think they touch Deathcoil, but yeah, I could see them buffing others.

------------ My list ---------

Death Knight:
-Frost- CEoD bonuses reduced by 5%, Remorseless Winter duration reduced (but nothing done to damage)
-Blood- They want tanks PvPing so I bet they buff damage by something like 5%

Demon Hunter:
-Havoc- reduced the number of Soul Fragments released by Sigil of Spite, reduce damage of Blade Dance/Death Sweep

Druid:
-Balance- see statement below
-Resto- see statement below

Evoker:

  • Reduce duration or damage threshold of Sleep by a small amount, (They need to put a cooldown on Disintegrate or reduce its damage… but I doubt they do that)

Priest:
-Disc- Some kind of reduction with damage to healing interactions, and/or flat reduction to shields.
-Shadow- reduced Devouring Plague damage, reduced Void Torrent damage… would be my guess.

Paladin:
-Holy- 5 to 10% healing increases, directed at specific spells

Shaman:
-Elemental - Ascendance bonus reduced by 5%
-Resto- If they have been paying attention to things, I am gonna imagine a small reduction to totem healing. But compensate with increased healing in other areas.

Warlock:
-Affliction- probably reduced chance for 4set to proc and 4set activated UA getting a reduced damage modifier that affects backlash damage… And because blizz are spiteful about locks, I bet they throw in a nerf to Dark Pact too…
-Destro- I think they increase wither damage, and reduce Chaos Bolt damage.

Warrior:
-Fury- Probably something ridiculous like a buff to Bloodthirst, or possibly a 3 to 5% nerf to Rampage… But nothing strong.

I also think there will be some over-arching changes to 4set for pvp specific combat. And I’ll be honest, I don’t actually see them doing ALL of this, but if these classes DO/DID get any changes, I imagine this is what they would look like.

Typical mage list, no nerfs to mages but nerfs to most other specs. :dracthyr_hehe_animated:

oh no, you caught me :stuck_out_tongue:

Let’s be honest with ourselves Ozi… They aren’t ACTUALLY going to touch us, so why bother haha

^^ I literally did though.

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Vulpera mage too :nauseated_face:

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Arcane mage pve buff that makes its way into pvp somehow

What statement? The evoker one??
Boomy and resto are significantly underperforming, evoker is not o.O

The statement regarding Tier bonuses. Sorry I didn’t make that more clear.

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Ahh. I think rdruid actually gets pve nerfs that will have the “doesnt apply to pvp combat” on them.

I think boomy for sure gets pve ST buffs (copium) so probably wrath/ST, but I think they need something to compensate for the cyclone nerf.

compensation for Cyclone nerf? in PvP? Absolutely not. yall have more access to CC and cross-spec CC than any class in the game. Healing/bonus buffs is fine… but you 100% do not need compensation for Cyclone.

Absolutely yes. Boomy is the most killed and lowest winrate spec in the game now.

It was (and still is) the squishiest spec in the game, but was balanced around cyclone being as strong as it was.

Now that clone is nerfed, boomy is REALLY struggling.

That would be mage and it’s not close

Yeah, the survivability buff as compensation for the cyclone nerf. You literally just agreed with me while saying you disagree?!

fury nerf with no arms buffs. :disappointed_relieved:

They need to make the tier set have vers in PVP because why are you locking PVP to PVE stats to the point that some people can’t even use 4set because you lose so much vers and main stat, and it has a boatload of crit on it? Only 1 class has more then 1 piece of vers on their tier and it’s the immortal class rouge lol.

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yeah, that was on me… For some reason I saw “compensation for Cyclone” and I immediately started thinking about resto getting something ridiculous like baseline Tranquility interrupt immunity and my brain kinda short circuited.

Also, does Boomy REALLY lack? You have Cyclone, Faerie Fire (the only caster with a disarm), entangling roots, silence, Vortex, Typhoon, HoTs, Bark, sheep immunity, thorns, and a fairly impressive burst window. And that isn’t even getting into the stuff you have access to when you shapeshift. Again, maybe some numbers tuning is warranted, but that at a lot to work with.

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