I have never, prior to yesterday, heard from so many people who are so driven to get LFR appearances - that are usually trash and cheap-looking on purpose to keep other raiders from feeling any kind of urge to be in LFR for anything - for transmog that they’re willing to slog all the way through LFR indefinitely until they get the whole set to do it, and yet are not willing, at all, to put in even one mote of any other kind of workaround. It’s bizarre.
Yep, and that’s why I roll “greed” on any gear that drops for me that I’ve got better from in rep gear and World Quest/World Boss gear when I go through LFR to get stuff in the weekly vault. Because the only reason I’d take it is for transmog or vendoring, and that counts as “greed” rather than someone who needs the upgrade "need"ing it in my book.
If (under PL), it picked the item 1st, the incentive that blizzard acknowledged would be flipped.
Picking the person 1st results in the more stacked armor types getting geared before the less stacked, vs picking the item 1st would result in the less stacked armor getting geared up 1st. The acknowledged effect is that it was harder to gear up mail classes than other armor types, which fits the expected result picking the person 1st.
So if my explanation is wrong, why does it fit their statements and the observed functionality so well?
Maybe you didn’t understand what I said as an alternate way things could be coded? But no, it wouldn’t do that at all.
Their statement didn’t say anything, and is generic enough it applies to any and all possible ways they could’ve coded personal loot. Hell, there are multiple ways to implement a “determine the winner first” approach.
You don’t even have the correct results to determine what “observed functionality” is, you’re inferring a statement out of its context to mean something else, then overlaying it with bad math, then acting like it all leads to something meaningful. It doesn’t.
But at this point, the way you’re operating is to try and coerce reality to justify a conclusion that you already want to draw.
i mean + 1 hour for a wing to clear the determination hurdle or +1 lifetime losing rolls to players who NEVER EVER intend to actually use the item they “need” rolled on. Its not really a big stretch to think most players would prefer the learning curve over the “boned again by a high lvl”
Even if it’s not that specific implementation, the effect of skewed drop rates towards the most stacked loot spec is a feature of PL, as it was in SL.
Which means the system would have needed some changes to accomplish the effect that both they (evidently) wanted us to have, and that I think is a positive.
no, I’ve just devised a system that has neither of those effects. It instead trades them for a the chance that someone gets loot being inversely proportional to their representation in the raid.
Not really. Because the 1st roll in that proposed system would result in having relatively flat odds, someone being the only mail wearer in the raid would get substantially more loot than any of the ~6-8 clothies.
But that’s the opposite of the observed and stated phenomenon
No, it confirmed that stacking classes resulted in more loot for that class dropping. Any system you propose for how PL worked under the hood MUST have that characteristic.
You realise it is literally the same set right? just a different color theme?
I personally think the earth tones from LFR for the current set are the best.
Because the work arounds is
“Don’t play your character until you have all the LFR gear” which could take over a year. You do realise this?
It is not a work around. It is an abomination of a proposal.
That situation in LFR where no one needs on anything is a rare, rare occasion.
Effectively, a well geared person who wants transmog cannot get it from LFR. And for a lot of well geared people, there will be no point to go into lfr.
you mean +1 to lifetime of losing rolls to players who need an item they can easily replace doing literally anything else in the game but you can’t need for transmog?
Make and level the same exact class to level 70, get it geared for LFR, and only run LFR on that char otherwise you’ll lock yourself from getting the apperances.
Or, or, crazy idea, you could just bring back personal loot because group loot kind of sucks and is a major step backwards for no particular reason. I know the sassiness is a bit on the toxic side, but really, why? Personal loot was far superior in every way and it really does just feel like an unnecessary step back to satiate some misplaced nostalgia or something.
The only tier piece I got that was not from the vault was because i was the only class there who could roll on it. If you see 5 other classes who need your tier set you might as well leave.
All of this could’ve been avoided if you would’ve left well enough alone. Just HAD to mess with a working-as-intended system that kept it as fair as reasonably possible. Now you have all kinds of issues and greedy players taking advantage of it. Congrats Blizz, you de-evolved from what was learned YEARS ago.
Backstep everything to the original system you’ve had in place for years and solve your problems in one go, stop making extra work for yourselves. You have enough to deal with tweaking the new crafting systems (which I like for the most part, just DRASTICALLY low knowledge points/ways to get them, or some way to respec seeing as how many players made numerous mistakes at start).
So I’m just gonna have to make an alt DK for the sole purpose of mog farming then? No way am I ever going to win it if it always prioritizes upgrades. This is already bad enough with the non set pieces.
Hell no. Please do not bring back personal loot ever. I’d rather see 3-4 people get loot on every boss any day then watch two people get the same item every week while everyone else gets nothing.
I hope they get rid of personal loot on M+
as well. Though I don’t know how due to the massive bloated loot tables due to so many classes and sub specs with different stat requirements.