So if you’re like me you probably really liked the opening chapters of BFA and DF but have been gradually lost when the story shifts it’s focus to gods and monsters.
Everyone has their own posion of course but the reason I fell in love with WoW is because it took this absurd fantasy world and literally brought it down to the ground level. You were no longer directing epic fantasy battles from on high like some god atop Mt.Olympus. You were now Joe Schmo #4322 carving your own story of high adventure through this world.
And while we did eventually graduate to fighting dragon princesses and magma gods it really wasn’t about them. It was still about your adventure through the world.
And I feel WoW got back to that in the aforementioned because for a brief beautiful moment the game returned to adventuring through this strange world and meeting the cultures and dangers that lived within it.
But sooner or later they fall back into bad habbits and the story falls back to being about demi gods in desperate need of therapy.
And I feel this happens because the Devs feel the need to raise the stakes. Afterall even in Vanilla we did go from thwacking pigs to thwacking lichs. But I’d argue power levels are meaningless in Azeroth and threats are only as credible as they’re presented. This is why I feel the Jailor fell flat because despite being billed as the biggest bad to ever frown at adventurers all he did was menace Azeroth in an extremely vague way.
And I think plenty of much more interesting stories could be told with more ground level threats that aren’t a threat to all life on Azeroth or the cosmos. And I figure you and I could toss some out here that we think might make interesting subplots, dungeons or even patch arc villains. Only rule is the threat at hand cannot threaten more than a few regions at most. At worst they’d destroy a city not the planet.
First off I’d suggest evil artwork.
Inspired by Lovecraft’s “Pikman’s Model” and the IRL Black Paintings of Francis Goya I figure we have a story with cursed artwork driving people mad and unleashing the monsters it depicts.
The origins of these artworks could be everything from dangerous artifacts carelessly smuggled out’ve Karazhan. To the Old Gods just deciding to have a laugh by giving a painter the Xalatath of colored pencils.
I’d deliberately keep the origins mysterious with the idea being players would uncover more as the story progresses. It could start with art shows in IF/SM devolving into orgies of violence. And evolves to us fighting the living paint monsters that have started to crawl out’ve their frames.
Eventually this would lead to us jumping into the paintings Mario 64 style.
I think that’d be cool as it’d allow the devs just complete creative freedom with enemy and dungeon design. The art team always reliably kills it so why not let them literally make every frame a painting?
You could have instances inspired by everything from the works of Hiernymous Bosch to MC Escher with similar creative freedom for enemy designs.
But what do ya’ll think? And if you have any smaller tier threats you think would make for a good adventure please feel free to contribute. I’ll be adding my own whenever I think I’ve a cool idea.