Before micro-transactions plagued games, they used to be pure. This whole server fiasco of “theres no solution to the server problem” is a lie.
Why? To sell you transfers. If they made one mega server, players wouldnt buy the transfers. If they allowed free transfers to any server without limitations to transfering back, problem is fixed. But you lose that source of income.
Ask yourself, why are they trying to kill mega server so bad? So they can sell you transfers later like they did in vanilla and TBC. Even when they lost half of their sub count in MoP from Wrath, they made double their money from micro transactions alone. All these transfers and race/name changes, mounts, boosts, etc. are the real money makers. One transfer is worth two months of subs. If someone wants to move server with 2 alts and 1 main, thats half a year of sub despite game only lasting for about 3 months till most players quit. The boost itself is like $60. All these gimmicks you are buying are why they dont care about this game. They are intentionally burning it to the ground before passing it off to microsoft since they know the retail franchise itself is a complete mess and classic is the last string holding it from falling off a clift. Once wrath ends, its over.
Microsoft can save it, but it would require to get rid of the scummy micro transfers and set real servers in place to build mega servers which will build hype and prolong player count. Which in turn will have to take the game in a different direction that isnt cata.
I agree that blizzard allowed for these servers to get destroyed because they were gaining so much from the transfers people needed to buy to get off them. Now they’re only willing to give people a free transfer to get away from the server because they want the people to fix the servers for them, then they’ll probably let the exact same thing happen again because they’re just creating money for themself.
Eh. More plausibly, Blizzard was always crap at server management at the best of times, and now that Classic is a lower-tier product they care even less to develop expensive, innovative solutions.
It always makes me chuckle when people suggest conspiracies like this, because it’s absurd to imagine Activision-Blizzard’s board of directors sitting down in a strategic planning meeting and agree to actively damage their IP.
They literally allowed servers to get heavily overpopulated way past the point their servers could handle because they were profiting off it. And they never said they didn’t want mega servers until after the damage was already done…
I dont care either way. I am all for onr big mega server. But why do you refer to profit as greed? I mean of course it is. But you use it and make it sound as if they should be giving us the game for free. Who de ides what should be sold for profit and who decides what is to much, if there is to much, profit. If it even should be decided, i am pretty sure that i would not want you to be the one deciding.
They are short sighted and do not see how locking realms and not making mega servers is a bad business practice to generate instant profits but will end up killing the game in the long run as well as making the product and customer satisfaction suffer.
There is nothing wrong with making profit in business, there is all wrong with making ill profits from selling scams or bad products.
It isnt about the amount of profit, that is irrelevant. It is about having choices laid out in front;
One choice leads to the game prospering and definitely a longer term playerbase that keeps playing. This is however an investment risk, as it is unknown how long or how successful it would be.
The other choice is a instant gimme knowing full well you are abusing player motives knowing they will want to transfer to play with their friends. This profit is ill, and will make players not want to play your game or trust your company. You are killing it longterm, but the profit is guaranteed in near future and will be more short-term compared to option one.
You sound crazy. You forget there are a few million die hards that DO NOT play anything else but WoW. And thats not a lie or a joke. It’s just how it is. No matter how much they’ve played the content, they keep grinding it.
Nostalgia brings back some folks, but even that only lasts for a bit. Dragon Flight is already proving to be a bigger win, considering the changes and what people are showing in the beta.
I’m not against what you’re saying, but the retail side of the game will be fine. Classic will die, but retail will move on.
Well I would say the subs will tell, but subs are inaccurate since it is merged with classic players.
Retail will be a ghost town, I promise you brother. No one wants to play a fur-con dragon character. You have to be mentally ill to want to play that sh*.
I do not have too much interest in the dragon classes. The content is my thing. They did a pretty good job with shadowlands until the content dried up.
Now they just mix it up. It’s the same stuff with different flavors. For instance, the raids - they weekly change the raids and some new debuff or ability added. All raids drop equal item level gears. It got kind of silly to me.
Mythic + was my thing until they decided not to change the reward. It’s literally the same thing with another color. For 4 seasons. They can do better. They just choose not to.
I take my breaks, and i’m on one from retail as the content is stale as hell. But there are still the die hards killing the same crap over and over. And I don’t know why.
Or, what actually happened is back in October of 2019, 2 months after classic launched, they tried permanently removing layers like they said they would.
And the playerbase cried so hard about how out of touch Blizzard is with their player base, making the game unplayable with their friends, and overall crucifying Blizzard they then “listened” to their playerbase, kept layers, raised population caps, and let people keep playing with their friends.
It’s been almost non-stop caving to player demands I’m actually astonished RFD is still being held out.
HvH battlegrounds to appease the players in tears over how long horde BG queues were.
They’ve removed arena teams in Wrath because of tears of how inaccessible it was in TBC.
They’ve added a 50% xp bonus to let players level faster.
Mega servers exist, because in an ironic way they are the best way to maximize your player pool, something a cross realm game does amazingly well, but cross realm is quite anti-thesis to classic so it really isn’t on the table.
They wouldn’t go through all that trouble just for more MTX money. They’d sell race/faction/gender changes, or more mounts, or pets. But they don’t. You can even change genders in the barber shop for free. When ever servers die with transfers, it’s not like everybody pays for the transfer. Some people simply stop playing. Then they lose all the months of subs that person would have paid.
They don’t do a few big mega servers because the classic purists will have a meltdown over it, and because they probably can’t. Not that it’s technologically impossible, but because they don’t feel like it’s worth the resources at this point. Which I agree with.