There were some major class runes that were inside dungeons too. Priests had a good one though I forget which. I think maybe Pain Suppression.
I mean, yes they are very strong but it is absolutely optional if you want to raid. None of that gear is on the bis lists except MAYBE the exalted trinkets that no one has, but there are alternatives to those as well. Druids have a good argument as feral for it, but that’s a single class/spec.
You’re entitled to that opinion. Personally I don’t find the Ashenvale ones too interesting, but man the Hinterlands stuff is a different story. Had a lot of fun doing a 2 hour rotation and attempting the bosses inside today.
Sure, so was I. But I also tempered my expectations the moment I saw their teasers and conversations. I knew I wasn’t getting Classic +.
But like, it is absolutely still in line with that. Nothing about the Nightmare Incursions is different from original Classic in approach other than some numerical aspects, but those can take time to get right or can be incorrectly applied. Vanilla was a MESS of this all throughout. In fact, Vanilla is probably one of the worst designed, most poorly managed, and most messed up releases of a video game ever. If you think the bugs or mistakes in SoD are bad, OH BOY vanilla was WAY WAY worse. 1.12 is not even remotely close to what actual vanilla was.
But what makes vanilla so much fun for people varies wildly. There’s a ton of people that love a lot of different things. And nearly all of them are wrong about something from vanilla. Whether it’s thinking something from a later expansion was part of it, thinking something from a private server was part of it, or just flat out their brains doing what brains do and literally fabricating memories, it became pretty clear to me in Era that most people on these forums have no clue what vanilla was like or what it should be.
Incursions are everything in line with vanilla, except their value for doing them isn’t completely crap.
It’s clunky, simplistic, and straightforward. Everything Vanilla was and is. Personally my only issue is that they could have done a bit more to stagger these quests, but at the end of the day this still feels reasonable.
So no, we don’t agree on this. This feels exactly like vanilla quest design and the same way every faction did. But I mean, I guess turning in the same reagent to a quest NPC 100,000 times is totally different. Right?