You’d think horde reaching SHB before alliance do and reaching Balinda at the same time as alliance would make it obvious that horde have a shorter distance to travel.
Correct, sort of. I think it’s meant as a warning shot from the Blizz team for people to cut it out. It’s about as light handed as they can be before they have to make actual real changes. In that context, it makes sense, to me at least.
Graveyard camping is playing the objective. Players don’t turtle when you hold their entire team at a graveyard. Don’t want your entire team getting camped, sitting there while we win with 10? Don’t turtle.
I don’t think the people it’s meant for would miss it. Those of us getting organized in that manner are the kind who tend to stay on top of wow changes and read all the patch notes.
Possibly. It’s just that it’s out of the way as, as far as Classic changes go.
Add onto that, there really shouldn’t be much in the way of patch notes for Classic except for content being unlocked, so I wouldn’t really be looking for it.
50-some% of the Alliance’s matches are similarly unfortunate through, because they start the game with 12 players when a premade group declines their instance…
They’re not much fun for Horde either because we’re basically just playing against the lieutenants.
AV queues result in one of two scenarios:
A highly coordinated team of tryhards are going to ignore every objective with the exception of the general and might end the game in 7 minutes
OR
There legitimately isn’t an enemy team at all and you’re just going to win the game by default while half your team camps SHGY.
I confess I capture SHGY out of pity for the people who get abandoned in these instances by their tryhard “comrades,” in the hope that they can rally together and accomplish something before the game ends instead of being stuck full-time at the spirit healer.