And, unlike some people, I’ll tell you why.
Classes are just broken. Period. Instead of making them fun to play or appealing to a fantasy, just look at the patch notes. At how many percentages had to change on just enhancement shaman, without giving them the rework they were promised.
Classes have gone from having hard counters to having no counters. Not all classes are created equal. The fact that PVE and PVP are combined is just atrocious in total. Because of all the gap-closers, melee fighters have, virtually, one hundred percent uptime in PVE and PVP. I might be an old-fashioned mage here, but I remember when, specifically, certain classes hard countered others. Class fantasy is about having a class, being that class, with all the DRAWBACKS and BENEFITS that each one provides - not all of them being mechanically or numerically equal.
Ranged classes rely on ranged attacks and deal their damage from afar. Melee classes rely on melee attacks and deal their damage up-close. From a PVP perspective, this should be obvious. The melee should hit harder up close and make the ranged regret ever getting close. Ranged used to be able to keep melee at bay so they could do damage and receive it when the melee caught up.
Forget that - 100% uptime. Eight freezes? Casually break one, have a break out for every individual one after where all the CDs line up - on top of numerous interrupts. Forget that - concussive shot? Traps? Slows? Those are a joke for any warrior or DK worth their salt.
Heroic Raiding:
(Had a link to a simcraft, couldn’t post it)
Looking at current sims, melee outclasses range for a good chunk, except for warrior, and so forth. Now, that is in the equivalent of a Patchwerk fight. Add in movement and mages, warlocks, and such drop drastically, due to having to move to stop their casting, positioning, and so forth. Taking mechanics into account, melee keep their damage on the run, but casters lose their’s, when doing less in a vast number of specs.
Now, translating this to PVP - 100% uptime, more damage, constant interrupts. Self-healing certain classes don’t have. Superior mobility, superior damage, and superior healing. I can’t say I enjoy that.
In classic? A frost mage was one of the scariest things for a melee class (apart from a rogue who could jump out and surprise one - looking at you, surprise one-shots). In one on one, other casters were their bane, for the most part. Classes had definable strengths and weaknesses. Not anymore.
Now that we’ve covered classes, my next post will add onto why I’m going.
The next post will be on PVE content, specifically, rather than anything related to PVP.