"Good luck getting gear...

"Good lucking getting gear when raid bosses only drop 2 epics in a 40 man raid."

Modern WoW players say this all the time and seem to imply that only 2 epics drop per raid.

lets break this down

Molten core, 10 raid bosses, each boss drops 2 pieces of loot, with some a chance to drop 3 pieces, Ragnaros drops 4 pieces.

this is at LEAST 24 pieces of loot in a Molten Core Clear. and don't forget that there is BoE epic drops while killing trash as well.

40 man raid, 24 minimum epics dropping, that seems like very good odds to me that you will be getting a piece of loot each time your entering MC.

and when BWL and ZG come out the chances of you gaining a piece of loot each week is pretty high.
Not to mention the loot that can be crafted with materials dropped in the raid, the loot of the few world bosses, and the fact that some dungeon loot is equivalent or better depending on the situation. In vanilla the only real reason to go for tier 1/2 was for the bonuses and even then some classes didn’t need the whole set to get the most valuable of the bonuses.
I never really had a problem with the rate gear was earned. It felt so much better when you got something.

As opposed to modern WoW where you have meaningless stat holders shotgunned at your character and the only problem is deciding which one of your 8 pieces for that particular slot is .2% better than the others.
I would rather get one piece a MONTH than get a new piece everyday. Make the pieces actually feel better. If you get steak and crab legs every dinner for the rest of your life you will start despising it. This is no different.
I do agree with you for the most part. However keep in mind a lot of MC epics are hot garbage. Crimson Shocker anyone? Even later raids have some stinker pieces but not as many.
While you are correct that when looking at a full clear the rate isn't horrible in the larger raids, it's absolutely true that when compared with the modern game your odds are way worse. 3 for 20/25 is way better than 2 for 40...

However, a much more significant factor is the lack of tokens in vanilla making it much more likely a piece is useless. It was not unusual to see tier gear being d/e while other classes went months without seeing that particular piece drop. With tokens that scenario is almost unheard of...
10/29/2018 12:22 PMPosted by Agonyy
"Good lucking getting gear when raid bosses only drop 2 epics in a 40 man raid."

Modern WoW players say this all the time and seem to imply that only 2 epics drop per raid.

The exact statement you quoted says "raid bosses", not "the raid".
10/29/2018 12:22 PMPosted by Agonyy
40 man raid, 24 minimum epics dropping, that seems like very good odds to me that you will be getting a piece of loot each time your entering MC.

I'm not sure how you consider something close to 50% "very good odds" of getting something each time. Every other time, yes. Every time, not even close (unless you're the guild leaders G.I.R.L.-friend, as the saying goes).

Additionally, vanilla loot tables didn't care what classes were in the group, or what talent builds they had or what gear would be useful to them.

If you had one warlock, and four warlock pieces dropped, they scored big time but a bunch of other players got nothing. Or only one piece of +INT gear dropped and you had 6 mages, 7 priests, and a warlock ... and only one of those players could win the loot.

(OVERLY SIMPLIFIED) the Retail WOW experience is a 2 pieces of loot per boss in a 20-man group, so already twice as much, and Personal Loot means that the two players who "win" get gear meant for their class and the loot spec they chose.

EDIT: NONE of this should be taken to imply I want it any differently. We have years to gear up, not 6 months until that raid is old and not worth running because max iLvl is less than anything we could get from any other content.
People who complain about this just don't get it. The rarity of loot is a key aspect of the experience.
10/29/2018 12:37 PMPosted by Eilethalua
10/29/2018 12:22 PMPosted by Agonyy
"Good lucking getting gear when raid bosses only drop 2 epics in a 40 man raid."

Modern WoW players say this all the time and seem to imply that only 2 epics drop per raid.

The exact statement you quoted says "raid bosses", not "the raid".
10/29/2018 12:22 PMPosted by Agonyy
40 man raid, 24 minimum epics dropping, that seems like very good odds to me that you will be getting a piece of loot each time your entering MC.

I'm not sure how you consider something close to 50% "very good odds" of getting something each time. Every other time, yes. Every time, not even close (unless you're the guild leaders G.I.R.L.-friend, as the saying goes).

Additionally, vanilla loot tables didn't care what classes were in the group, or what talent builds they had or what gear would be useful to them.

If you had one warlock, and four warlock pieces dropped, they scored big time but a bunch of other players got nothing. Or only one piece of +INT gear dropped and you had 6 mages, 7 priests, and a warlock ... and only one of those players could win the loot.

(OVERLY SIMPLIFIED) the Retail WOW experience is a 2 pieces of loot per boss in a 20-man group, so already twice as much, and Personal Loot means that the two players who "win" get gear meant for their class and the loot spec they chose.

EDIT: NONE of this should be taken to imply I want it any differently. We have years to gear up, not 6 months until that raid is old and not worth running because max iLvl is less than anything we could get from any other content.


And this gear could be trivialized if it doesn't warforge/titanforge the way you want it because you have a titanforged world quest item.
Yea you are understating it a lot. Alliance could get Shaman and horde could get Pally items. I remember multiple items getting DE'ed every raid cause it would be something that either no one needed or everyone had, or we didn't even have that class in the raid like the man above said.
How did anyone ever gear up in Vanilla with 40 man raids to advance in the game? It's almost like they raided every week.
2 drops per boss is also excluding trash drops, which you usually got 2-4 of per run. That's basically an extra boss worth of loot.

You're looking at 24-30 epic drops per run. Your chances are greater than 50% from a full clear of getting some gear assuming you aren't already mostly geared up on that raid tier.

It's really not that bad at all.
10/29/2018 12:31 PMPosted by Igotsoul
I do agree with you for the most part. However keep in mind a lot of MC epics are hot garbage. Crimson Shocker anyone? Even later raids have some stinker pieces but not as many.


Good old Vendorstrike.
10/29/2018 12:42 PMPosted by Babana
How did anyone ever gear up in Vanilla with 40 man raids to advance in the game? It's almost like they raided every week.


Same as retail, the difference being that in vanilla it took months for you to get all your stuff upgraded unless you were extraordinarily lucky (or the tank in a guild that went with the gear the tank first mentality). No bonus loot rolls, no "every drop is predestined for someone in the group's spec", no tokens so an excess of a single class's gear was a real possibility (in my guild it was priest T2 helms being d/e within 2 months of first starting to raid unless a new alt was there specifically to gift it). It all added up to requiring much longer to gear everyone and thus much less of the modern "no reason to raid until the next patch" mentality...
10/29/2018 12:41 PMPosted by Axêll
Yea you are understating it a lot. Alliance could get Shaman and horde could get Pally items. I remember multiple items getting DE'ed every raid cause it would be something that either no one needed or everyone had, or we didn't even have that class in the raid like the man above said.


Pretty sure they patched that within vanilla's lifetime so that only paladin gear dropped Alliance side and Shaman gear only dropped horde side.

And if they didn't then it's still only an issue in MC, Onyxia and BWL. AQ 40 and Naxx tier sets are crafted from quests.
10/29/2018 12:31 PMPosted by Nicho
I would rather get one piece a MONTH than get a new piece everyday. Make the pieces actually feel better. If you get steak and crab legs every dinner for the rest of your life you will start despising it. This is no different.


So happy with the community thus far, this this this^
That !@#$ is earned though! Even if you are part of a corrupt loot council or are the raid leaders g.i.r.l. It's earned!
Might even be some prostitution involved. But it's earned!
Yea we know. Gear progression is slow. Big deal. We are expecting it.
This is known.
10/29/2018 12:31 PMPosted by Igotsoul
I do agree with you for the most part. However keep in mind a lot of MC epics are hot garbage. Crimson Shocker anyone? Even later raids have some stinker pieces but not as many.


Every raid had stinker peices. People will run MC all through a server life for Rag drops, quickstrike band, and a few other gems including bindings.
10/29/2018 12:41 PMPosted by Axêll
Yea you are understating it a lot. Alliance could get Shaman and horde could get Pally items. I remember multiple items getting DE'ed every raid cause it would be something that either no one needed or everyone had, or we didn't even have that class in the raid like the man above said.


wrong, this only happened for a short time during the TBC prepatch