Going deep prot, but having rage/aggro generation issues. what do?

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Having issues with generating rage and aggro, and its getting really annoying in dungeons.

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Honestly go furyprot for leveling.

You also get the bonus of having decent dps also.

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i really dont wanna do the furyprot bs, its only good with great gear at endgame and everywhere else youre either overhealed or dead.

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Make sure you’re not letting priests shield you on pull, charge pull when you can, blood rage on pulls. Consider speccing arms.

Spec arms. Nothing while leveling will hurt you enough to need Prot talents and the lack of damage is only hurting your aggro generation

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Best way to generate threat is to let the dps die. You will get all the agro you ever needed.

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go arms, 2 hand tank unless u need to switch to a shield. sunder tab, sunder tab, sunder tab, cleave, repeat

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While I’d say that having points into Tactical Mastery will be very nice when stance dancing, I’d also say that you could level and tank all instances without allocating any talent points; I don’t think that’s the core of your issues here.

It would be interesting to know a little about what you are trying and what you are experiencing…

An older post now, but Elite’s dungeon leveling tanking guide that is aimed towards those new to tanking dungeons while leveling in Classic might be a decent read.

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As someone who leveled as deep Prot Warrior in 2019 Classic, it’s a slow and grueling, rage- and threat-starved spec that constantly needs gear-feeding throughout the whole leveling process. And I’d do it again if I didn’t already have the experience under my belt.

While leveling, I’d actually suggest an Arms-Hybrid build for tanking while leveling. At least until you get Thrash Blade in Mara. A build that is 17/3/31 will suit just fine for tanking and still allow for enough dps while leveling. https://www.wowhead.com/classic/talent-calc/warrior/03305001302-03-54250130500221001 .

And if you end up liking the style, you may want to try out an even stronger arms build that will still allow you to tank just fine. This build just has some extra “oomph” to it with Mortal Strike: 31/3/17 https://www.wowhead.com/classic/talent-calc/warrior/343053213020100031-03-502301303
I’ve actually tried these builds out on a 2nd account warrior, and was able to “carry” most of my 1st account toons up to Mara in Classic in just dungeon gear.

If the problem is DPS not waiting until you get aggro, that is not your problem, but theirs (and your healer’s). Let them know at the start of the run that they need to count to 3 before starting their DPS so that gives you time to get aggro. If they can’t do that, that’s not your problem (and you can coordinate with your healer from the start to make sure that it’s not your problem :wink: ). Your job is to get that aggro, not them.

Set up some communication macros to party chat and to the healer in a whisper that you can hit before every dungeon. It sets expectations from the start. You can do this nicely so you don’t come off being a dick about it. Good communication up front goes a long way.

Once you hit level 55+ and start getting those pre-raid drops, the GOOD gear, you’ll be able to comfortably switch back to full prot without much of the threat issues. Warrior is just soooooooo gear-dependent!

Hey there! I have a decent amount of experience tanking dungeons while levelling, so I’ll dump some of my thoughts here. Hopefully the are helpful :smile:


Introduction

Tank trees in Classic are weird, and the problems you are having are very much to be expected. The trees are almost entirely designed with survivability in mind, and put very little emphasis on threat (I count 11 talent points worth, 6 of which occupy the last 2 rows).

The way things have turned out, this is almost entirely the wrong way around! Healing is so strong that the survivability talents are somewhat overkill, and DPS do so much damage that things die quickly enough for healer mana to not be an issue.

However, fast damage and lots of healing produces a lot of threat, and so tanks have to work a lot harder to keep up and maintain threat on all targets.

How do we get more Threat?

The common answer to this question is to just chuck on a bigger sword. If you are doing similar DPS to the designated DPS-ers, but are in defensive stance, you obviously will out-pace them on the threat meters. However, you’ve said that you’d rather not do this, and so I’ll approach this with that in mind.

Forgoing the Two-Hander or Dual-Wielding means that you will have less rage available to you, and as the Goblin Warriors say, ‘Rage is threat, friend.’ This means that you necessarily have to be more controlled with how and where you spend your rage in order to make the most of it.

When Sword-and-Board tanking, your best button is Sunder Armor. It has a high threat coefficient, it’s cheap, it doesn’t consume your auto attacks, and it makes things die quicker. Cleave and Heroic Strike may seem tempting, but unless you have an excess of rage, they are not really worth the rage cost.

Demoralising shout is also a good way to establish a base threat floor, as it has a surprisingly high threat value. It’s often good practice to use it at the start of an engagement, as it makes you take less damage and gives you a bit of breathing room on threat.

Other more defensive abilities like Shield Block or Thunderclap are generally not worth the rage. While using a shield, you will be taking little enough damage as it is, and survivability is not the main problem you have to face.

Finally, the best way to get snap threat in a multi target situation is hands-down using Explosives. Grenades do solid damage to an uncapped amount of targets, and they also get the 10% bonus threat from being in Defensive Stance! I would strongly recommend levelling Engineering if you plan to tank frequently, they make a noticeable difference.

I’m already doing this, but I still need more Threat!

A lot of tanking well is simply practice. As you do more, you build up an intuition as to how you should be pulling, how frequently you should pull, and how large the pulls should be.

However, there are some things that I like to keep in mind while tanking, and hopefully you can get some use of out them.

  • The Plater Nameplate add-on is your best friend. Being able to see threat bars on nameplates makes your sundering way more efficient, as you can select targets that you are actively falling behind on, rather than targets at random.
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  • Favour faster weapons over slower ones, given the same DPS. Faster weapons have smoother damage profiles and hence you enjoy a smoother flow of rage, as individual dodges, misses or parrys mean less.
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  • Pool Rage as often as you can. If you always have at least 20 rage in the tank, you are much better able to react to whatever is thrown at you, and starting pulls with rage means that you can open with a queued Heroic Strike to make a solid start on threat.
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  • Use Bloodrage to extend the lifetime of your rage pool in-between pulls. Following on from the last one, I tend to find that the best time to use Bloodrage is when your nearly-full rage bar starts to decay while you wait for the Healer to drink.

This is cool and all, but I still don’t have Threat.

Sometimes, that’s just how it is. It’s important to remember that you don’t have to be fighting everything at all times. It’s fine if someone pulls threat on a mob every now and then, especially if they are a melee DPS. Just make sure the healer is free to cast their heals and everything will turn out fine.

Perhaps the biggest thing that I have yet to mention is that things are always smoother when you out-level them. That may seem obvious, but in my experience people try and tank things at a lower level than they should.

If you aren’t equal in level to the last boss, you are making everything harder than it has to be; you will miss attacks more, you will accidentally face-pull packs from further away, you’ll be racing DPS that are potentially higher level than you for threat, and your taunts will resist more often than not.

A word (or several) on Talents.

The early Protection talents are pretty bad. I’m of the belief that you can tank regardless of your build, but missing some things will make your life just that little bit harder. With that in mind, here are the talents I would recommend you keep in mind, in roughly the order I invest in them.

  • Cruelty: Crits grant double rage and double threat, and so getting an early critical strike is an easy way to ensure that a fight goes smoothly.
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  • Tactical Mastery: Keeping 25 rage after switching stances just makes everything that much easier. Charge and Intercept are you best friends, and this makes them work better.
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  • Anger Management: Not only does this help pool rage, it also gives you one rage every 3 seconds while in combat, which adds up to a lot of rage over the course of a dungeon.
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  • Defiance: 15% more threat is possibly the best talent in the Protection Tree.

You can get these 4 talents by level 40, and from there on out it’s just a smooth journey filling out the rest of the Protection tree for some fun tools.

There are, however, some things I would avoid:

  • Anticipation: 10 defence points is a trap. Each point of defence gets you 0.04% increased Dodge, Block and Parry, so for 5 talent points you get a full 1.2% avoidance. Woo Hoo.
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  • Improved Shield Block: Anything more than 1 talent point into this is kind of a waste, because only the first point increases the number of attacks you get the block for.

Closing Thoughts

I hope you found some use in my ramblings. Warrior, and especially Warrior Tanking, is certainly challenging to level, but stick at it and you will see the fruits of your labour will be especially rewarding.

Good Luck, and remember to Have Fun!

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I’ve only played vanilla and only recently learned about end game dual-wield fury/prot builds, but there is no way going fury/prot with a shield isn’t viable leveling or early 60.

Fresh lv 60 arms or fury/arms warriors were tanking lv 60 dungeons with zero points in prot 20 years ago. It must only be bad for early raiding, an “awkward” point in your characters progress between blue lv 60 gears and end-game epics.

Tactical Mastery is the best dungeon tanking talent in the game.

Tactical Mastery is in the Arms tree.

You can not get Tactical Mastery as “deep prot” until level 50+

You should probably play Arms instead.

I tanked everything up to ST in classic n multiple other PServers on my warrio with a 2h. Mostly fury 2h. But arms will also work after 40.

This is a bit more difficult before berserker rage n ww, but still possible.

They key is stay in berserker, user berserker rage on CD n generator crap ton of rage n use it on cleave and ww. Let the healer heal you. Extra rage is coming from taking damage and your threat us coming from doing high deeps. If things got hairy go defence with 1h shield.

without great gear and world buffs furyprot gets clapped really quickly at low levels.

go spec that does nothing for damage and reduces damage taken

why is my rage generation so poor

:expressionless:

Do not do this.

2h Fury 10-40. Arms 40-60. Better damage, better rage gen, better potential threat output. DW Furyprot levelling without hit gear is shooting yourself in the leg because your shoe came untied. Your miss rate - and thus your rage gen - is atrocious.

2h fury rectifies this while levelling by giving you bigger hits which generate more rage per hit. The 5% crit and later flurry greatly increase kill speed when combined while also further increasing rage generation. Bloodthirst is awful at lower levels due to scaling purely with AP. MS using weapon% + # makes it a superior option from 40-60.

Keep a shield and 1h in your bags and do not forget to level the 1h’s weap skill. You keep it handy for bosses and mobs that slap extra hard or when you need a spell interrupt (you get Shield Bash WAY before Pummel.)

for lvling start with 5% crit, then go 11 into prot, then go 14 into arms for tact mastery, anger management, deep wounds

still play as a 1h shield tank but these talents are best in that order for early tanking

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Just go arms, spam sunder and points in tactical mastary is all you need.

I typically go sword spec as well which is nice for generating extra dmg and rage.

Its fun, keep at it. Just spec for dmg.

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yup, just spec for damage. warriors do NOT need mitigation. keeping you alive is the healer’s job :expressionless:

yea thats nice but there are mechanics later that you need mitigation for. tanking and being tough is the tanks job, the healer has the dps to worry about as well. a squishy tank is a liability.