That manās a degenerate
You take that back!
So, is this good or bad? I donāt like what heās done for pvp, but that leaves no one doesnāt it?
Iāll take my chances with anyone elseā¦
He already wasnāt a PvP dev, when he came back after leaving that position he was made combat systems dev or something. They just had him do PvP interviews because he was a familiar face, I think.
We also had the PvP dev responsible for most PvP talents and such quit going into SL. He said there really wasnāt anyone else working on PvP, though Blizzard did bring on a whole dev team from another studio to work on WoW after that so maybe they brought some PvP people with them. They also apparently hired a position that works on BG/arena maps but nothing for BGs so far.
So we can expect at least 1 new map next expansion thatāll be worse than SS
uhā¦ Iām availableā¦
Game is dying bro
Sad. Holinka had the direction of PvP going in a positive direction, regardless of I disagreed with the direction of reducing CC duration or not.
Gearing, balance, pace while not perfect are in the best state since pre legion.
Thank you Holinka for your contributions to the game I love.
He used to do PvP Q&As.
He was responsive to players on Twitter.
After he leaves, thereās just a blank wall between us and any dev who might work on PvP.
@holinka-
can i have your stuff?
this mf is quitting again GL
Well at least itās not like the next guy in charge could do any worse.
Thatās like saying, āHey, make an expansion thatās better than Shadowlandsā.
āMage blink is the same as a healā
Iāll never forget that one
Eff the negativity. Good luck and have fun.
A bunch of ccs are actually longer than they used to be
He was kinda right.
You can avoid a ton of damage with blink. Itās functionally the same as healing all that damage you would have taken, plus you get to create distance from melee or LOS ranged DPS.
by that logic, every player who avoids damage is doing the equivalent of receiving a heal
aside from the obvious that a heal restores HP
its utter nonsense
Yes.
The avoided damage = equivalent heal. Youāre saving your healerās mana.