My water cooling has a huge impact on my FPS. Back in vanilla I was at 5-10 out of cities. Didn’t change the game. It does change how I interact with the game though.
This is the problem with all these layering threads. Hundreds of thousands of game play hours are ignored and a handful of clips of people intentionally trying to abuse layering is all people care about. The STV chest is literally the only thing I have seen or experienced in all my beta time that is a legitimate issue.
Meanwhile, sharding would irritate you every single day. People fading in and out of your vision, walking up to a mining node only to see it vanish before your eyes and then reappear as you walk away… sharding is awful.
Oh I have no issues with any of the things blizzard has done, I lost all hope when I heard they weren’t making a progressive server.
The issue with layering that is built in and cannot be fixed is the fact that it creates multiple instances of the same server… you won’t see certain people… there are other “layers”. That is retail in a nutshell.
They are. And people clamoring to bathe in Asmongold’s “glory”, will be queuing for it.
Prior to layering’s removal the population cap will be 3000 x # of layers, with a probably cap of 4 layers, maybe 3 depending on their metrics.
The population cap isn’t a technical limitation, its a gameplay limitation designed to ensure that there aren’t so many people you can’t play, but there are enough people to feel populated. It’s got nothing to do with demand and they’re not going to cater to a streamer. You’re also going to find a lot fewer people trailing after him once they get to play themselves. People will get sick of having a queue every day, and roll on a normal server.
Blizzard isn’t building their servers around streamers, and people need to build a streamer-ignoring bridge and get over.
Do you have a guide for this route? I’m going to play as a nelf druid and my friend is playing a gnome. He suggested that we level in the dwarfen areas to avoid the masses in the human area.