Gnomeregan is a Step Back

lol, too bad, healers in my dad guild are doing so, not me, I am just a dummy tank to sit there and wait for their heals.

I disagree. They’re similar to TBC+Wrath mechanics though. Which TBC+Wrath boss mechanics are like 10x closer to classic than retail.

The only boss fights in Gnomer that have mechanics are the last 3. In which, are very straight forward.
Electro - soak chains hit boss
Menag - hit this 1, then this 1
Thermaplugg - press buttons hit boss

I think having mechanics like this are fine and good for SoD since we are equipped with the approtiate tools to perform with. I think if they removed World Buffs it would make the SoD raids a lot better

So your opinion is magtheridon is hard? It’s literally clicking a box during a cast timer. Thats As tank and spank as it comes. It very well might be the most difficult raid if it were in vanilla but only because people are morons and can’t click. I really hate vanilla fanboys more and more as time goes on.

Unpopular opinion: vanilla wouldn’t be so highly regarded if the rest of the expansions weren’t so popular and changed the bad designed things from vanilla… it’s respecting our elders.

Umm old gnomer had the bombs and switches you had to hit…

Other then the bombs and switches… Therm is just spank and tank… phase 1 minimize stacks of debuff… phase 2 cleanse … phase 3 interrupt … phase 4 is actually the simplest phase

He refuses to say it but it looks like he doesn’t want fights where you have to move AND do damage/healing at the same time.

Best I can gather is a perfect encounter to OP would be a fight with zero mechanics besides a random arbitrary tank swap every 5-15 seconds

OP is just one of those “MuSt PaRsE” classic andies… fights that require any coordination are “Retail” fights… because he just can’t stand there and push his one button and do gold parses…

This also isn’t classic. Maybe go play era.

They are not like early TBC. I have said in the above posts that pre-nerf Karazhan and Magtheridon are great examples of classic mechanics. Pre-nerf SSC & TK also fit. These raids were all available at TBC launch and were originally designed as an expansion of classic.

(All of these raids were nerfed during TBC to remove much of the high tank damage, cleave/AoE/etc - classic mechanics can be difficult when done right)

The mechanics in SoD Gnomer don’t even come close to resembling those. If they are similar to any TBC raid, it would be ZA, which released late in TBC and was well after WoW had changed course to become what we have today in retail.

I don’t care about difficulty, as I’ve said 500x in this thread.

The phase changes feel bad. How many boss fights in Classic WoW have 4 phases where the boss goes back to full health every time???

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Setting aside everything else you said that I disagree with, why does it matter so much that a dungeon has an open concept? I honestly don’t understand why people find this to be important.

They literally make retail for people like you. I think that’s more your speed.

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No one wants a boring tank and spank raid. Era servers are dead because it’s boring. Gnomeregan is fine, first few bosses are easy except the last ones. You just need to think a little bit and you’ll get it I promise. It makes sense that the big bad doesn’t just roll over and die.

Funny how classic people give retail crap for giving out participation trophies then cry when the last boss of the raid is hard. ¯_(ツ)_/¯ guess not everyone can be a hero.

Idk man SoD - Gnomer is 10x easier than any TBC raid and that says a lot. I was just saying they’re closer to TBC mechanics than to retail mechanics tho

Per the devs at blizzcon:

“This is classic… plus so much more”.

Maybe you should go play retail

I gave you multiple examples of how the early, pre-nerf TBC raids have the exact type of mechanics that I want.

Those raids (Karazhan, Gruul, Magtheridon, SSC, and TK, plus the early versions of TBC heroic dungeons) were literally nerfed while TBC was current because they were too difficult.

Classic mechanics does NOT mean easy.

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I get it. I agree with what you’re saying but you’re misunderstanding what that actually entails. TBC mechanics are near identical to classic boss mechanics. (again mechanically speaking). What made TBC “hard” wasn’t the mechanics, rather, it was the raw HP and DMG numbers. Blizzard did not remove mechanics from bosses, they de-scaled HP and DMG that boss or trash did. SoD bosses do the same ratio dmg that any of those bosses do if not less.

Classic ERA /SoD/TBC+Wrath bosses have like 1-2 mechanics they do, at most maybe 5 and they’re all braindead and even if you don’t do 4/5 nothing happens. There’s usually 1 mechanic that is a must 90% of the time.

Retail bosses have like 5-20 mechanics every boss and if you’re playing on mythic you’re more than likely wiping if anyone messes up

I’m unsure if you’re trying to argue that “SoD bosses are too hard” i’m confused

I get what you are saying OP but the difference is huge between a pug with no discord and no strat and a group that follows a strat and uses dc. The mechanics are really not hard at all. The first few bosses like in BFD are basically loot pinatas. Last boss is easy if you assign people to bombs and use discord to just call out you can’t click again.

Which fights in retail are they? I read this as “These two fights are identical to these fights from retail” but you didn’t include which ones.

Well yea… it’s new content. We would always be getting new content in Season of Discovery, that’s kind of the point. I want to see new fights and new mechanics. I’m curious which mechanics you find so “Outside Classic” that exist. Like specifics.

I think gnomer would be fine if all the healing classes were much closer in their ability to heal the fight.

The healer shortage is a huge downside since the role you are counting on the most for the final two bosses is the role you can give the least scrutiny too. The number of mechanics where your ability to heal the fight is solely down to people avoiding mechanics or not is not very satisfying.

I didn’t realize how blessed I was to be in wave one of levelers. Those tanks took almost no damage from the flames, same with the dos in general. However that glorious time was short lived and I ended up saying “to heck with it, shadow time”.

I would prefer more dps player mechanics than ones mainly for healers to be able to keep enough mana.

He insists that it’s not about making the fights easier, but rather dumbing the mechanics down (his literal words) and making the fundamentals of a combat encounter like raw damage and threat more important, which doesn’t make sense, because you can’t make them more important. Either the tank has threat, or he doesn’t, and either the tank survives the damage, or he doesn’t

So the only logical conclusion to take from the complaint is…he wants easier fights. But insists that he doesn’t. So there’s no logic :person_shrugging:

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