Let me start by saying that I like P2. Level 40 is infinitely better than level 25. The classes feel better. We have mounts. I’m enjoying SoD in general.
But Gnomeregan is a major bummer.
They took an open-concept dungeon with multiple successful paths, added a bunch of walls, turned it into a linear dungeon, and gave the bosses retail mechanics. The dungeon actually feels smaller than the original version. And the boss mechanics are retail mechanics.
Can you even get the key to enter through the backdoor in SoD??? I don’t have the key in my bags…
Mechanics need to be dumbed down. Threat should be touchy. Mobs should hit hard. Think UBRS (Drakkisath & Valthalak) but with more health and maybe a few new abilities. None of this four-phase dancing BS.
And for the love of god: please do not turn future dungeons into linear TBC-type dungeons with no optional paths. If the dungeon has a relatively open concept (i.e. Sunken Temple is almost completely open, with the only requirement being that you kill certain mobs and bosses before fighting Eranikus) then it’s extremely important that open concept remains intact!
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I died and ran through the back entrance door and wasn’t able to zone in. The portal is non functional.
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I was wondering where the “the mechanics are retail!” threads were at, hadn’t seen them since phase 1…
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I like old boss when you can standing still dps, but you can’t pump because of threat.
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What separates “retail mechanics” from “classic mechanics” in your opinion??
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The examples I gave (UBRS, a 10-man raid) are not like this.
Drakkisath has a hard threat drop. No matter how much you hold back, the tank is guaranteed to lose aggro when he gets hit with the conflag ability.
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that’s fine that you think that, but it would not have gone well with the community if that’s what they did and bosses were like UBRS tier. I don’t consider gnomer mechanics are anywhere near retail-tier. I think blizzard is in a tough position where adding ANYTHING would be viewed as “retail-like”
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Electrocutioner and Thermaplugg are just straight retail fights. There is nothing like them in all of classic content.
I actually don’t mind Electrocutioner’s mechanics in a larger raid, but it doesn’t feel right in a 10-man.
UBRS, with more health, and maybe a new mechanic or two.
You are acting like UBRS is easy. Valthalak and Drakkisath are not a joke when you’re in appropriate gear (fresh 60 gear). The most common strategy on Drakkisath is literally to kite him halfway across the dungeon because he’s too hard to fight with adds up.
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Repeating yourself isn’t explaining what you mean by “retail fights”
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Me to have much fun in classic on mage. Me use frostbolt until tank tell menot to. Then when blue bar gone me just stand there, it great and much fun!
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I agree with everything you have said. Most importantly is to not have mechanics that are not easily identifiable with the naked eye.
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I can tell you are someone who hasn’t played “retail” since WOTLK. You have more mechanics in a single trash pull in an M+ that Thermaplug. The designs are entirely too simple and easy for even LFR raiders and that’s saying a lot.
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No, but if you DC in the dungeon, you typically get spawned there.
THAT SAID!
Hard disagree.
You were never promised a vanilla experience. You were promised a vanilla setting, with all the knowledge of the game we’ve gotten over the 20 years. And 20 years of wow has proven that boring mechanics have low user retention rates.
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Absolutely not. We need more mechanics going forward, not less. There should be punishing mechanics that will wipe your raid if people aren’t doing them and exercising personal responsibility.
Gnomer is a huge improvement over BFD in this respect. The mechanics actually require coordination, and will wipe the raid if you ignore or fail them even with great gear and world buffs. And the raid still is pretty casual and easy, it’s great as a start up dummy raid to get people prepared for harder content going forward.
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One has to ponder the enigma that is the Vanilla purist, who will at one moment praise Vanilla for how difficult and rewarding its raids are, disparaging retail for its access to RDF and LFR as “baby mode” and “queueing for free epics”
Only to then turn around and bemoan the SoD raids as “straight out of retail” claiming that they shouldn’t require mods to clear a raid encounter
I don’t know man, if things like watching your debuffs, tank swapping, or pressing The Thing™ when The Thing® happens is too hard for your monkey brain, I have a very difficult time believing there’s anything difficult about 40-man Vanilla raids beyond herding 20 actual raiders and 20 warm bodies with a single brain cell to share between them
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I lockpicked the back door (yes you can do that) and when I tried to enter it told me I wasn’t level such and such. Which I was past that level it was saying I can’t remember the number now. Either way it’s none functional.
Why are you complaining about mechanics? These are stupid simple mechanics more like wrath level well actually maybe TBC. These are not retail lol. People either complain saying the content is too easy or it’s to much like retail and needs to be dumbed down.
I’m glad they made Gnomer a linear raid. Much easier to get through so we aren’t spending hours and hours in there trying to just get around.
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i know right
it’s not that it’s “hard”
it’s that it’s dumb
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While I don’t agree with the unnecessary “monkey brain” comment. I do agree with the 40 mans comment such as it’s only hard having to wrangle in 40 players. 10-20 of them can afk while the other 20 actually do the content.
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another guy who never cleared naxx 40 acting like classic raiding is all ez
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