There’s literally a post right above you trying to say Naxx 40 was hard
Naxx is by far the hardest. What was different (easier) about raids in vanilla was that most of the hard work was done before the pull.
Whos going to decurse. Dont stand here when the boss does this.
Kick at this moment. It was more about assignments and positioning.
Naxx does change this because more mechanics emerge but Naxx is late Vanilla.
Personally, I prefer it the old way because I dont want to do a dance to avoid mechanics that can one or two shot. Now I do understand and respect those who want more difficulty. I get it.
I dont prefer bosses that do weird stuff like send you into a dream zone where you have to kill NE priests until a portal appears.
I do not like a boss who has a robot chicken and a sheep doing attacks.
I admit I want the bosses to be punching bags with very heavy hits to tanks, do cleave damage, and maybe blast dodgeable ranged attacks at the casters. I think people want to do their rotations more than people want to do avoid 1 shot mechanics. Maybe Im wrong? It wouldnt be the first time if so.
Id like things to make more sense visually, so that one doesnt have to look up how to beat the boss, you can just discern it from what is happening on screen.
What exactly about BFD or Gnomeregan is so hard to figure out without a guide? Sure some things like the night elf spirits might be a little obtuse at a first glance, but that comes with progression - sometimes you wipe a couple of times before it “clicks”, but unless you’re literally just standing there waiting for the game to tell you what to do, it’s not going to take more than a couple of pulls to figure out “oh, a portal will spawn to take me back to the boss after killing some spirits”
You just have to get out of the mindset that something has to tell you the answer and start figuring it out yourself. After a while you start to notice patterns across different encounters and will intuitively start to put pieces together, sometimes before you even realize there’s a puzzle to be solved in the first place
I think there’s quite a few other versions of WoW for sweaties. They don’t all have to be.
2 mechanics is retail mechanics??
When was the last time you played retail??
It’s so disingenuous to compare the 2.
We get it most era players can’t handle 2 mechanics while they click their abilities.
weird I’m in the exact opposite boat as OP
I thought gnomer was good (too small, i mean even less boss than BFD c’mon blizz) and legit everything else sucked, unsubbed after 2 gnomers and haven’t touched it since. phase 3 going to be more of the same awfulness, but maybe phase 4 will be playable again.
My guild officially quit raiding last night over gnomer. Were a pvp guild. Told everybody to form pugs and ninja loot whatever they need for wargames.
I did end up a bit disappointed at how linear Gnomeregan was, I was hoping for a more open raid in regards to which bosses people wanted to do first, BFD was basically a hallway lol.
Gonna assume ST will be more of the same.
I’m with you but isn’t that the Blizz design these days?
It’s easier to run a retail AotC guild than a SoD PvP guild.
I’ve had every DF heroic on farm within 2 resets (outside of Razzle dazzle)
My SoD guild quit raiding entirely last night and is instead going to ninja loot pugs for PvP BiS.
I crashed on the elevator, when I relogged I was teleported to the back door and couldn’t zone out of it. Had to die and run in the front.
I agree Gnomer sucks but mostly because the loot is boring and there is too much trash. The bosses aren’t hard.
My only gripe with Thermaplugg is the fight is drawn out in a way that makes it artificially difficult, not actually difficult. It’s tedious. Making each phase a little shorter would make the fight more enjoyable and less draining in my opinion.
Disagree. Gnomeregan is a big step forward. The first 3 bosses are braindead easy. The 4th boss is moderately easy, just making sure all 10 members can follow very simple instructions.
The 2nd last boss feel like healing checks more than anything, unless you have a coordinated group that will pull the minibosses away from eachother at the right %s etc.
The last boss feels easier than the 2nd last, and again it’s a bit of a healing check. The mechanics are pretty simple on the last boss, it really comes down to making sure your raid can stop the bombs before they build up.
GnOmErEgAn HaS rEtAiL MeChAnIcS
Wah wah
/10
I agree Gnomer sucks but mostly because the loot is boring.
Yeah I agree the loot feels… underwhelming? Maybe it’s because P1 loot was so good. Maybe P3 they should experiement with live nerfing P2 loot so that we actually need to do dungeons to get pre-bis, and when we get raid loot in p3 it is exciting again
I predicted this elsewhere, that if you made Sunken Temple actually good you would get people whining that it doesn’t have the “original spirit” (the spirit being that the content is bad).
This is honestly such a braindead take that i dont even know where to begin. Classic andys will literally complain about everything it seems.
This is the problem with it.
You want the raids to be a single player game. Where everyone does their little dance dance revolution minigame and if they mess up then the rest of the group wipes. That is retail mentality.
Classic difficulty comes from coordinating many players to execute simple mechanics together, as a group.
It’s not about easy or hard.
It’s the feel. Thermaplugg and Electrocutioner 100% feel like retail. There was nothing like either of them in all of classic or SoM content.
And again, I actually don’t mind Electrocutioner if the raid were larger… but it does not feel good in a 10-man.
I found these lightning barriers to break immersion (the ones that prevents you from wandering), very retail-ish.