It almost seems like Blizzard tries to mess things up at every chance they get…
Didn’t they say there would be a lot of advanced testing and notice to changes, and meanwhile this is larger nerf than the naturalist nerf that caused that statement to come out - and it’s lumped in with minor bugfixes/changes?
Please revert ALL feral changes back to phase 1 and stop mishandling and changing things like a sloppy toddler’s drawing.
I would prefer if we don’t bash blizzard. My only intentions are to bring it to the developers attention that the current wording of the glyph would reduce damage done in bear form as well. If they overlooked that, it can easily be fixed by adding while in cat form to the wording.
I most likely won’t be using this glyph for prog, but as we get some fights on farm I would like the option to use this glyph to increase my DPS while in cat form/not actively tanking.
‘Feral die-hards didn’t pick the spec for the numbers, they did it for the quirky gameplay. Gutting the gameplay when the spec was bad, and replacing with a fat buff, at least has the optics of “well we took away your fun, but you get to be top dog now”. So it’s understandable that people are upset when the final outcome is “you get to be middle of the pack again like old times, but still don’t get to have fun”.’
Skill expression is good in games, it allows them to not be monotonous or one toned, but here we are.
Pressing more buttons in a game where you press buttons is more fun across the board unless you’re trying to do the bare minimum amount of effort.
If you’re seeking a low amount of effort in a video game there’s a genre of games called idle battlers where you don’t have to do much of anything but your character does more damage over time woah! More damage does not = more fun, I’d sooner be glad that they reverted everything back to phase 1 than to continue having this clown circus make its course through the end of the game.
It’s literally just pressing 2 buttons instead of waiting there twiddling your thumbs, this is a lazy man’s take.
It’s balancing another plate, if you value balancing the few plates you currently do surely you could see a world where balancing another plate is more engaging and fun considering you’d just be sitting there doing what- looking at your other monitor?
The balancing act has always been managing your combo points and dots, bear weaving didn’t change that. The downtime where you would have been bear weaving is now FF and some actual cat ability.
Bro you press the same button every 6 seconds, that’s IRRESPECTIVE of anything you just press faerie fire as much as possible and you’re 99% of optimal. At least before you had to pay a modicum of attention, now you roll your face on the keyboard and being on the damage meter fools you into thinking you’re doing something well.
The class’s flavor was ruined with the initial omen change and anyone that naysays bearweaving must not like RPG mechanics as a whole, it’s a shapeshifting class god forbid you use your shapeshift abilities. Gotta appease the status quo, the people that enjoy pressing 1 button every 6 seconds and pretending they’re not just mindlessly rolling a ball down a set of stairs.
I think spending more time in cat form while doing DPS makes much more sense from an RPG perspective than using a janky bear weave just to fill time. I have no problem switching to bear form when there’s a real reason to, you know when something is actually punching me in the face.
And no you don’t just mash FF every time it’s up, you don’t want to overwrite actual OOC procs. I found bear weaving simpler since it was just a pure how much energy do I have decision, I guess it required more dexterity in your fingers?
You don’t functionally change when you cast FFF based on your natural OOC procs, it’s just a random chance that you lose potential damage. It does not affect gameplay and it is not actually a gameplay mechanic to avoid pressing FFF when you have a proc, you just lose damage compared to if it procced before it was up to allow a slightly earlier shred.
Post OOC glyph feral couldn’t be simpler on paper and in practice, and viewing bearweaving as anything other than adding an extra bleed to your kit (lacerate) like we do with rake is just functionally misunderstanding what it was imo.
“I don’t want to worry about casting rake because it’s another thing to worry about” = “I don’t want to go into bearform when I have huge open windows in my gameplay”
Lacerate added no where the damage rake does or for that not noticeably different than just maul or mangle. And regardless you never prioritized bear weave over doing something in cat form, IE it was a pure time space filler that added nothing meaningful.
And no you should not be overwriting omen procs, cat is energy starved most of the time not gcd starved eating procs is just wasting energy.
Actually, in phase 1 lacerate was pretty close to rake’s total damage. In my patchwerk log I had 483 dps on lacerate and 560 on rake. Now that we have tier 9 2pc the rake damage per cast goes up, and even more when it can crit in tier 10. (lacerate also gets a huge bonus in tier 10, which would be sweet for bearweaving)
The minute alteration of when you press FFF adds less than 1% of the damage that lacerate added, not to mention the free mauls and mangles too. My point is that the current minmaxes are in the field of single to double digit gains… Why even bother? The scope of RNG vastly outweighs any gameplay changes you can make, which is what makes the spec incredibly single-dimensional and boring to me. That said it’s still one of the most “engaging” class fantasies in the game to me, and there’s sadly no other option for me.
At the end of the day MMOs should have choice, you shouldn’t be forced into 1 gameplay style no matter what, and feral just presses 1 button and is locked into a boring gameplay rotation that is less engaging than it was at the start of the expansion.
Surely there was a change that could appease all the people afraid of shapeshifting into a bear in their DPS rotation and those of us that actually loved it.
Personally I’d like to see more fights designed for variable amounts of tanks(or in general more versatile roles) but that boat sailed a long time ago.
TBC SSC age warden fights were amazing, tanking on one phase of hydross and then cat the other - that was a blast to feel like we’re utilizing our whole kit as a shapeshifting naturalist.