Gladiator should be a participation reward

You’re out of your mind.

It’s not the only thing, just one of them.

We have?

One of the main ones touted around here.

Yes. Have you not been paying attention?

Everything pvp-wise should be participation rewards because its a glorified mini-game.

Well mostly everything…half the stuff isn’t even attainable…for the majority that is.

What kind of system is that lol

yea gladiator has become 4-8x more obtainable season by season
elite sets have been moved down multiple times now landing at just 1800 which is obtainable by anyone at any skill level without significant investment
enchants/tabards both moved down

we actually haven’t seen any increase in participation outside of trends influenced by other factors (PvP gear being BiS in PvE SLS1) since any of these changes have been made
at least overall

i’m sure there’s a higher surge of participation around 1800 and 2400 than there was when there was overall more players

is making those rewards even more obtainable going to do what making them more obtainable the first and second times failed to do?

if your answer is “well yeah?” i don’t blame you for making a logical guess
but the realistic answer as shown by the results is no

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This is actually an interesting/good point. At one point in time I thought making glad more attainable was a good idea but it really would just water it down over time tbh. I wouldn’t feel as good about it if I finally hit glad at some point if it was super “easy” to get. That said, I strongly buy into the idea that additional incentives beyond glad/below r1 should be peppered into the system to help keep people moving up the ladder instead of hitting glad and smurfing for kicks. Pushing from 2100 and up is painful because of all the players who hit glad 8 weeks ago that could theoretically be playing at 26-2700 by now but have no reason to so they enjoy the game by running over people who are fringe glads or less at the current 21-2200 range.

real

i think this is a really good take that doesn’t get enough attention

you’ll actually see a lot of players say “we don’t need more rewards for higher rated players” not actually considering the impact incentivizing better players up would actually have on the QoL of the lower end of the ladder

the issue is that i don’t know that there’s a treadmill long enough to keep players exclusively pushing upwards in seasons that last 26 weeks

my personal opinion is that they should re-add gladiator to top 0.5% functioning just as it did before bfa (FoS that allows title use the following season) except without moving the mount off of 2400

though that really doesn’t stop people from smurfing alts or spamming games on their mains at lower mmr since you can really just make a “push” at the 2 week notice when rating actually matters

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See the thing is, I’d be all about making seasons shorter and the rating be uncapped with full “inflation” or whatever added in from the beginning. Pvp seasons can be their own thing rather than being tied to pve so blizz doesn’t have to feel obligated to provide new raid content on a short schedule. Make the glad mount a reskin for like 2-3 seasons then a new one that gets reskinned for a few seasons. Make it so people are overall incentivized to push up for rewards quickly and beyond glad for a little ways at least (mog/armor glow/title at 2700?, just a thought for a few options). Don’t leave so much time to wait around for their push where they do all the smurfing. When I pull up lfg I’m blown away by the number of times I see posts by players who are currently 2600 on their main playing alts of the same class somewhere in the 1800-2300 range. If I have to beat current glads all along the road to even get to the range for glad wins to even start counting, it feels like I should just get glad automatically if I hit 2400 cuz I’ve already won 50 of those games along the way.

But still a very small % of players get glad. I am also not sure it becomes 4 to 8 times more obtainable every season either.

Ok true.

Ok still a very small % of players get their hands on these.

Because of RSS you can say this, otherwise increase compared to what?

Making what rewards more obtainable? I am not arguing making current rewards more obtainable.

I am interested to know what % of players you think hit these ratings.

But lets not act like mass amounts of players hit glad all the time since it was changed from % to 2400. The % is still really low.

This is what my argument is. I am not asking for current rewards to be make “easier”. There should just be rewards outside of mostly being in the top 5% to 10% of the ladder. Even more rewards for unrated stuff, seasonal rewards.

Every time I talk about rewards people are always telling me they lowered reward thresholds already. Again, there is still a small amount of people that get those even with them lowered, and second l am not asking for those to be lowered. The only new PvP rewards added to the game are seasonal rewards now. And most are still only obtained by a small % of the player base.

I think they could make the mount similar to dragon riding where you get the mount for participation and then can unlock cosmetics for it as you climb the ladder.

Nah, that ain’t it.

This post is why I tell people they should be concerned about micro plastics androgen blockers and that testosterone levels are plummeting across the board.

A human male just whined about competition and asked for a participation trophy.

5 Likes

sorry you misunderstood

gladiator was made anywhere from 4-8x more obtainable than when it was 0.5% depending on the season

the point is that dramatically more than before and it didn’t move the needle on overall participation like it’s implied doing it again would

?? compared to participation #s in seasons both before and after the rating requirement changes

your response was “we have?” to the statement that we’ve been making rewards more obtainable

i think the flaw in this argument or mentality is it doesn’t account for engagement

there’s roughly 120,000 players on ladder this season (200 r1 spots WITH alts factored)

of that 120,000 roughly 2% right now are gladiator eligible (~2000)
roughly 20% of that number are elite set eligible (>20,000)

50,000 on ladder is around 1400 and if you do a quick hover scroll the vast vast vast vast majority of players between 1600 and 1400 have between 20 and 40 total games played for the entire 20 something week season to date

that means 70,000 players “on ladder” are under 1400 and the bulk of them likely have less than 20 games played

to sit there and say “2% of players get gladiator” is inherently disingenuous since 70,000 of those players you factor into that % don’t play the game and never actually played the game more than likely a singular time

so if we’re being more honest we’d probably say there’s actually 50,000 “active” or “participating” pvp players

so gladiator is actually 5% of that 50,000, not 2% of that 120,000
and enchant (2100) is actually 10% of the PvP playerbase
and elite sets (1800) are obtained by over 40% of the actual PvP playerbase

ofc that’s only 3v3
those rewards are dramatically easier to obtain in solo shuffle so that number soars

(example : there’s 15,000 players at 2100 in shuffle and almost 70,000 players at 1800 in shuffle)

actually agree with this but not as the expense of different rewards for higher rating as well

like i personally think they should completely re-do the honor level system
super missed opportunity that could have a ton of cool cosmetics

i also think they could do more/better cosmetics at lower rating made valid by keeping them time sensitive/limited

but i also think more incentive to keep higher rated players playing above 2400 below 3000 shouldn’t just be written off because you perceive it to be a small amount of players

Is this why I pee sitting down after eating soy products?

2 Likes

I knew you’d agree with me someday, Bloomsday apologist :heart:

I pee sitting down from 9pm to 9am

Ok yes of course. But still a very small % of people get it. It’s not like 50% of the player base or even 10% in most seasons ever obtain it.

I mean obviously, because again, it’s still is a small % of people at the upper part of the bracket. Basically what happened is you went from rewards 2% of the ladder to 6 to 8% of the ladder. So of course overall that isn’t going to do anything.

But overall PvP % is down from when they made that change isn’t it? In rated anyway. You are saying participation has increased since BfA overall? I am interested on what you are comparing participation numbers to.

Because again, adding rewards or lowering rewards that still only benefit a small % of the player base isn’t going to move the needle. Idk why that isn’t obvious. This is not what I am arguing, I am not asking for current rewards to be made easier.

None of this is a flaw in my argument. You can’t start removing people to make your argument. How many of those R1s are alts, How many of those elites are alts? And why are so many people stopping after 20 games? Maybe we should ask that too? Or how many of those people stopping after 20 are alts? I wish the ladder accounted for that honestly.

You said 2% not me. But 5% is a big number? Ya higher than when it was % based because that literally limited how many people could get it, but 5% is a small number.

Small % still.

Ok so more people don’t get there than do.

In season 1 yes, season 2 idk if that is true. But more people play shuffle by quite a big margin right now so that is why I use %, of course if more people play something the number is bigger. That is how things work generally. But I would be interested in seeing %.

I mean I can keep saying it, my argument isn’t to make the current rewards lower. So I think we agree on this outside of the numbers at the higher end on what is a lot of people and what isn’t.

Ya I mean I am not arguing against this, I know some people are but again my argument is most of the rewards are top end of the ladder heavy right now. Not everyone has the time or desire to spam games in rated all the time, nor find team mates over and over to do so. There just simply needs to be more rewards spread across ALL aspects of pvp. Honor level system for instance could literally be a battle pass type system with a rework.

Is there a health benefit to it?

No just don’t wanna wake anybody up or make a mess in the dark

What if someone pees between 9AM-9PM? Does that make a difference?