ATM to achieve end season rewards you need 30% of the total games played and be within 100 CR of the team. It’s very unfortunate that over 25% of the teams in 3s (and probably a bunch in 2s as well) were boosted with players struggling to reach 2400-2420 range, (payo and MANY others) and then just simply having 3 other players who were either paid with mass amounts of gold (and probably many situations of RL money) to buy these 100 rating boosts. This really affects many players including myself who achieved roughly 2500 rating in 3v3 yet don’t receive a reward due to this type of system and people abusing it by buying boosts.
I think (just my opinion) that this system could be changed slightly to reduce the amount of boosts that affect players in a negative way that truly deserve rewards. If you needed say, 40% and within 50 CR of the team it would at least REDUCE the amount of teams undeserving of titles and require them to get closer to the glad rating themselves before other players hoping on the team. I’d love to see a number closer to 25 CR within team, but obviously thats quite a dramatic change and 50 CR would be a nice middleground. I think many players would appreciate this change (except the people buying boosts) but it would definitely promote more fair play. Its definitely discouraging to play legitimate all season just fall short 20-30 rating (5-10 teams) which is a direct result of these within 100 CR boosts.
This would be extremely healthy for the game IMO at least reducing boosts (obviously they will never be entirely gone, but at least this is a step in the right direction allowing more integrity to titles and people deserving)
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It wouldn’t do anything to reduce anything.
They are getting within 100CR because that’s the requirement.
If the requirements were changed to be within 50CR then they would just do that.
Also calling people out on the forums without any evidence of what they have done is kinda sus.
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He streamed stopping at 2420, then a different roster played to 2520, not sus everyone knows this happened. (Im not saying he did anything wrong - its just that the current system allows this mechanic to be abused) - It’s like people finding tax loopholes, they arent doing anything illegal but they are abusing a system that allows them to take advantage - not wrong, just something that can be corrected if the loopholes are fixed etc.
And within 50 CR, would make these boosted players have to achieve higher rating themselves before different players hoping on for the last 50 CR. This makes it a lot more challenging because then those players need lets say 2475, rather then 2425 before other players hoping on the team. This allows for more fair play and reduces this issue slightly causing players to do more of their own work to get close to the actual glad cutoff rating.
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So he was good enough for 2420.
Your evidence of that is he didn’t stream it??
Man case closed detective.
The loopholes are there for a reason because you can have double the roster for each team. You are allowed to play with others and the extra room it gives is because of that.
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He was good enough for 2420 exactly, yet BECAUSE of the within 100 CR requirement, other players were able to finish the team to 2520 and keep him within the title range.
THAT is the point im trying to make. If the system was 25-50 CR within title range as opposed to 100, the case of these boosts would be reduced but still allow a split roster just with a little more costraint. Thats why im saying 50 CR is a healthy middleground. Maybe he was good enough for 2420, but not 2470. This allows a more fair system overall and more integrity in titles and players which I think is good for the game and more fair to people that actually work their hearts and souls out to make these requirements legit.
Once again, he did nothing wrong, he played within the constraints of the current system, but this is why I’m making this entire argument because the system is a little too loose allowing these boosts to occur from a rating too far out from glad cutoffs
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You fight the same teams at 2470 that he was fighting on stream at 2420…
True for the most part, but regardless that doesn’t matter. Playing consistent and being able to win more than lose makes a HUGE difference between 2420 and 2470. Some people could get 2420, yet que for DAYS/weeks trying to get 2470 still. That 50 rating makes a huge difference.
Regardless snutz was helping him so I’m sure they could’ve reached 2470 - I used him as an example since it was well known - BUT there are plenty of players out there that got slightly over 2400 that didn’t have the capacity to get like 2470. I’m sure payo did especially playing with snutz, but regardless im just saying that this rating requirement for titles for 50 CR would help the ladder and integrity of titles overall. Not really trying to argue or blow anyone spot up here, just a suggestion that I think would be healthy for the game and pvp community as a whole.
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Like I said above that rating is there because you can sub people in who are on the team, it someone can’t play.
That’s why there is 100 CR leeway.
If you reduced it down to 50 there would be no point in having a sub on the team.
Not true necessarily, it would be more difficult but still completely possible. Maybe even 75 rating for title requirements, IDK anything that would allow the split teams to still work but reduce the amount of carry/boosts even if it was a small percentage. We faced 2 players (not gonna call out and say names I guess anymore) that were on 5 different rosters carrying a player from 2450-2550 within the last week of the season. Looking at Ironforge they are on multiple teams doing this 100 rating carry boosting a team. It just really hurts the people who play legit. The loophole is a little too forgiving to people willing to pay gold and IRL money to boost 100 rating.
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It doesn’t matter how they got there. They got there. They met the requirements set by Blizzard. If you don’t like it, that’s too bad. There’s many better ways the arena could be changed than messing with this.
“Your so salty about this post I wouldnt be surprised that you were one of the people boosted lmaooo”
-If someone is salty, it’s probably the sockpuppet that made the thread and makes ignorant assumptions about others. I don’t care about arena ratings btw. I usually only do 10 fights per week, just enough to get points. My highest rating this season was 1045 or so. If gear wasn’t ransomed behind conquest points, I wouldn’t go in there to begin with.
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I feel like with ironforge website we can see past arena matches and players and it is so obvious what teams and players were boosted and did the boosting. Does blizzard care? I don’t think so. Check all the teams right at glad cut off, nearly every single one has been boosted.
Your so salty about this post I wouldnt be surprised that you were one of the people boosted lmaooo
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theres nothing wrong with being upset over something like this. He’s a guy working hard for something (as dumb as you may think it is) and someone else comes and basically hires lebron james to win for him
its not in the spirit of the game and you guys should support him. Also it was all done on stream whys there a debate lol
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I do agree that in general some changes should be put into play for this. However, I’d assume no changes will happen, and arena will continue to lack participation cause of it (and other reasons as well).
If you look at ironforge, most of these people you’re talking about are at a somewhere between 60 - 65% winrate in what I can assume is a 2450-2600+ MMR, so just by doing some simple math we can assume that they would have most likely still made it into glad, if they just kept playing more. Realistically they paid to have someone do it faster, not necessarily guarantee it.
Thanks for coming to my ted talk
Can confirm, this guys boosted af
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thats not a good argument btw.
1 - it assumes they are that mmr (prob are not)
2 - it assumes that they didnt start at a low mmr and win say 30 in a row only to go 20-20 now putting them at a 50-20 winrate
3 - it also assumes it wasnt a streak
Doesnt matter. All you damage is legit players as little timmy can just pay 300k gold for a gladrange boost and will get there guaranteed while legit players might fall off that way.
Honestly, they need to use the retail version of arena ratings. That’s a much better solution than what you’re asking for.
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