Before mythic+, investing the time to create a new dungeon for a patch was not worth it because it would only be run a couple of times until people outgeared it. Now they can be added into the Mythic+ system so that development time is justified. Do you really think it was a coincidence that the expansion we got Mythic+ (Legion) they started making dungeons in patches again?
Last time dungeons were added before Mythic+ was a thing was Cataclysm. People got VERY tired running the troll dungeons, and Iâm not sure how the End of Time ones were received.
It enabled players who donât wish to raid a path to challenge content that dropped gear that competes with raiding gear.
FOREVERâŠfrom Vanilla on down the line, there were people who didnât want to raid. They either didnât like raiding or didnât like being in a raiding guild, so they complained that they could never get raid gear from dungeons (much as you are doing in this threadâŠitâs a very old song).
So Blizzard introduced M+. Itâs 5-man content, easily pugged, that can provide serious difficulty and challenge on par with (or exceeding) raid difficultyâŠand drops gear commensurate with that challenge.
If nothing else, add a checkbox to the font of power that turns off the timer and forfeits the extra loot piece at the beginning of the run so the group doesnât have to deal with it screaming all run when they donât care about it.
Because the discrepancy between the two is absolutely insane. Compare it to Classic. Naxxramas, the final raid of the expansion drops item level 92 loot. UBRS drops item level 63 loot. thatâs a mere 29 point difference between the final raid of the expansion and the dungeon loot that had dropped at release. Itâs seriously gotten out of hand.
I stand by that assertion, and I also find it interesting that you guys are completely glossing over the rest of that post:
Iâm not sure what you were expecting. I was trying to point out how crazy the discrepancy between the two modes was. How does listing out every single tier between heroic dungeons and heroic raids clarify anything?
Cept, in diablo, you can actually counter everything if you synergize your gear properly, which is not tough (time consuming yes) to do. So really, its nothing at all like diablo.
HERE in the above youre starting to describe diablo more, via their greater rifts. Exception being that in greater rifts, the higher the difficulty you choose the more loot that drops ergo the more likely something your targeting will drop.
Because the timer is obnoxious. If Iâm doing a run thatâs not timing, I donât want to see it at all. I donât think anybody would be bothered by seeing how long the dungeon took at the end, just get it out of my face during the run.
So youâre comparing Classic, where there was ZERO middleground between normal dungeon gear and the ONE raid tier, to current WoW, where there are three raid tiers between M0 and Mythic raids?
do you even realize what youâre arguing about at this point?
If anything mythic+ saved max level dungeons. They were completely dead content after Blizzard removed the badge vendors.
I enjoyed the slow methodical dungeon runs of classic WoW as much as the next guy, but people arenât willing to spend an hour crawling into a dungeon anymore. Times change.
Iâm raid geared, have way more raid progression than the character youâre posting on, and Iâve timed a handful of low end keys. Iâm not even talking about myself. Iâm just pointing out that this system doesnât appeal to most potential players. Way to make assumptions without even checking my armory, though.
Regardless of how you and I play, the fact remains that most players have no engaging group content available once they finish out the time gated campaign. Unless Classic TBC is released by then, you will see subs plummet.
right? and when we had a reason to run dungeons despite being fully raid geared⊠those were absolutely speed runs. as in âpull all trash to the boss, aoe them all down together, repeatâ. tanks didnât need a healer at all. i went through entire dungeons on my brm taking less damage total than my health pool.
i have no idea where people get the idea that h/m0 dungeons were relevant until the introduction of m+