Your argument is pure deflection—it doesn’t address the actual discussion on GDKPs and instead tries to shift the blame onto AH and Trading. Here’s why it doesn’t hold up:
1. Banning AH and Trading Doesn’t Fix RMT
The Auction House and player trading are fundamental parts of WoW’s economy. Removing them wouldn’t eliminate RMT—it would just force gold sellers to adapt to different methods.
Gold buyers existed long before GDKPs, proving that RMT is not dependent on them.
Players use AH and Trading legitimately for professions, consumables, and gear progression—it’s not just an RMT tool.
2. GDKPs Were Not the Sole Driver of RMT
Blizzard removed GDKPs, but gold selling continued—proving that the ban did not eliminate RMT, only shifted it.
Bots farm gold because of gold buyers, not because of GDKPs. Banning GDKPs did not reduce bot activity, which proves GDKPs weren’t the root issue.
3. Blizzard’s Approach Is About Optics, Not Real Solutions
Instead of tackling the actual gold-selling networks, Blizzard banned GDKPs to appear proactive while still allowing RMT to thrive through other channels.
If Blizzard really wanted to eliminate bots, they’d enforce VPN bans, hardware bans, and legal actions against gold-selling sites—but they don’t, because blanket bans create artificial account churn, leading to higher revenue.
Shifting the Discussion Back to the Real Issue
This argument is just an attempt to sidestep the conversation—AH and Trading are not the problem, and removing them wouldn’t solve RMT. The real issue is Blizzard’s failure to tackle bot networks directly while making surface-level changes that don’t actually fix anything.
If you believe removing GDKPs was the right move, show actual proof that it reduced RMT and bot activity instead of shifting the issue elsewhere. Otherwise, let’s stop pretending GDKPs were the plague Blizzard claimed they were.
Want to respond to what was actually said, or are we sticking to empty deflections?
they never were they were a contributing factor to rmt period
Ill keep saying this you dont want to remove bots and rmt or you would be open to drastic measures. you are defecting to keep your terrible way of playing this game in the forefront
it gave the players that bought gold a way to spend their gold more efficiently and gave a reason for the lazy players that thought they are owed something for thier time a reason to keep playing
This response completely misses the point and relies on flawed reasoning rather than actual evidence. Let’s break it down:
1. GDKPs Were Not the Root Cause of RMT
Saying
does not prove that GDKPs were the core issue—it just acknowledges that they existed within the economy.
If GDKPs were the leading cause of RMT, banning them should have eliminated bot activity—but bots are still rampant, proving that RMT thrives regardless of GDKPs.
Gold buyers still exist because people still purchase illicit gold for other reasons, proving that removing GDKPs didn’t stop demand, just shifted it.
2. “Drastic Measures” Don’t Mean Smart Solutions
This argument falsely suggests that any extreme action against RMT is automatically good, regardless of effectiveness.
Real solutions would focus on targeting bot networks directly, such as VPN bans, hardware bans, and legal action against gold-selling sites.
Blizzard did not take meaningful action against gold-selling operations, they only banned GDKPs, which proves that their goal was optics, not effectiveness.
3. Deflecting Doesn’t Prove a Point
Claiming “you are deflecting to keep your terrible way of playing in the forefront” is just an attempt to discredit an argument without addressing the actual points made.
Loot-based MMOs rely on structured systems—GDKPs provided a transparent loot distribution method, whereas now loot drama and unpredictable gearing have increased.
If removing GDKPs was such a strong move against RMT, why does bot activity still exist at high levels?
** Blizzard’s Ban Was About Optics, Not Solutions**
Blizzard didn’t fix RMT—they just removed a loot system that kept progression structured. Bots are still everywhere, gold buyers did not vanish, and RMT is still happening through different channels. If GDKPs were truly the main problem, removing them would have eliminated botting—but it hasn’t.
If you want to argue that GDKPs were the root cause of RMT, provide actual evidence—otherwise, it’s just speculation. Would you like to present real solutions to botting, or are we sticking to knee-jerk reasoning?
1. “If GDKPs were the cause of RMT, banning them should have eliminated bots.”
This is a straw man. No serious person has claimed GDKPs were the sole cause of RMT — they were a major enabler and accelerator, especially in Classic-era economies. Removing a key distribution channel doesn’t magically end an ecosystem overnight — it chokes its efficiency, and that’s the point.
It’s like saying “closing a drug trafficking tunnel didn’t end drug use, so the tunnel wasn’t a problem.” No — it was a problem, just not the only one.
GDKPs offered:
A clean, non-suspicious way to convert illicit gold into in-game power.
A weekly gold sink for buyers, creating recurring demand for RMT.
A system where the entire economy was warped around how much gold you could bring to the table, not how well you played.
Removing GDKPs doesn’t end RMT — it raises the risk-to-reward ratio for engaging in it. That’s a win.
2. “Real solutions are VPN bans, hardware bans, legal action.”
These are fine in theory, but this point is completely detached from Blizzard’s actual enforcement limitations:
VPN bans are easily bypassed.
Hardware bans are trivial to evade with virtual machines or spoofing.
Legal action against Chinese/Russian gold-selling networks? Unrealistic and unenforceable at scale.
Blizzard’s job isn’t to solve global cybercrime. It’s to limit in-game systems that feed RMT demand. GDKPs directly incentivized purchasing massive gold quantities weekly. That’s a demand-side problem — and demand is far easier to control than the global supply of bots.
3. “This is just optics, not a real solution.”
No. It’s optics and a real mitigation — and those aren’t mutually exclusive.
GDKPs had become:
A normalized laundering mechanism for RMT gold.
A progression model warped around wealth, not gameplay.
A community rot, where legit players felt forced to participate or fall behind.
Removing them wasn’t just symbolic — it was a structural shift in how loot and progression work in pugs. It removed one of the most efficient, lowest-risk gold sinks available to buyers. You don’t measure success by whether all RMT vanished — you measure it by whether you disrupted a key pipeline. Blizzard did.
4. “Provide evidence GDKPs caused RMT.”
Gladly:
Gold-selling sites advertised packages labeled for GDKPs.
Discords and forums were flooded with weekly GDKP earnings, incentivizing buyers to get in.
Entire raid rosters in Classic became rotating gear farms, fed by one or two real buyers and 23 gold-splitters.
WoW Classic’s botting surge coincided directly with Wrath-era GDKP scaling — it wasn’t subtle.
GDKPs didn’t cause RMT — they became its preferred delivery mechanism. That distinction matters.
Conclusion:
You’re defending a system that rewarded wealth over performance, and then pretending it didn’t distort player behavior, inflate gold demand, and provide cover for illicit transactions. That’s not “structure” — that’s pay-to-win with plausible deniability.
GDKPs were never the sole cause — but they were the best friend RMT ever had. And now they’re gone. Good.
Your argument is full of deflections and ignores the actual data on how RMT operates. Let’s go point by point and break down where you’ve gone wrong:
1. Your “Drug Tunnel” Analogy Is Misleading
You keep claiming that GDKPs were a major driver of RMT, but you fail to prove that removing them actually made a meaningful impact. If banning GDKPs was supposed to disrupt RMT efficiency, then why are bots still operating at high levels?
You act like shutting down GDKPs was a major blow to gold sellers, but bot farms haven’t slowed down at all.
If GDKPs were such a critical laundering tool, then their removal should have collapsed botting activity—instead, RMT just shifted to other gold sinks like AH trading, boosting services, and direct transactions.
You’re overestimating GDKPs’ role in the economy while ignoring the fact that bot activity remains constant, meaning your “tunnel analogy” doesn’t hold up.
2. Your Demand-Side Argument Ignores Supply Mechanics
You’re focusing entirely on demand-side control while pretending that Blizzard can’t go after supply. That’s just an excuse for Blizzard’s laziness.
You claim VPN bans, hardware bans, and legal action are “unrealistic,” but other companies enforce these measures successfully.
Gold selling networks rely on VPNs and spoofed hardware to operate—if Blizzard actually banned accounts at the hardware level, they’d force gold sellers to buy entirely new setups, drastically increasing costs.
Legal action has worked before—game companies have successfully sued RMT operations, proving it’s not “impossible.” Blizzard just doesn’t want to do it.
You dismiss these solutions not because they wouldn’t work, but because Blizzard won’t commit to real enforcement. That’s a Blizzard issue, not a justification for banning GDKPs.
3. Your Argument That GDKPs Were “Community Rot” Ignores the Alternatives
You claim that GDKPs “warped progression around wealth instead of gameplay,” but you ignore how loot councils, DKP, and roll-based systems all have their own flaws.
GDKPs provided a transparent, structured loot system—without them, loot distribution has become more chaotic, less predictable, and prone to favoritism.
You act like removing GDKPs improved raid culture, but instead, loot drama has returned, making gearing far worse for casual players.
If loot distribution is now “healthier,” then why are players actively asking for GDKPs to return? Clearly, Blizzard’s change did not fix the underlying issues with loot progression.
4. Your “Evidence” of GDKPs Causing RMT Is Flawed
You claim gold-selling sites advertised packages “for GDKPs,” but that doesn’t prove GDKPs were the main driver of RMT—it just proves they were one outlet among many.
Players still buy gold for consumables, crafted items, boosts, and more—not just GDKPs.
Botting surged because Wrath’s economy emphasized gold-heavy mechanics, not because GDKPs alone fueled demand.
If GDKPs truly “warped everything around wealth,” then removing them should have crippled gold buying activity—instead, bot farms are still thriving.
Your Argument Doesn’t Hold Up
You keep pretending that banning GDKPs was some massive win against RMT, but the numbers don’t support that claim. Blizzard did not fix RMT—they just removed a loot system that kept progression structured.
Bots are still everywhere, meaning your claim that GDKPs were an “RMT pipeline” doesn’t add up.
Gold buyers did not vanish, proving demand didn’t disappear—it just shifted to other avenues.
Loot progression has gotten worse, with less predictability and more drama.
You need to provide real evidence that the GDKP ban meaningfully reduced bot activity, because as of now, all the data suggests it was nothing more than an empty gesture for optics.
So, are we going to discuss actual bot mitigation strategies, or are you just going to keep pretending banning a loot system solved anything?
Appreciate the effort, but you just made my point for me.
You’re so focused on proving GDKPs weren’t the only problem that you’re ignoring the fact they were an obvious enabler. Saying “bots still exist” is not the W you think it is — RMT didn’t die, it just lost one of its most efficient laundering methods. That’s a win.
“But gold buyers just shifted to AH and boosts!” Cool — so you admit GDKPs were a prime gold sink. Thanks.
You also defend GDKPs for being “structured,” which is hilarious when that structure was literally:
Show up,
Swipe,
Win loot over actual players who play the game,
Feed the RMT loop.
That’s not structure — that’s pay-to-win, normalized by repetition.
Also, pretending Blizzard can’t ban GDKPs unless they sue Chinese RMT networks or invent unbreakable VPN detection is peak cope. Every MMO tackles demand first — and GDKPs were dripping with demand. Gold-buying demand. Weekly. Predictable. Laundered through your “fair system.”
And the icing on the cake? You admit gold sellers advertised GDKP packages. End of story. If RMT preferred GDKPs, it’s because they made laundering gold easy and profitable.
So nah, banning GDKPs didn’t fix RMT. But it cut off one of its biggest arteries, and no amount of nostalgia for “transparent loot” changes that.
theyre easy to manipulate, especially if you are savvy with AI. they apparently arent because i just got them to agree with at least part of my argument.
i love it when they own themselves.
I couldn’t even finish reading their whole post. I don’t know how anyone could it’s just so… Bad.
I’m really curious why they feel like they need to use it. Or is it that they are intentionally trolling because ChatGPT is a quick and easy way to generate large amounts of text that they can use to spam the forums while hiding under the plausible deniability that they are “contributing to the discussion”?
both. it can actually generate really good arguments. on the surface it makes sense some of the things theyre saying, but it falls apart with the slightest scrutiny because its inherently wrong. theyre forcing the AI to justify their argument by deflecting and making false equivalencies.
trolling might be a part of it, but i think its realy just that its easy to input something like “list reasons why gdkp is good” and it spits out things that are more inline with opinion than concrete fact.
thats why its easy to manipulate them. the reality is that it probably just looks presentable in the way its formatted, and makes some sense on the surface “gdkp not the sole driver, blizz is about optics” etc.
you can try this yourself. ask it to list reasons why its good, then ask it to debunk what it just told you. lol
and for the record, i didnt read it either. its nonsense. copy and paste in to gpt and ask it to eviscerate their argument lol
So why did you guys need another fresh server? Era exists already right?
We already did SoM too, so why another fresh? And it’s not even real fresh. All these lame changes.
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It’s almost like people want to play Vanilla and not be told how to play the game. Assuming their actions aren’t breaking the EULA I don’t see the problem. (GDKP still not against the EULA btw)
Can’t get banned if I’m not breaking the rules. Making the point that it’s a server specific ruleset for annifresh and SoD only, and not something that they’ve actually made any prior effort to ban and just suddenly decided to enforce it.