I played Vanilla back in 2005, and those were the things that made it special:
- Hard
- Needs effort
- Needs cooperation
Yes, we all sucked. And that’s exactly what the content was tuned for. The content was tuned for people who did the best they could, but didn’t have 16 years to theory-craft for optimal threat and dps. The content was tuned for people who had to figure out the strats as they went along, not for people who had entire wikis showing them optimal strats on day 1. The content was tuned for people showing up with a handful of consumes, not cheesing with world buffs.
We wiped repeatedly. We made games out of not healing a certain officer and letting him die. And when we died, we had a laugh, dusted ourselves off, and gave it another try. And when we finally killed Rag or Nef, people got drunk and had epic celebrations.
At some point on retail, you gave in to the ribbons-for-everyone crowd and lost your magic sauce. You killed the hard - people can now steamroll content on LFR. You killed the effort - people can now hit max level in a weekend and steamroll all the content on LFR. And you killed the cooperation - people can now play the entire game without saying a single word to another person.
You thought you were just giving us options. You thought all the people who want a challenge can go raid on Mythic, and everyone else can use LFR. Everyone wins right?
Wrong. Killing a raid boss on Mythic doesn’t feel nearly as special when everyone’s already steamrolling it on LFR. The fact that you gave the raid a different prefix and the loot has higher iLvls is irrelevant - people play wow to slay dragons, not for ilvl 90 loot.
Back in Vanilla and TBC, people joined guilds and formed bonds and became friends, so that they could see all the game’s content and eventually hope to kill the biggest baddies. If LFR had existed back then, 90% of raiders would have never bothered. They would have played WoW the same way they played Diablo, inhaled all the content in 4 months, then quit the game out of boredom. Which is exactly what has happened in retail for the past few years. You took a living world that required patience and community, and turned it into a Diablo slashfest.
That is why I quit and never came back until Classic. I was unbelievably pumped for Classic, and am still enjoying it. It fixes a lot of the problems in Retail. It brought back the effort - you have to really invest time into the game, to get results. It brought back the cooperation - you have to actually talk to people to really experience the game.
But what it’s missing is the hard. People have had 16 years to optimize the living daylights out of their classes and the raid encounters. 16 years to invent a whole new world-buff meta that the original game designers never intended. And as a result, the content has become trivially easy. Easy enough that it’s diluting the effort and cooperation aspects as well. Far easier than the designers ever intended. Far easier than what made Vanilla special.
Vanilla-classic is over. I don’t know what you guys have coming next, but whatever it is, make it hard. If you’re going to re-release TBC, re-tune the boss health and damage so that it’s still challenging given the latest meta. Re-tune any unintended gimmicks that were never used widely back the content was live. And when we’re done with classic TBC/Wrath, give us whole new raids with never-seen-before bosses and mechanics so we can feel like noobs again.
Give us hard. Require effort. Require cooperation. And you’ll have a killer MMO.
If there is a place where players can exploit gaining experience, items, currency, or reputation, then that’s precisely what players will do, because they always take the path of least resistance. Since MMO content is measured in months, not hours, the content is paradoxically daunting, so any shortcut to the top will become the most popular route, even if it isn’t fun. And if a game’s path of least resistance isn’t fun, it means the game isn’t fun. Lazy or inexperienced game developers blame players for “ruining” a game with aberrant behavior, but these accusations are like dog owners blaming their pets for eating unhealthy scraps - Original WoW game-design notes - 2002