Dev1: “Hey, you know what would be a cool idea?”
Dev2: “Burnin down treeeees yoooo…”
Dev1: “We can’t do that at work man… California’s big on no smoking inside.”
Dev2: “Right… right… true… what?”
Dev1: “We should make this awesome set of assets. Straight Victorian gothic style.”
Dev2: “I love Victorians!”
Dev1: “Right. And that’ll be the city for our new race we’re adding!”
Dev2: “New race?”
Dev1: “Gilneans!”
Dev2: “…”
Dev1: “Worgen!”
Dev2: “…”
Dev1: “…walking wolves without tails…”
Dev2: “RIGHT! I remember them! I suggested them! I thought that was a dream.”
Dev1: “And then, after seeing these cool assets and buildings, the players will experience losing them and never gain access to them again!”
Dev2: “But… why? Why harsh on the tailless wolves man?”
Dev1: “That loss will be motivation for their characters! Vengeance!”
Dev2: "But… we already took their tails… "
Dev1: “So I figure by the end of next quarter, we’ll have the entire zone mapped out and…”
Dev2: “Wait… we’re going to build all this just to never use it again after …”
Dev1: “Player intro.”
Dev2: “Whoa, it’ll be like a testament to the struggle of players, so much time spent on something that seems so important, just for it to meaninglessly pass by never to be seen again. That’s deep man.”
Dev1: “Yeah. That.”
Dev2: “How will we explain why we spent so much time on something that almost no one will see?”
Dev1: “Two words. Faction. War.”
…
I just made myself sad.
…