How about this:
Mind Shackle
3 second cast
Interrupt target.
How about this:
Mind Shackle
3 second cast
Interrupt target.
Please donât give blizzard ideas. You can already make a convincing argument that they have denied us things for nonsense reasons the last thing we need is for them to give us a completely nonfunctional interrupt just so they can say we we have one.
I was ok with not having an interrupt when we had the radiance knockback in shadowlands.
That + fear was equal to an interrupt.
Its sucks we only have fear now. They should let us use it on target
You just need to have the prescience to cast it early.
Yep, getting machinegunned down by a certain void boss or crab rider sure is fun with no interrupt. Please just give us a kick, all content is designed around a kick being in your resource pool.
Not realistic or reliable, imagine the awful game of chicken you would be playing with a caster in pvp. Not only would the caster you want to interrupt be fake casting but you would also be fake casting your interrupt cast, sounds miserable.
If itâs miserable, itâs the perfect tool for some hateful dev to add to our kit.
I know - the suggestion is ludicrous! Priests donât get to be balanced outside raids
Here is how I think an interrupt could work in the class treeâŚ
So taking those parameters into consideration, this is how I would approach the matterâŚ
This allows Holy And Discipline to have an interrupt OR Mind Control in PvP while also needing to choose between having an interrupt or Dominate Mind for more PvE content.
This allows Shadow to continue having both Silence and Mind Control and have the choice of a better Silence or Dominate Mind for PvE content.
Doing this allows you to retain what we have now or choose something else that replaces it or in Shadows case, save 2 talent points in Shadows tree with Silence becoming Baseline and Last Word being rolled up under Mesmerize in the class tree.
Edit:
If it turns out that Holy and Discipline are not considered overpowered if they have BOTH Mind Control AND an interrupt then we can remove the replacing Mind Control aspect.
However I sense a lot of contention on both sides of the matter with the wider player base and the wow devs.
So not sure the correct answer to that question.
Do we though? Why not toss all the MC abilities into the PvP bin and balance PvE separately, particularly with attention to raids vs. dungeons?
Worrying about particularly niche uses of extremely niche utilities is priestâs biggest problem - why bother even trying to salvage such design when itâs not in line with the bulk of modern content?
Absolutely none of this is true. Mind Control is the weakest CC in pvp. A self CC channed ability that can be interrupted and broken at anytime is laughably weak compared to Poly/Fear/Sleep/Blind/etc.
People need to stop acting like Mind Control is some uniquely powerful broken pvp ability if anything it is a uniquely weak and laughably bad ability that hardly gets taken or used outside of 2s. I literally struggle to recall a single time either in my own games, or watching arena tournaments in which Mind Control ever played a pivotal role in actually winning the game.
If anything we need to see Mind Control completely removed and Shackle Undead reworked into being an actual CC that can be applied to anyone AND have us be given a proper interrupt IN ADDITION to Silence and Chastise being made baseline for all specs.
Then we would haveâŚ
Silence
Stun
Interrupt
Shackle
Fear
That is an actually.comparable CC kit next to sayâŚ
Capacitor Totem
Wind Shear
Lightning Lasso
Thunderstorm
Hex
Or
Bash
Cyclone
Roots
Rake
Skullbash
Typhoon
I mean I can keep going. There is zero reason that priest canât have literally every single CC in its kit baseline across all spec and usable on all types of enemies. Thise saying we canât are stuck innan archaic version of the class that needs to die.
Mind Control is really good for Holy And Discipline because you can use you without incurring a cooldown and since itâs Shadow, you can use it to bait an interrupt or after getting Holy locked out so you can force reposition the target.
But when combined with an interrupt it then becomes extremely good as you can interrupt a target and before they can cast again, you can Mind Control them and walk them out of LOS and then follow up with a fear or in Holyâs case you can stun them.
Itâs the potential of chanining these CC effects one after the other with Mind Control always being able to weave in between constantly since it has no cooldown while being a healing spec that used a different spell school to heal is what makes Mind Control so good.
Now it might prove challenging to be able to pull all those off while in the heat of combat, but itâs the potential that must be taken into consideration.
If Mind Control was either a Holy spell school or has a cooldown like Dominate Mind then it wouldnât be as good. But itâs precisely because it is not either of those 2 conditions that makes it very strong for Holy and Discipline.
As a Holy Priest Iâm not feeling too disadvantaged with the interrupt situation because the majority of casters outside of elites and bosses can be interrupted.
I play Archon mainly as Holy so Iâm getting the double Psychic Scream which is enough to cancel cast 2 mob casts back-to-back. Chastise censure stun is also good in Grim Batol because you can stun the Ogreâs that enrage and murder the tanks.
I was expecting the season to be different with the cc situation, but itâs the same as Dragonflight. Group everything together and chain spam ccâs until the mobs are all dead. Most of the packs only have 1-2 casters as well. Missed casts arenât as dangerous as they were in DF because itâs not really until +12s and higher where people will start getting one shot.
Timers are also very lenient on most of the dungeons so you donât need to do big MDI pulls just yet.
Again you are acting like MC, or this chain, is some uniquely powerful CC when in reality this would be no more powerful than Windshearâ>hexâ>capacitorâ>lassoâ>thunderstorm in terms of both disrupting and repositioning.
If a priest could stun a kill target while going interruptâ>silenceâ>shackleâ>fear on a healer it would actially bring them up to bar with the control of other healers, note Iâm assuming shackle would be on the disorient tree giving it a shared DR with fear. Switching out Mind Control for the shackle for example, which note I said I wanted MC removed so ppl like you and blizzard would stop refering to this useless ability as a reason for not bringing priests up to par with other classes, is actually weaker.
With shackle the priest can actually CC the target and then help with damage. With MC the priest is also CC and can at any point during the channel be interrupted instantly breaking the chain and negating the go as a whole. Mind Control is BAD and the sooner people like you, and blizzard, understand and accept this reality the sooner the class can actually get brought up to par.
The wow devs have gone on record saying that when it comes to PvP talents, they want more spell changing choices instead of just adding more spells.
Now you can be the judge of them seeing success with that endeavor as it was already violated with Mind Games becoming a sole PvP talent among other spells across other classes.
But I would attempt to avoid just tossing spells into PvP talents for both that reason of it being a spell instead of a modification of a spell and because with the current PvP system, you only get a choice of 3 to pick from the pool. Because you only get 3 to choose from.
I think each choice that sees you adding an actual new spell that is only available in PvP content is horrible because I hate the idea that you may want to press that spell often in PvP but it becomes a dead keybind in PvE.
This is just a worse example of the Voidform and Void Bolt issue regarding priority keybind assignments.
So I agree with the wow devs decision of at least trying to keep PvP talents to follow the design of modifying an existing spell instead of flat out adding a new button that only works in PvP content but is dead in PvE content.
I would agree that this is a very strong chain of CC to completely shut down a target.
But the key aspect is that these are all on a cooldown and cannot be spammed.
With Mind Control, it can just be reapplied if someone trinkets or gets dispelled and you can just bounce it around to different targets and force them to waste their cooldowns or trinket or walk them out of LOS from their allies and setup a kill.
The enemy team have a choice, let the healing priest heal unabated? Or let them be a nuisance at wasting trinkets and cooldowns.
With the right team setups and positioning, Mind Control gets even better. So itâs difficult to justify having even more control like having an additional interrupt effect on top of all the shenanigans you can pull off with Mind Control.
Regarding the capability of other classes ability to chain CC, I simply think they are too strong regardless if youâre comparing it to a priest or not. So I think there is room to both adjust the strength downward for other classes while giving Holy and Discipline priests the ability to interrupt a spell⌠But I find it difficult to justify having both an interrupt AND Mind Control simultaneously.
Dominate Mind shouldnât be that niche, tbh. It can absolutely make packs easier when you climb keys. If youâre planning well - even if the MC doesnât really do much damage, it can be very nice to split up certain casters into new packs this season. Warlocks are a decent example of that. The triple warlock pack we can choose to move it to the next pack and require less curse dispel/stops. But in general, this season has a lot of packs that even really fast kick comps canât kick all of. It kinda feels like a mind soothe situation to me, where itâs decent but nobody touches it and wonât until priest randomly becomes popular in a season and people are using it.
IMO the problem with Dominate Mind is the aggro it generates in a pug environment. Even if you immediately fade, unless the mob is inside the tankâs AoE, itâs quite possible you donât lose aggro, which makes its use pretty risky in a pug group. Thereâs ways to mitigate that risk by positioning, or making sure to dismiss at a good time, but itâs not easy and I wouldnât expect most pug players to do it.
Honestly if they removed the aggro it generates, I think a lot of pug players could use it to good effect.
Oh so you mean like polymorph, fear, or the CC chain I posted earlier that you conveniently ignored Cyclone for a druid with all of the above mentioned CC, all of which come with the added element of not CCing the caster.
Seriously the more you try the more you expose that you are desperate the justify the unjustifiable. I get it throwing people off cliffs with MC is fun, but it doesnât make it a great CC, nor does it justify us being denied valid tools every other class has.
iâd be down for this tbh, outside of PVP itâd be helpful, inside of PVP it might give shadow a chance to make some god damn space for itself for .5 seconds before the melee brainrot train caught up and mashes them like potatoes
I am focusing on Priests utility.
But to address Cyclone, I think that should have a decent cooldown to it because it cannot be removed aside from trinket and I think Mass dispel still and it has a quick cast time and can be usable on so many target types.
So itâs very powerful and just like Mass Dispel getting a long cooldown, Cyclone should have like a 30 sec cooldown I think similar to Hex.
Polymorph and Fear are also really powerful, I agree. Not sure what if anything can be done to those.
But that doesnât discount the strength of Mind Control and having an interrupt simultaneously as a HEALER.
Itâs not that much of a problem for Shadow since they are both Shadow spells and you are supposed to be focusing more so on offensive vs defensive play.
But itâs specifically being a healer having access to Mind Control and an interrupt is very powerful. I wouldnât mind having that, but Iâm trying to be objective with the rest of the games classes and not just blind to the comparison and be subjective to priests concerns alone.
Well what I was trying to allude to is that having access to another single target stun in the form of Chastise alongside Psychic Horror is actually a bad thing because of diminishing returns.
One reason why for a while shadow was good in PvP was because of having Psychic Scream, Psychic Horror and Silence were all different forms of crowd control so you get full effect when chaining then one after the other.
So if shadow gained access to Chastise then that would have to come at the cost of something else while at the same time conflicting with Psychic Horror with pretty much the same exact spell and itâs diminishing returns stepping over each other.
If we get another stun, I would much rather just replace Psychic Scream with Mind Bomb AOE stun as we had in Legion. But Iâm pretty sure the wow
Devs are against that last time I checked.