I forgot how much I loved cross-realm instances.
You do realize there’s just as Likely to happen if it wasn’t crossed realm right ?
they added crossrealm? I only get same server with dungeon finder
This is a playerbase problem, not a RDF problem.
Players are total garbage now. If they can’t insta-buy their gear, they get angry like the babies they are.
always been cross realm its not cross region aka US realms are linked to US realms and oceanic realms are linked to oceanic the other 2 oceanic realms are pretty dead tho soo might aswell be one
they prio your server first i think
what is even the point of this post
To gripe, rightfully so, about the trash skips most groups do in Pit of Saron. Typically, the group will bear right from the entrance, jump the gap to skip a Necrolord plus his skeletons. You fight one large skeleton on the elevated platform, drop down into a nook, kill one proto drake plus its rider, and one more large skeleton before the first boss.
If you do all of that properly, you save yourself a maximum of three trash pulls; one necrolord, one large skeleton, one proto drake + rider. Doing so does not allow you to free enough of the slaves to complete the quest. Trash packs in Pit of Saron also have a chance to drop a Battered Hilt which sells for beaucoup gold right now. Skipping those three pulls saves maybe three minutes max? It comes with risks as well.
Yesterday I got rando’ed into heroic Pit. While fighting the first large skeleton on the platform, the tank or one of the melee DPS aggroed a second skeleton from below. Since we spent more time that usual at the spot, the Necrolord that was skipped had time to patrol back and prox aggro our healer that was standing back because he wasn’t looking behind him (I don’t blame him really). Healer gets smoked and we have three deaths. Now that time save became time wasted.
Not to mention that from that point on, the tank and healer were acting like they were on the rag bad, blame each other and everyone else for mistakes they were making. When we zoned in, the tank and two dps were flagged for PvP, so I flag up too. The healer did not notice this and was wondering why he wa shaving a hard time after the first boss. We explained to him he needed to flag. He was resolute not to.
We get to the second boss, and the healer is refusing to do anyhting until the tank drops PvP. We explain it will take five minutes, so to save time (haha) we tell him to just flag
or to ignore it since the second boss is super easy. Shortyl after that boss is dead, the healer gives in and types /pvp. One minute later the tank had his flag drop and the healer went batsh1t. The dynamic in this group was straight from a comedy movie.
Meanwhile you had three damage dealers just caught in the churn wanting to finish a dungeon.
The healer was in the right here. Flagging for pvp is griefing.
He had a choice not to. It just made his job harder. The problem is when you get grouped with people from PvP servers, they come in flagged and it gums up the works. So to speed thing up and make it easy, especially if your healer is form a PvP server, people flag up. Then, sometimes we run another dungeon without the flag getting removed, thus perpetuating the issue.
It isn’t remotely griefing. It’s players trying to cope with the janky RDF system as it is, which hopefully gets fixed in today’s maintenance.
It is absolutely griefing. Intentionally degrading the effectiveness of your healer makes the group harder for everyone.
there are far more skips than the start ones, just gotta wait for people to figure them out. all trash from second boss- ice cave are skippable as well.
100% auto vote to kick anyone who refuses to unflag. If you are a tank or healer Q up from Dalaran. If DPS want to flag they can just die and be replaced instantly.
you know it takes 5 min for flag to drop right? and if someone dies and their ghost spawns in a contested zone they get flagged.
yeah so its usually gone in like the first few pulls and well before the first boss. The deal is don’t queue up if you permanently have PVP on.
People aren’t doing this on purpose. Allow me to to spell it out for you…
I play on a PvE server.
I queue up.
Queue pops and I get placed with a healer from a PvP server.
Instead of waiting five minutes for a flag to drop, it is easier to flag up.
I, and the rest of the PvE server people in the group type /pvp to speed things along.
Healer DC’s, quits for whatever reason.
New healer from PvE shows up in a minute.
Now does this new healer wait five minutes (or more) for the entire group to unflag? Or can the new healer just type /pvp so the group can proceed immediately at maximum effectiveness?
What really ought to happen is for this to get fixed in today’s maintenance, so that when you get placed in a group through RDF, everyone is either flagged or un-flagged.
Flagging only hurts yourself as it prevents you from getting any party buffs given out from people who aren’t flagged. If a Priest is flagged and buffs everyone with Prayer of Fort, they all get it, but if there’s a Mage who isn’t flagged, who does his int buff, the Priest won’t get it.
It’s really dumb and RDF needs to clear PvP flags on entry, always.
False dichotomy.
Wait the 5 mins, or leave. I don’t care. If you don’t want to play well with the group, then gtfo.
I’m confused. I try and remember to /pvp before going in since I found out that my buffs/heals didn’t hit pvp flagged, but I’ve never heard anything about me not healing as well if I’m flagged? Once I’m flagged, then everyone gets my heals and things go smoothly… or did I miss something…

What really ought to happen is for this to get fixed in today’s maintenance, so that when you get placed in a group through RDF, everyone is either flagged or un-flagged.
Agreed. Preferably unflagged as you can come out of a RDF group flagged and get one shot by a griefer in a quest area.