Get rid of spell batching & melee leeway and a world of problems are fixed. As a hunter I can lay a trap, have someone walk over it multiple times and they still won’t be triggered by it. This doesn’t happen all of the time, however frequent enough for it to be a major problem. FD trap is even more inconsistent, old news I know.
While running I can be the same range away from a mage and warrior, a mage can cast cone of cold on me, have it not hit, yet the warrior can hit me freely. That is messed up man. It is impossible to stay in the sweet spot range between where warriors can intercept and melee attack. I can shoot a melee, still be in auto shot range and they can hit me even though I’m 8 yards away. Talk about frustrating, I feel bad for rogues attempting to bleed kite.
For tauren, they can’t land an 8 yard radius war stomp on someone who is 10 yards away but CAN hit them with their melee weapon! That is like being able to strike your opponent with a pencil from three NBA basketball hoop lengths away. Get real.
Reflectors. Say I use a shadow reflector immediately after a warlock death coils, their dc still lands. If a mage uses ice block instead of the reflector it will not. This is probably a different case than batching but if you can please look at this it will be appreciated.
I can deal with a lot of things such as DR’s being tweaked and immediate combat entry after actions like aimed shot (reason stated being if it didn’t then hunters would be able to put down a trap before the shot would land) but the issues stated prior I cannot.
Thank you for reading my post and I plead that one of you find the Pottu heart within to be the voice wherever it matters most in CA. Ignore the risk, take the chance, be the difference. Many will thank you.
I have spoken.