Also the idea that those glimpses are just possibilities, like an “if things go down the current path” deals, open to change and such.
Please don’t force these blended together spell talents on us that over ride the more pure line versions. Using a Venn diagram as a crutch for inability to be more creative with classes and specs is disappointing. As an example, If playing a Fire spec for Mage I don’t want frost or arcane forced blended in or over riding and taking my pure fire spell away such as fire ball and being replaced with frost fire. I want the fire spell that looks and sounds like fire. Not fire with blue ice in it and sounds like a frost bolt like it did back in Wrath. The feel of a class and a given skill tree on the pure side as well as sounds, and looks of it are a big deal. Having a few pure abilities or spells form other class trees is already fine and helps with spell class lock out and some utility. Don’t need more annoying for sake of change complexity past that, Change for sake of change. If you still plan to shore horn in the hero trees then please give an option to not use/deactivate them and just use those points to fill out more of the main skill trees core.
As a BM hunter, embracing hatred seems very out of character. Try something else.
Soooooooooooooo class skins to go along with these hero talents? Yes? Yes? Tell us yes? Yes? Blizz? Yes?
This is such a huge mistake.
The class trees and spec trees its already 60 combinations of trees you need to balance now you are going to do over 100 combination of spec\class\hero talent trees.
The game is already bloated, way too many stacking abilities, passives and other modifiers and mess.
These trees should be 60-70% look changes and some small gameplay changes. More buttons and maintaince buffs etc its just a huge mistake and i fear you will regret this .
There is no way you can balance and maintain 100 combination of spec\class\hero trees well.
Big mistake, game is already too bloated and lacks balance especially in pvp.
Sounds nice but looking at the spells, they are not very interesting nor do they really bring out any flavour of those roles. I’m especially disappointed with the mage hero talents. For someone with magic and anything is possible, the talents are kind of stagnant looking. I was looking forward to some really cool new hybrids.
Mage (Fire/Arcane) - I was hoping to see maybe a Storm Mage where the fire spells become lightning spells (think Avatar’s Azula), gain AoE Fork Lightning and arcane creates cosmic winds with a new AoE called Arcane Storm, like the old druid’s Hurricane.
Mage (Frost/Arcane) - instead of Spellslinger, maybe the iconic Spellbreaker? Allows mages to wear plate with 1H sword and shield to tank? All bolt spells become melee slash and AoEs for keeping aggro? Arcane stacks become like Holy Power for Paladins.
mage (Fire/Frost) - choose to become Rune Master, gains 3-5 runes. Different combination of runes produces different spells such as Frostfire Bolt, Shadow Bolt, Greater Heal, Drain Life …etc It’s for copying other spells. Runes can be switched around during fights to make new spells that suits the mage’s need.
I’m getting a bad feeling about these hero talents the more I see them. There are still classes/specs that need talent updates and/or reworks (like monks), and now you’re adding another layer of complexity akin to azerite traits, corruptions, covenant trees which no one asked for. You have to shore up the problems with the current talents before doubling down on new ones.
It doesn’t feel like you have learned anything from all the previous systems which were widely considered as failures. If the idea is to give a class some sort of fantasy, that can be accomplished through cosmetics. The previews shown don’t hit the mark.
Hero talents weren’t introduced as cosmetic changes, but I hear and see constant comments and videos suggesting that’s the direction they should go. I can’t help but agree. Fix the current talents and change this all to cosmetic (heavy cosmetic changes, not just colors).
I disagree. Every expansion people ask for “more”.
Stagnating all trees/abilities for an expansion would have huge negative effects.
You realize this is saying that you expected them to completely destroy every current spec in the game, and then create all new specs for every class?
That had no chance of happening.
Fire/Frost/Arcane mages would no longer exist, period.
Think of all the development time they could commit to other aspects of the game that would offset no new talents. I’m also still in favor of them changing our current talents as some drastically need it. I see your point though.
What areas of the game, specifically, do you think they could develop more that would off set the complaints about stagnation in class design? I would think that typically, its not the same people working on those other things.
Hero talents themselves will end up being not that much of of a time sink as it is. Giving everyone just a few small things like that.
More raids, more dungeons, more open world content, etc.
I’m foreseeing them being a time sink due to balancing concerns at launch and the months following. It typically takes them an entire season to fix balance and that’s at the cost of ignoring some specs.
The people that deal with class balance arent typically the ones creating raid and dungeon zones.
From the two I’d be using, I’d say the Hunter Hero talents are going to be my choice for my MM Hunter (I’ve missed Black Arrow from Legion).
As for the Mage Hero talents, they seem to lean more to the Frost Mage IMO.
im curious to see frost dk
The Wardens have Glaives. Sentinels are Bows / Owls.
Sort of.
“Sentinel” in lore is also just a generic word for the Night Elf’s military. Which is why its kind of weird that it’s a Hero Path. It would be like if Rogues got an SI:7 Hero Path. Like, why?
Sentinel is one of a few options that are sort of too racially charged in my opinion. I’m not a big fan of the name “Chosen of Elune” for the same reason.
Don’t give them ideas
Almost all Blizzard takes on new systems just overcomplicate an already overcomplicated game. I’ve played since Wrath and I feel like I don’t have a clue about anything current in the game except leveling.
Here are my thoughts on Hero Talent trees, and I apologize if this is something someone else has already said but I don’t have any hour to spend reading 80+ comments to find out because then I wouldn’t have time to play. My thoughts are that there are only so many spaces on action bars, and only one real prime playing space to play what you place in them. i.e. you can’t be going to the left and right side in heat of a battle without ending up dead because of hunting for the action you want to trigger. I am already at a point where I do not enable some talents simply because I don’t have room and would not have time to find it, if I did and because of this I often forego a cool action talent and choose a passive talent to compliment what I like instead of trying the new action. That makes me feel like I am missing out sometimes, but I like my character creations and get used to where the actions are via muscle memory. SO, adding more talents comes with skeptisism as to how realistic they will be and how complex it is going to make play of the game in mechanics and practicality. Passive is good, action not so good. We are already beyond limits for more action, without sacrifice and creating another character is just a boring mirror for a couple of talents …i.e two warriors etc. I personally strive to create the perfect character for me for each of the classes…warrior, pally…etc. Second thought is…there is absolutely NOTHING more irritating than waking up to find all your talents have been reset and you have to redo all of them. It takes me an hour, sometimes more to set my character talents and I have over 10 characters, add to that switching specs for the ones I play multi specs on…, and I have an entire day of just setting my game up to play every time you reset the talents. Now you want to add more talents that will also be reset. There has to be some way for you to add a button, or leave in place, the talents that are set except for the talents you remove or move. It is really really difficult and frustrating every time you reset the trees, and sometimes it completely destroys the gameplay and likeability of the character, not to mention really screws up my method of play for weeks as I learn where the new features are, or get used to them missing.
Just a vote here for simplifying the game and not raising the level of complexity. I’ve played since Wrath and I know less and less about the game as it improves worse. Additional complexity is like an assault on this part of the playerbase.
Blizzard doesn’t get it: " I want to play my character to feel powerful myself, not sit there hitting a button that does nothing for me. "