Whatever are you talking about? That has nothing to do with what I quoted.
O.o
Whatever are you talking about? That has nothing to do with what I quoted.
O.o
So, what you are saying is the game must be a Ponzi scheme of the ego. A certain fraction of the players must lose.
What happens in that situation is the game will bleed out the losers. The remaining players, by your logic, will not have any losers around. So the game must be made harder until enough of them are losers. And then they must leave.
The inevitable result of your logic is a game that spirals down to a tiny hardest core, and then dies because they canât provide enough revenue to keep the lights on.
Alternately, the game could be designed around something other than synthetic feelings of success.
This is loser talk. This isnât what Iâm saying at all.
What Iâm saying is that everyone needs to fail at some point. If everyone wins, then no one truly feels accomplishment.
OP is offended that filthy casuals like me have better than green gear.
no, it is because of mob scaling and classes that scale poorly
Ah, so youâre saying that the game needs to have one Really Hard boss that absolutely no one can do, but everything else can be easy?
I donât understand where you get the idea that itâs all or nothing?
One of the best things about team games/sports is in learning how to lose. It teaches people how to deal with failure and those that wallow in self pity quit. Those that overcome it, win. The winners get the satisfaction.
Youâre not a loser because you lost. Youâre a loser because you quit.
Iâm just reading the words you wrote. If you meant something else, maybe you should have written it?
No, it boils down to heroic dungeon players being heroic raid geared for shooting crabs.
Extreme casuals are sitting around 400 now, you must log in once a month to be 375.
Youâre interpreting what you want to believe I wrote.
Winning doesnât come at the expense of others. Beating another team or standing at the pinnacle isnât about lording success over another. (Thatâs considered being a bad winner.) Itâs about pushing yourself to play at a high level and not accepting mediocrity.
Losing is just as important as winning, because it gives a sense of perspective. If everything in the game is designed to fill players with a sense of victory, then frankly itâs a badly designed game.
^
And completely non-sustainable in the long run.
Iâm subjecting your muddle-headed musing to critical scrutiny. What I wrote there was a valid interpretation of what you wrote. If it is not what you meant, you were being unclear. Be more precise and donât blame me for your flawed exposition.
So what youâre saying is you agree with me. Okay.
I donât understand why people feel so hurt by the idea that losing happens. Look, the slowest guy in the 400 m dash in the olympics is still much faster than the vast majority of the world. He had to win a lot to get there, but yes, he lost. Thatâs okay. Itâs okay to lose. Stop with this silly notion that losing is some kind of bad word. Itâs not a bad thing. Itâs a very good thing. It gives value to the effort. If you donât understand that, then I donât what else to say.
Blizzard/Activision caters to where they think the money is, but I think class sets should be brought back for heroic/mythic raiding and be introduced for high arena rankings.
You realize that WoWâs success is built upon catering to casuals right?
âŠif you want âhardcoreâ I hear EQ is still a thing.
Preach. This is the Dark Souls/Bloodborne mentality that needs to come back.
One side wants people to work and earn what they have while the other wants to have equal things that the other side while they are doing nothing but sitting around shooting crabs.
This sounds awfully familiar in everyday life.
It actually doesnât have much, if anything, to do with casual vs hardcore. I am exceptionally casual, however, that does not in any way mean I donât wish rewards were still commensurate with effort/diligence.
If they implemented the OPâs design then so many players would quit the game would shut down. Itâs just a simple fact.
Classic is for those of us interested in more serious gameplay.