Because blizzard knows they wouldn’t last like those greens you get from classic,all gear is transitional it is gone to the wind in a patch or a news expanse.Good example of the pass and even now when 8.2 comes our gear will enter that transition again.
Question is are you really getting an reward for transitional gear when it mounts to nothing in the end?
Gear is terrible and unrewarding because the devs gave WoW the gear system that had already failed in D3. It’s a set that constantly changes for small upgrades from a roulette wheel; few items stay long enough for us to even care about them.
I differ,it does matter to a player because even with a better system of rewards they would complain.This happen before the system they have now and will continue til the cows come home ,then become steaks.
There are no lasting rewards in game just a transition.
Honestly, I think we’re in the worst of both worlds at this time point. Gear is not only transitional, but there’s no actual goal post to hit with it. So we not only know that our efforts are ultimately pointless, but the method in which we progress is also mostly aimless. Aside from a very select few pieces… I have no idea where my next upgrade will come from. As such… I just do things in game to maximize my chances at progression. I have no gear focus, I only have content focus.
One could argue that’s the “correct” way to view progress (and I personally prioritize content over gear, I’m still a mythic raider afterall), but to be perfectly frank… I’m sick and tired of people rolling out this argument as some sort of moral high ground. Some people enjoy playing the game to get more powerful and they want their in-game efforts to reflect a relative change in power to the rest of the player base.
I was adamantly against WoD’s raid or die method, but when I asked for alternative gearing paths… I was NOT stating that I just wanted the apexis crystal dailies to start routinely dropping heroic level gear. I was also NOT stating that I wanted additional types of content at the same level of challenge as apexis crystal dailies to drop MORE heroic level gear.
I don’t want raid or die, but I also don’t want all of gear progression (aside from literally the hardest) to be invalidated by the lowest tier of content progression.
Personally,I do like the many path system of transitional gearing ,mainly because it is good for those that can’t do raiding and mythic +,but yes I don’t like it when you reach a point where the goal is constantly moving.I would call it a mental trick to keep you on and on,then vanishes once you reach for it at hands length with rng.
The true translation would be, i believe in multiple avenues to get gear and that raiding and top tier PvP shouldn’t be the only ways, but those other avenues should lead to high level gear that is not quite as high as those that do the top tier content. And that is actually the case.
I haven’t paid for the game since tokens went live. I have several million gold and can buy anything in game i want when i want including mythic runs of anything and high level pvp content. I get this through playing the game for an hour or 2 a day.
I do believe it and i see where you were going with it, but the problem is i don’t worry about what other people have, i worry about how the game plays as a whole. I did that when i was a cutting edge raider in Vanilla and have done that since the beginning of the game.
What others have or have the ability to get and how they get it, only affects those that want a feeling of superiority that has no bearing on their gameplay. Those that raid content to enjoy it with friends and enjoy killing cutting edge bosses, why should they care about how others that they don’t play with and will never see get gear?
How does it affect them other then…ma purples ilvl isn’t high enoughs to be better then them?
It has nothing to do with casuals. It’s them trying to find a way to keep people invested long term by handing out gear RNG style. You’re supposed to always be chasing the right thing. Diablofication of wow.
Don’t get me wrong, I don’t mind Diablo, but I play it less than I ever used to play wow with the old gearing systems. Diablo you play for a season, get a few sets and get bored and put it down. That’s basically what they did here.
Honestly liked slower longer progression. It’s an RPG.
Again… It’s not a problem caused by casuals. Casuals probably are more consistent than the hardcore even with old systems. It’s blizzard trying to create systems to retain subs throughout an expansion and failing. They have to accept that MMOs will always have highs and lows with content.
Personally I agree as it’d effectively double the player base over night. Though… I think a lot of people would rebel at this idea as they enjoy the concept of an “other side.”
Yeah, some might rebel, but if the faction thing wasn’t so faked maybe I could still enjoy it. I feel if we just had races and race capitals queue times and grouping would be a lot better.
Well it makes sense for them to try and do. Dropping subs all the time isn’t a good thing monetarily… There is a reason we are all playing wow and not Diablo though
Well of course it is a good idea to keep subs up, I just think this has done the opposite of that. I think people are going to get frustrated and be more likely to play less rather than more.
You do realize that they did this all through Legion too right? And that they didn’t back off the idea after seeing how players reacted, they doubled down on it. You’re going to tell me that they, the people who have the data concerning player subs and activity, see causation from changes that lead to subscriber loss and they doubled down on it? That’s just you coming to a conclusion because of what you believe, we all know if this type of gameplay had the opposite effect and caused people to leave in droves that Blizzard would back off it so fast it would make people’s heads spin. They did the exact opposite however.
To an extent yes. Legion was the first step in the downward trend, I will agree. That said, it wasn’t nearly as nefarious in Legion due to the fact that there were less options for higher level gear, so progression still existed, even if its existence wasn’t that large.
Here’s the real hard pill for you to swallow. My money says the average player stays subscribed longer with this type of gameplay. That they do so because they enjoy it. And that blows away any amount of unsatisfied mythic raiders that may leave because of it. And ultimately that’s why we’re on the path we’re on. It’s not really complicated. What yields the most amount of active users at any given time is catering to the bulk of the playerbase, not putting them under the thumb of the smallest group of players. And it’s a glorious thing.