Gear gaps are too big

The problem with honor gear is because of the m+ system. Honor gear is blue whereas M+ is purple gear and starts at m0s and then has a huge increase in ilevel with all the gear being purple. Same with normal raids dropping purple gear, it inflates the ilevel of purple gear further driving the blue honor gear to be worse.

They need to implement ilevel scaling for green, blue and purple gear in pvp. They can make it 213 - green, 218 - blue and 226 - purple this will help reduce the difference in power and let pve swap to pvp fast while also allowing fresh 60s to be competitive. Mythic raiders killing endgame bosses can have the 232 ilevel gear, it doesn’t change much in terms of power.

Also ilevel difference can mean anywhere from a 5-50% increase in power. Woltk it may have been a 13-20 ilevel difference but it wasn’t the 30-40% increase in power we see nowadays with 13-20 ilevel difference.

Purple vs blue stat increases were removed a loong time ago.

1 Like

This performance are made me almost want to remove you from bnet because I thought you were infected.

Well done!

1 Like

I have gone out of my way to never teach anyone prot or discuss how disgustingly strong it is.

2 Likes

This is a shame. You seem like you’d be a great teacher. Would you suggest Abomb to teach me?

I would suggest you learn ret

3 Likes

Yes they just need to add ilevel increases back to green/blue/purple gear. Not PvP gear increase, all gear. This way pve isn’t alienated but we have vers on every gear which is a slight upgrade.

Okay, this subject will be struck from the history books.

The gear gap design is disgusting. It’s pretty obviously aimed at players spending the maximum amount of time replacing their gear every patch cycle, instead of upgrading a few pieces.

The worst part is a lot of people, me included, used to just play the game because they enjoyed the new content. It wasn’t always about min-maxing. I wish they would take a long look at why the game used to be more fun and less “chore driven”

4 Likes

Diablo devs ruined this game tbh. I see so many parallels between wow and Diablo now. They treated the devs on these games like they were baseballs players just on different teams when in reality they were playing entirely different sports. WoW has obviously always had a gear element to it but never to the degree that Diablo did until the Diablo devs started shoving their square block into our round role (yes this double entendre is intentional).

2 Likes

Because it functioned identically to crit except for a handful of specs or niche conditions where a class could scale off each multistrike. I agree with blizzard that having tons of similar stats does not add a whole lot of value to the game. There are arguments for hit and expertise, but those tend to be boring check the box stats.

Maybe armor and spell pen being a thing again might be cool.

Thank you soldier

1 Like

Its similar but at the same time it’s not, it only did 30% of the normal damage up to 2 additional times (so +30 or +60%, but each of those multistrike proc could crit for themselves, increasing damage) while a crit is +100% (or +75% in pvp right now), and in pvp it was only triggering once.

It’s like a nerfed version of Elemental Overload for every class, felt fun to me.

Goalpost has always been the same… it should be more effective to gear through PvP to become the most powerful in PvP.

2 Likes

bliz has been making tier power changes much steeper as a motivator to keep grinding

in the past people could stay with some portions of their gear for quite a while

bliz wants everyone on the hamster wheel for more cash shop buys

Using simplified numbers, they should make:

  • ALL GEAR scale up to iLvL 90 minimum in instanced PvP
  • Honor gear scale up to iLvL 100 in instanced PvP
  • Conquest gear scale up to iLvL 120 in instanced PvP
  • PvE gear scaled DOWN to iLvL 100, if it is above. Trinkets don’t work.

Imagine boys

5 Likes

Well new Diablo Devs ruined Diablo3. Which is a shame since Diablo 2 was the best game ever made and the best PvP game of all time. Under Activision all their games now becomes the same model and ideas flow into each game without making any game great.

Look at PoE which is a far better ARPG than D3 since the devs of that game listened to what the D2 community wanted and delivered with PoE. The Diablo Devs said lets try everything new instead of give the D2 community what they want. This happens in Activision/Blizz games all the time now. Their vision and gaming philosophies are so detached from it’s gamers.

With that said I miss Blizzard North it was the end of real Blizzard where they had Devs with a true vision to give fans a great game to play.

1 Like

Tell that to big Dozer who got worked over by a ret 60ilvls lower than him :joy::joy:

1 Like

Gear below 183 - > scales to 200 in PvP
Honor: 183 in PvE - > scales to 210 in PvP
Conquest: 200 in PvE - > scales to 220 in PvP
PvE gear above 220 - > scales down to 220 in PvP

OP, you said it should be around 10% so you’ll be happy to know the ilvl difference is only 15% higher.

However, as others have said it’s all the other stuff that piles on which makes us so much stronger compared to a new player.