Gear gaps are too big

Gear gaps are far too big, especially in PvP. Back in the day, an entire raid tier would be a few ilvls, now a raid tier is equal to what would be an EXPANSION of character progression. This means that gear gaps are far, far too high and need to be looked at.

Example: Honor gear is 197. Mythic raid and conquest gear is 226(with 233 from the final boss). This means an honor geared player is 29 ilvls behind a conquest/mythic raid geared players - this is far too high. No amount of player skill can counteract a nearly THIRTY ilvl gap. 30 ilvls is basically going from the start of TBC, to the start of WOTLK. A near 30% jump in player power.

Gear gaps cannot be this big between “casual” gear and “hardcore” gear, especially in PvP. IMO the biggest the gear difference can be is 10% max, and never above that(the lower the better). 10% gaps can be overcome with skill, while still being too high, are at least tolerable.

I can conclude from this that 197 honor gear is nowhere near the ilvl where it needs to be. IMO, by the later 3/4 of the season honor gear should be upgradable to 216. PvE players will be running around in 220+ ilvl even if they’re just a heroic raider, as heroic gear is 213 and they would have gotten weeks of 220-226 weekly vault gear the entire season. Honor gear is also versa + X, which is suboptimal for nearly every spec in WoW(I think only 2 specs use versa in PvE?) so it will barely effect PvE and PvErs won’t really be using it, so no need to worry about that.

If you will not make honor gear eventually scale to -10 of the mythic raid, then I highly recommend you remove conquest gear rating requirements(I think you should anyways), as they benefit no one except for the people reaping the rewards. What do I mean by this? If someone has the rating, they simply get to outgear people and/or also sell boosts for the rating, while people who DON’T have the rating have to fight people who not only outgear, but also outskill them in order to get the same gear. That creates a “gate keeping” system. With how rampant boosting is now, it’s not unheard of for you to fight players with full 2.1k conquest gear in the 1200 bracket.

I am not sure if you simply do not understand how massive ilvl gaps are in your game, or don’t understand how powerful 20-30 ilvl gear gaps is, but something needs to be done BEFORE shadowlands release if you want PvP to not only be played, but also grow and foster new players throughout the entire season.

Please keep gear gaps in PvP +/- 10 ilvls at a MAXIMUM for honor gear vs conquest/mythic throughout the entire expansion. Thank you.

edit: Also nerf all PvE trinkets by 80% in PvP or disable them.

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Inb4 the usual suspects come in saying it’s good for the game, or that the ilvl gaps aren’t that big of a deal. Or the “muh rpg” argument gets dropped. It’s pretty disgusting tbh.

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I know who the usual suspect is, and avoid uttering his name. Otherwise, he will crawl out of the dirty urinal he resides in, to spew his irrational thoughts.

However, I agree with Shiyo. SL looks awful from a strictly only PvP gearing perspective.

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Ya lmao. He has everyone on ignore than disagrees with him though, he’s a monkey. I’m really disappointed with gearing in SL as well from a PvP player’s standpoint. I don’t see myself playing much past the first season if that.

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Guys remember when we had pvp trinket sets and had to use them because of pvp resilience LMAO imagine if we had pvp resil on pvp gear again instead of a blanket stat that requires some classes to sacrifice good stats for it. what a crazy idea…

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Except in s5 the blue honor gear was 187 and arena point gear was purple 213? 26 ilvls

Or s6 where 200 was honor gear vs 226 furious gear?

Why are you making things up? The ilvl difference is the same as it has been in the past. Or are you going to say wrath was “too early” as an example?

Maybe a better solution for you is to just not play this game. Crying and crying is all you see on this forum.

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Gear doesn’t work like that anymore since there are borrowed power systems so a 30 item level gap in SL can be around 75% ish in power once you factor in Conduits Ranks, Legendaries, Soulbinds, Covenants, Renown. These are the things that drastically amplify your power yet everyone still remains focused on Gear item level.

The fact is PvP Gearing won’t ever be comparable to old expansion since the bulk of your power gaps is borrowed power every expansion through systems.

Difference was that gear had PvP stats, so the lower ilvl gear was still better than the entry level PvE gear because you are missing resil, pvp power etc.

This is no longer the case, in roughly 88 hours of BG’s at a 50% win ratio, not including time in queue. You will get a set equal to mythic +6 dungeon. (Side Note: I am barely average at PvE and will probably be doing mythic +10’s in the first week they open and will have a full set in maybe 20 hours played).

Honor gear is also now time-gated.

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Come, after the first ssn let’s be pve heros fellow ret poster

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We are moving the goalposts now

And that wasn’t necessarily true. Resilience wasn’t really buffed until s7/s8 of wrath to be an extra flat damage reduction. If you could pve and get some 226 gear from raids you would definitely use it over the pvp gear. Resilience does help (versatility is also better than nothing), but pvp gear was definitely not bis for all classes, even in pvp. That’s why in later wrath expansions mages became so desperate for haste they would make half their gear based around haste, even if they ran low resilience. Other examples are later in the expac with ARP. It was all personal, you could run 200 resilience and hit like a truck or you could stack resilience because you knew you were going to get TSG’d. It wasn’t an objective “pvp gear is better than pve gear in pvp”.

Well u see there is nothing wrong with just over hearing people, that’s the whole point of rpgs! Something something tanks should do everything and be able to one shot! Core element of rpg because I’m a 47 year old manlet! Big dam baby!!

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Versatility is a terrible stat and flawed by design compared to Resil. First of all we want to get rid of Versa so we can actually use our CORE stats Mastery, Haste, Crit to make Actual builds.

All PvP Gear Needs to be some variation of this

Helm 190 Item level

  • +60 Haste
  • +55 Mastery
  • +25 PvP stat

Versa is sooooooooo bad for the game and PvP how it currently is on gear. You need a 3rd stat that is ONLY in PvP. Not to mention no one wants to sacrifice making an optimal build for Versa. It’s counter productive and can only lead to METAs we don’t want. Versa is supposed to be a Bonus stat not a MAIN secondary stat.

Which brings me to the failed Trinket bonus… Stop with the Versatility!! Make it 10% dmg increase and dmg reduction or it’s worthless. Since players can just stack better stats instead of Versa and run PvE cheat death trinkets. Versa isn’t a PvP stat!! Look at the big picture… Sigh.

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Bravo, bravo!!!

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My brain is huge

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I couldn’t be anymore prouder of you than I am now.

These redeems you for playing a prot pal.

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IVE NEVER PLAYED PROT AFTER DREAD REEEE

I’m actually serious man :frowning:

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I really liked Multistrike as a stat, why was it removed?

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Does this mean you don’t want to teach people how to play prot anymore? I was hoping for a good high rated teacher.

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Resil back, pvp weapons would have 100% bypass with full pvp gear equipped.
I could live with that.

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Feedback =/= crying. We’re in a beta, this is EXACTLY when you’re supposed to be giving feedback. Do not stop try to stop people from helping improve the game at the only time our feedback can help.

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