You claim that GDKP supporters cling to the system because they
and have no other argument. That overlooks why reliance can actually validate a system’s value and why removing it would alienate players who choose it by design.
1. Reliance Equals Utility, Not Invalidity
- Any system people depend on from Master Looter rotations to roll-based loot earns that reliance through proven benefits.
- Pointing at reliance and calling it self-interest ignores that every loot model (MS/OS, SR LC, Free-for-All) has advocates who “rely” on its consistency and fairness.
2. Choice and Agency Matter
- GDKPs exist alongside other loot methods by player consent. No one is forced into a paid roll; you opt in.
- Removing GDKP would strip out a voluntary framework that tapers raid burnout, funds guild repairs, and rewards social runners.
3. Comparison to Other Loot Systems
- If “relying on the system” disqualifies your argument, you’d have to ban Master Looter and Self-Roll too both have vocal supporters.
- Arguing “I don’t like it, so it must go” penalizes diversity and punishes those who enjoy a free-market approach to gear.
4. GDKP’s Community Benefits
- Drives casual raid groups by removing loot drama everyone buys in, everyone gets paid or wins.
- Funds in-game economies, letting under-geared players pay up front and pay it forward later.
Bottom Line: Reliance on GDKP doesn’t reduce its merits it highlights why players choose it. Arguing that “they rely on it, so their only point is self-interest” is a straw man that ignores GDKP’s role as an optional, transparent, and community-driven loot system.