Based on how the patch notes are being presented (obviously these could change) You can legit go into a m+2 (which is a joke in terms of difficulty) farm the item you need and then provided you have the perquisite +5, +10, +15 achievement you cna then upgrade it to its desired ilvl.
The old badge/valor system was a limited list of available items. This system on the other hand provides me with 8 dungeons of gear to choose from with the correct secondary stats I WANT no the garbage that is offered from a badge/valor vendor.
Having experienced the badge/valor vendor the gear was always horribly itemised.
PvP upgrades were also gated by Renown ranks and/or ratings. This honestly isn’t much different. People who want these upgrades will undoubtedly have already done these achievements or will easily complete them.
To me, it seems it is a gearing path to stop people from spamming low M+ and getting better than raid gear to skip straight into higher raids.
What a train wreck this game and its community is! Thanks for confirming that the reward for privilege is being permitted to trash lesser mortals without consequences.
If anything, this system has the risk of being too rewarding rather than the risk of not being rewarding enough. It’d be nice if you could get to 226 or so with all +22s or something, but this is a pretty good first pass.
My only concern is doing a lot of m+ might feel mandatory for raiders, especially early in a tier.
Its mandatory for raiders now to do a minimum of 10 +14s or higher now to increase the chances of better items in the GV.
This additional layer to the system just provides additional RNG protection from crappie rolls in the GV.
Having the ability to upgrade a 210 to 220 is huge espiecally when it comes to trinkets. The difference between a 210 and a 226 trinket made the 226 a clear choice but not anymore