Gamma Dungeons in Cata?

account wide all currencies pretty much solves all the really dumb things we deal with with these systems…

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But you said get rid of the affixes and now you are saying the opposite …which one are you supporting?

I didn’t think the dungeon Alpha, beta, etc were difficult to get. Harder dungeon drops better gear and also breaks up the boring lets kill “x” boss 300 times. I’d much rather have more difficulty than same boring boss for 18 months. I get it – people want the ez button for loot but that does not have much interest, even to most casual players. If you aren’t challenged it is boring.

Yup! Google “wow dungeons are hard ghostcrawler” and you can see just how much of a shock it was to everyone, devs included.

Just add higher iLevel drops and catchup currency. Those were actually good ideas.

Uptunes are unnecessary.

Original 4.0 dungeons will hit even Classic players like a freight train. (Why is SOD so popular? Intense difficulty? No? Maybe people are after something else.)

4.1 Zandalari dungeons are just as challenging. If 4.0 dungeons aren’t nerfed like in 2011…they won’t feel like old content.

4.3 Twilight dungeons, like FoS and PoS, were intended as accessible catchup. They were also total surrender by Blizzard in their whole “BC 5-mans were awesome” theory. By that point, unnerfed 4.0 and 4.1 will be equivalent difficulty.

Question is: do you want playees grinding like crazy or logging off in disgust and unsubbing?

This is a business IQ test for Greenfield and Longdale, which I’m not sure they’ll pass. Maybe Microsoft can remedy the situation.

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If they do Gamma dungeon again or Alpha/beta they need to remove any bonus affix, Cataclysm already have enough mechanics to make the dungeon somewhat hard for average people with the need of CC and bosses actually can hit hard like the Deadmines Foe Reaper 5000 and Stonecore Ozruk.

It needs to be only simple Damage/health increase otherwise the gatekeeping for them will be a lot worst than what it was for WOTLK Gammas, anyway I never understood why they wanted to make what was suppose to be (Catch up dungeons to gear alts) hard in any real shape or form, make it harder sure but not to the point where people feel the need to gatekeep other trying to gear up alts.

Simple +XX% Damage/health boost and nothing else, they are suppose to be catch up dungeon to gear up to raid not Mythic+20 key push gameplay to get current raid level gear.

they are doing it again. Please research before making posts.

Let me point out your ignorance to you.

You only get 5 frost badges in a day if and when you do a gamma dungeon.

That’s the devs attempt at forcing everyone to do gammas; if they want their 5 frost badges for the day.

Chew on that, ignoramus.

my deal was the bad affixes were. idk how it was back then since this is my first time reachin classics endgame but none of this was fun. people often ignored mechs and i just didnt find them all that engaging.
the web wrap man…the friggin web wrap. :dracthyr_uwahh_animated: no ver of that was fun.

maybe just a difficulty increase or add a mech or two the bosses do. no one wants to sit around and deal with trash mobs that are more op than the damn boss and wipe before we get anywhere.

I want them removed

but IF THEY ARE ADDED then do something different.

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If you don’t like the game, don’t play it…pretty simple solution.
No one is forcing you to do anything.

I am good with something different but better gear should = harder dungeons.

But it’s not “better”
Sure, it’s better than regular dungeons. But it’s not better than current tier. Not even normal current tier. It’s 225. Not even enough to get invited into TOC25 normal, let alone ICC 10 normal.

If they add them, cool. Do your thing of course.
But not adding affixes, imho, would be better, as Protocol do create some poor social interactions with the whole modern speed run and meta culture (across all gaming)

It’s just not necessary. Gamma, today, is gated behind beta and alpha.
Why do you want people to run DOZENS of lower dungeons before they can run Gamma and only for the same of getting Scourgestones and you need 100’s of them. Weapon + shield + trinket + 1 extra piece is like 200 stones. That’s 50-60 dungeons.

Why add extra grind pre-gamma?
Or why force the whole “pvp starter gear” culture on others.

I guess we just agree to disagree :slight_smile:

I never stated that they were better than any raid on any level heroic level or any tier on any 10 or 25. No where never ever stated that not once. period.

They are better than normal and they are better than heroic in terms of gear drops and badges.

Nothing is gated, you are not being gatekept. You are free to go in and do them as long as you meet the minimum requirements. And even more fun fact – you can do the manually if you don’t meet the requirements. That is not being gatekept if you think so then you have no idea what that means. Further you don’t need to do Alpha or Beta’s to do Gammas. If that is true, are you saying your client, or your RDF is different that says hey you meet min requirements but because you didn’t do Alpha you can’t do Gamma?

Why do you want everyone to do the SAME level dungeon in Cata over and over and over with no affixes for better and better gear? That makes zero sense. Are you saying that someone who works 18 hours a day in a coal mine should get the same pay as someone working 4 hours a day making french fries? No that is not a thing. That is welfare.

Here is a fun total new fact… You can start your own group, with your friends or guild and do this on any “GS” level you want (this what you are implying). The tools are there for you to create your own group so you don’t have to worry about GS. No one is forcing anyone to do anything as you are free to do your own thing.

On this, yes yes we will.

I hope the alpha/beta/gamma design stays with some tweaks. Any complaints about gamma mechanics to me is from someone who didn’t understand that those mechanics have direct counters from dungeon buffs or can be avoided with basic reaction timing.

I do hope they change the difficulties though, having Alpha/beta be harder than Gamma w/ buffs was odd. Should scale the other way imo. seems unintended as this is new stuff being implemented though.

bruh
i’d have a better conversation than that with a parrot

You got a “solution” for everything.
“make your own group”
“queue directly”

bruh

:rofl::rofl::rofl:

Affixes are trash. They are not necessary. They do nothing, but cause issues.
225 loot is garbage and it’s 100% utterly useless.

225 may be better than 200, but it’s still PURE garbage.
If it rewarded 258’s, sure. Fie. Make it hard.
But it doesn’t.
Not eve 251

It drops loot FIVE item level brackets lower. FIVE!

F I V E

Affixes add absolutely zero value to the runs, especially when people are geared. It’s super easy. It’s a cleave. Easier than TBC normals. It’s a joke.
All it does it make run longer. That’s it,

But weaker groups, let’s say 3.5k gs tank with a 3.3 healer will suffer for absolutely no reason.

You’re actually clinically braindead if you think that gamma difficulties bring any value to the game with rewards being 5 ilvl brackets lower.

Want hard affixes? Then make them reward actually good loot on par with at least 25 normal. Then you can justify them.

oh oh and if you wanna argue about 245 vendor, sure, you’d need to run about 350 dungeons to get geared through that.

what a joke

It’s like saying people that complain about road potholes don’t know how to drive. And that it’s okay to have 39 potholes on a road that’s half a mile.

:+1:

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I’m not your “Bruh”.

Not my fault you ignore the solutions provided but want to moan, complain, gripe, and tantrum that the game does not cater to you.

I don’t mind affixes but then again I know how to play.
They make it more difficult for you to earn better loot.
At this point in the game - yes 225 is not useful to those who sport much higher gear but then you’ve alluded to GS is a bad thing so why you concerned about an item level that is tied to GS?

Not once did I state the gear was raid equiv. not once, ever never never never so stop trying to compare apples to oranges.

Fun fact, you eventually outgrow the dungeon and if you unable to get through Gamma w/251 gear, you need to reevaluate.

Does not make it longer for me but then I know how to play. What you are looking for is ez gear, ez dungeons, loot pinatas for Cata…got it… not going to happen and it is coming to Cata… Enjoy.

Apparently reading comprehension is not your strong suit. I’ve never stated it was better than any raid gear.

:point_down: :point_down: :point_down: :point_down: :point_down: :point_down: :point_down: :point_down: :point_down:

This is about as much effort as I want to put into someone who is looking for ez street welfare epics. But you got one thing right… someone is a joke.

Bad analogy but ill roll with it. Unsure if you are agreeing with me or not as the wording of what you posted is not great.

A large percentage of the affixes in Gamma stop mattering if people are using their buff/following the mechanic that buffs you and maybe have a macro or two for webs/images. Gamma mechanics are so negligeable compared to Alpha or Beta, the Gundrak buff essentially turns the Gamma mechanic off lmao.

So yeah, if people refuse to use the tools given, I would say they have a limited opinion on the rune dungeons being good or bad, bonus points if they compare Rune dungeons to mythics in retail. Mythics are/can be actually much harder than any of the Rune difficulties even without a mythic affix.

The point is not whether it’s hard or if they do mechanics.
The point is that it’s unnecessary to have them in the first place. The rewards from Gamma are not on the level that should require some extra mechanics.

It’s 225 loot.

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Or when players self-select, a la gatekeeping.

But again, is it wise to take the most common PVE activity and force exclusivity? Question was answered “No” 15 years ago, and yet here we are.

Yes, we get it. Nobody here seems to have had personally had trouble.

But this isn’t a masterclass. “Just do XYZ, it’s easy” doesn’t work for masses of subscribers. This is game design philosophy for an MMO that assumes players interact with thousands of others across varying skill levels. Decision is whether a dev wants only good players, or to have a more active game and make more money.

This is what they said, anyway. From the onset with their mega servers which screwed gathering professions and ruined PvP realms, to layering etc., they showed they had no intention of keeping the promise of “warts and all.” If there’s one thing in this world you can count on, it’s Blizzard not doing what say they will.

Yes. And the HOL/HOS buff turned those dungeons into a faceroll that took forever. Meanwhile, mirror images turned those dungeons into a tedious slog. The web and ice dungeons weren’t fixed for months. The affixes were horribly implemented and you can’t rely on Blizzard to fix any bugs. I mean, just look at unbound plague on Professor Putricide H 10 man. It’s been bugged since ICC launched.

So no, they can’t even roll out the original correctly or fix bugs. If history repeats itself, Cata will be lousy with bugs and glitches. Not sure why anyone would think they’d roll out affixes any better.

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