They can (and should) go beyond this though. Being able to encounter other players out in the open world is part of what makes an RP server immersive. Being able to designate a hub that isnāt Stormwind or Orgrimmar for anyone who wants to come out for a spell would, I believe, breathe so much life into more diverse locales (and I applaud efforts by people to do that very thing in Mereldar, which has so much potential).
The Quest Sync feature is the only way to manage this currently and, to my knowledge, it only works with a 5 man group, which is severely limiting and doesnāt help with the issue of making the world feel unnecessarily closed off.
The tongues elixir is completely meta for me I donāt consider it as existing it is just a maintenance thing to do.
And I still advocate for it being an interface option, I donāt want it to be simply passive because there is an important aspect of communication the elixir covers.
And thatās consent, you should be able to revoke consent to communicate with the opposite faction at any time by simply removing the buff, or if it were an interface option, turning it off.
Keeping that choice in player hands as an interface option removes the sink cost (they get expensive when you regularly stock up a few dozen stacks like I do because my RP circles are all cross faction) while keeping the control to see or not see those messages in individual hands.
Honestly, I know some of these things are code-able. SWTOR has phases listed right on their UI so you can transfer. And we had an add on that was showing server phases here (I donāt think I have it anymore, though). It should be easy enough to have an empty phase set as phase 0 so people could RP or whatever they want to do. Explore? PvP? No mobs, just players.
Iām literally sick of phasing/sharding issues. I want to see people.
And having tongues (cross faction languages) also being an opt-in choice instead of a bought potion would be an awesome addition to the UI. Toys that arenāt disruptive should be turned on until you dismiss them, move too far from them, die or log off. And we should be able to right click them and make them invisible to us if they are disruptive, so if someone drops fel in the middle of an RP event, everyone simply right clicks and turns it to invisible. That would shut down a lot of trolling.
That dice toy sounds like itād be an easy one to make with similar coding to the hearthstone toy. And inventory stacks should be pretty easy to manipulate in coding. You can do it in Conan Exiles with every item that stacks.
you know if we wanna extend consent to seeing opposite faction messages, they could just make /e visible if youāre in the same party. all other message channels are visible cross faction in the same party, just not /e.
Iād personally love if theyād expand on the venue npc toggle system that was introduced in Dragonflight. Talk to an npc, clear out the venue for a specified amount of time.
Do you guys remember a trade troll named Icyhot? He was a mage (yeah, big surprise with that name). He ticked off one of the raiding guilds and rumor had it that they mass reported his name repeatedly. Heād change it to some other form of the same thing, Iceyhot, Icyhott, etc.
Iām fine with any name that can be construed as a nickname or that isnāt offensive. But once it reads NSFW, Iāll report that. Iāve seen some thingsā¦
I canāt really think of anything people already suggested.
Better chat boxes.
Hide NPCs, including hostile would be great. Would be cool to use places like the Boraelus slums if we could clear out the NPCs, including the hostile ones.
Potion improvements but if we are stuck with them, at least add vendors that sell them in every major city.
I like the control sharding idea too so people can put themselves in a shard their friends are in.
Names donāt bother me because Iāve turned all of them off for immersion. The name in the RP profile = the characterās name. The single name I can toggle on or off above their head is either a nickname or OOC.
Weāre so far past the years where it makes sense to be constrained to, or even consider, the name entered in during character creation. For one, theyāre all taken lol.
Hence my first QOL: characters created with full names + nickname.
Most of my suggestions arenāt small. If it were up to me, youād be able to do most of what could you do in Pepsilon in the actual game. This, of course, means there would be purchasable land that would go way, way beyond guild halls or anything.
I think the warband can be expanded to include a tree like swtor. I think it would be lit.
I play both Sarsi and her twin sister and their transmasc brother, I used to play their mother but she died (murdered in duskwood long story). But also enemies and allies and even including Sarsi"s girlfriend on the tree as her partner would be lit.
Names donāt bother me either. They only do when itās a reference to something that is a slur/hatespeech but thatās not a unique problem to RP realms.
Full name + nicknames would rock though. Finally, I can nickname all my Juspions, Juicepions, Juspeon, Juspeons to Juspion.
Open mogging and more appearance options are the big two for me. Including shared Heritage armor and appearances for models that use the same framework (LF Draenei, Magāhar/Orc, DI Dwarf/Dwarf, Gnome/Mechagnome, etc.).
Some things that will never happen but would be amazing? Dyes. The ability to swap factions, or least flag yourself neutral so you can go in opposing faction areas and not cause pvp shenanigans.