WoW isn’t too different from other ‘yearly’ franchises like Call of Duty or Assassin’s Creed, at this point.
What’s there is ‘alright’, but it’s a far cry from the originals and what made them great.
The biggest thing is the lack of innovation- these aren’t new games, they’re more retreads of the same thing that’s done before. TWW, is DF 2 from a mechanical standpoint.
And people notice, and get tired of it sooner than later. Not as fast as the original games though, because WoW was still new at the time.
It’s ancient now.
More people have played WoW over the years and quit, that are still currently playing. That’s just simple fact.
If you still find WoW fun, you are the minority… MMOs as a whole have kinda fallen off. They’re just not the mainstream titan of a genre they were back in the early 2000’s.
But that’s because we have a lot more options now, and more enticing ones.
Back in 2004-5 when WoW was new on the scene, this was not the case. WoW helped put MMOs on the map, but it also suffocated competitors due to how successful it was.
So many promising MMOs with good ideas died because of WoW. And it became kinda stagnant.
Call of Duty was young back then lol, the first game came out in 03 and the next one in 05, and we didn’t have an overabundance of options like we do now. Assassin’s Creed, did not yet exist.
Rather than PvE in WoW, I’d rather play Deep Rock Galactic, a game designed from the ground up to evoke a feeling of exploration and combat, so that’s what I do. To me, it’s the superior PvE experience.
There’s no exploration in M+, and that’s why I enjoyed longer dungeons of the older eras.