Game just isn't fun anymore

Looks like you need to play classic. The game is fine, it’s just you… and i mean this in the most positive way. You’ve outgrown the game and need something more simplier or… easier… like classic wow. Yeah it’s grindy, but also easier as far as combat goes.

Retail is great, but to break it down to you… you’re probably on your mid 30s and just can’t take so much info at once to react or even care . And trust… it’s no inuslt. It’s just reality. My homie that i play with is in his 40s and i tell him straight… you can’t hang homie… kick rocks :rofl::rofl: and we pvp and arena together… just gotta have boundaries and know what you can handle, truthfully.

Be at peace with yourself and what you can take and enjoy.

Much love and Peace! :sunglasses:

WoW isn’t too different from other ‘yearly’ franchises like Call of Duty or Assassin’s Creed, at this point.

What’s there is ‘alright’, but it’s a far cry from the originals and what made them great.

The biggest thing is the lack of innovation- these aren’t new games, they’re more retreads of the same thing that’s done before. TWW, is DF 2 from a mechanical standpoint.

And people notice, and get tired of it sooner than later. Not as fast as the original games though, because WoW was still new at the time.

It’s ancient now.

More people have played WoW over the years and quit, that are still currently playing. That’s just simple fact.

If you still find WoW fun, you are the minority… MMOs as a whole have kinda fallen off. They’re just not the mainstream titan of a genre they were back in the early 2000’s.

But that’s because we have a lot more options now, and more enticing ones.

Back in 2004-5 when WoW was new on the scene, this was not the case. WoW helped put MMOs on the map, but it also suffocated competitors due to how successful it was.

So many promising MMOs with good ideas died because of WoW. And it became kinda stagnant.

Call of Duty was young back then lol, the first game came out in 03 and the next one in 05, and we didn’t have an overabundance of options like we do now. Assassin’s Creed, did not yet exist.

Rather than PvE in WoW, I’d rather play Deep Rock Galactic, a game designed from the ground up to evoke a feeling of exploration and combat, so that’s what I do. To me, it’s the superior PvE experience.

There’s no exploration in M+, and that’s why I enjoyed longer dungeons of the older eras.

M+ isnt about exploration lmao its a timed skill test event. You have an entire world and DUNGEONS THAT ARE NOT M+. People just like hating m+ because they arent good or willing to improve

My point is, nobody wants to do those outside one or two runs because the game funnels you into M+.

“Entire world” lol nobody is doing normal dungeons, and there’s basically no reward outside of doing them on M+, so what’s the point?

The ‘entire world’ of PvE is M+ now. In terms of dungeon-running anyway.

I preferred when all we had was those long labyrinth dungeons, no affixes, no bull. That stopped being the case after like Wrath/Cata, most dungeons are short affairs now.

And I liked challenge, like original TBC heroics and Cataclysm pre-nerf.

I stopped doing PvE not because it’s hard, but because it’s annoying to play lol, it’s just not fun (to me, and many others).

Doing the same thing but with a million annoyances? And a speedrun? And mechanics that only certain classes can deal with? Yeah, how fun! Nah lol.

WoW wasn’t meant to be an E-Sport.

I’d rather play other games like Deep Rock Galactic instead of do M+, and that’s just what I do. Stuff is difficult, but you can take your time with it.

M+ is just a poor “dungeon crawl” experience. There’s no crawl at all. It’s about speed.

Edit: Also I’ve done Greater Rifts in Diablo 3. That’s where the idea for M+ came from- it’s a Diablo system in WoW. I’ve already dealt with it in another game, didn’t like it there either lol.

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Sounds like you don’t want a challenge. I’m sure there’s games for that!

Oh man I can’t believe the game expects you to move around and press your buttons. That sounds so incredibly hard.

This is exactly the problem. The player in question doesnt desire to play the game the way you do and for that you vilify him. Your measure of skill is entirely achievement based and not based in fact. There are plenty of very skilled players that don’t play the same way as everyone else. I was in a progression guild through TBC and was clearing BT in content. I didnt like the feeling that it was a job and ditched PvE almost completely. However, I dont chase glad even though I love PvP. I play all classes to 1800 for the transmog then choose a couple to push 2kish on then dip because I dont enjoy the game after that. I play in 2s because I enjoy them. One of the best rogues I have seen in the game (who has been credited as amazing on stream by Pikaboo) doesnt chase glad either he plays when he can usually gets to around 2.2k in a season but also doesnt enjoy the grind after that. Does not mean he isnt skilled hes insanely good but because he isnt multi R1/Glad if he posted a critique of the game you would dive on him claiming he is the problem then search his achievements for validation. You’ve never seen the player play. You have no clue what his skill set is nor do I. I can only base it on his assertions and then evaluate his criticism through that lens.

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They really need to make a I am going to quit/rant sub forum for this stuff. Then once you post your I quit / I hate wow post, it automatically asks for your gold and stuff, and says if you aren’t having fun quit. These negative posts just bring down the community.

Then don’t play.

Do you get angry when no one wants to play checkers at a Chess tournament using chess pieces?

This is the game.

You have two options. Get good enough to participate in the challenge or don’t play.

Blizzard isnt going to lower the bar that the majority of players are enjoying simply because a small vocal minority are upset that the challenge is to gain the knowledge required in order to be successful.

If you want an easy game that doesnt require you to do anything besides press buttons, or maybe not even that, check out Final Fantasy. I will warn you though, that game also has challenging content modes that will one shot you and your entire raid if a single person makes the wrong mistake.

This isnt new to Gaming. Most active players who subscribe to the game and come back to play often, genuinely prefer a challenge to keep them engaged.

If you want no challenge, go play TBC Black Temple Classic or something. That content is trivial in comparison to content of today, purely because the skill floor of players is much higher nowadays. That’s why it has been relegated to a time walking raid that id successful even ignorong all mechanics.

If you haven’t evolved your skill over decades of gaming, you arent even a gamer, therefore they should not be using your input as a reference to what gamers actually want.

Finally, achievements are the ONLY VERIFIABLE FACTS about skill that exists in the game. If you have no achievements you have no skill by default. Even in some edge case where a skilled player is some edgelord that refuses to get achievements for some reason. Nobody limits themselves on triumph simply because they think it’s cool and unique to be some hidden pro gamer that plays the game like a casual dadbro.

The only way you can have skill and no achievements is if you dont put forth the time to learn the game enough to apply such skill. Otherwise, you arent even a gamer, you’re a temporary visitor tourist, and should be ignored. This is because you will be long gone before the devs would even be able figure out whatever mystery “challenge” it is you actually do want from the game, since all you can offer is criticism yet have no valid suggestions that could be an improvement.

Its clearly a skill issue.

Lol I’m sure people like you would love if these forums were filled of posts like:

“What’s your favorite cookie? Mine is choco chippy UwU.”

Or

“Which lore character would you marry?”

Or

“Why you should play as a giant lady in a bikini.”

According to the forums any post criticizing the game is troll. But these actual troll posts are totally fine.

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How horrible, people socializing on a forum. Atleast it isn’t constant dooming.

Such a place already exists lol, it’s called the WoW Reddit.

Don’t need a sub to post there.

I kinda like it more, because it’s less of an echo chamber than here.

Tons of folks that no longer play the game but still ask questions about it and stuff, folks that played for several years.

You can be openly critical of the game, and folks will agree with you rather than taking offense because you dissed “their” game.

I like the WoW forums for more fluff/fun posts, though.

Reddit is better for sarcasm and memes. And legitimate complaints.

Both places have good stuff, imo.

So when I first made this thread I had just gotten done running a few delves, first on my Balance Druid and then on my Ele Shaman so I was feeling a bit frustrated at the time. Came here and posted my rant, had a good cry about it. Later when I had a chance to get back in the game I went back to the same delves with my DK, roflstomp’ed the crap out of them and felt a lot better.

Never really expected any responses other than a few “git good” and “send me your gold” replies. Certainly never expected so many to post in support, so thanks for that. Expected even less to see folks doing higher content to feel so threatened by it, so I guess I hit some nerves along the way too.

I do genuinely think the gameplay is too spastic. Someone mentioned it being more like an e-sport and I think that describes it well. As far as content like M+ and Raids go, its fine. Make that content the worst Dance Dance Revolution simulator in the world if that is what those folks enjoy I literally could not care less.

It would be nice to see other content be a little more strategic and less reactionary, but it seems that isn’t the playstyle the devs are chasing. And if its because all those players are long gone at this point and they are just catering to those left, then so be it.

That’s my opinion. Agree or disagree. Thanks for letting me rant. :upside_down_face:

I will touch on this as a last point. And I think this is why a lot of people think the game is “harder” today. I have no doubt what he said is true, that players can go TW back to a raid like Black Temple and completely roll it even ignoring all the mechanics.

Over the years, after all the level squishes, after all the stat squishes, after all the scaling changes and class changes and all the other changes there is no way to accurately judge the older content. If you played it at the time, as the game was designed then, in the gear of the time with the classes of the time and you ignored the mechanics you would just wipe over and over again until everyone gave up.

I don’t know how good a job the Classic servers did of recreating the experience. I’ve seen some say it was the same but people I know who played at the time disagree. I never did the classic servers (wish I had been playing when Wrath was up sorry I missed that one) so I can’t say myself but I would wager it wasn’t really the authentic experience either.

You misquoted me no doubt intentionally I said the player doesnt want to play the way you do and that you vilified the player for it.

This has consistently been the rallying cry of games in their death throws. Telling people not to play as I previously mention is a sure fire way to ensure they dont and that eventually you will also be looking for a new place to spend you time.

The majority of CURRENT players are enjoying and yes they have begun lowering the bar and always do lower the bar almost as soon as race to world first is over and the early parts of the PvP season have passed. Already there has been Boss changes and rating injected into TWW (lowering the bar).

I am not sure how entirely accurate this information is or where you obtained it as last we checked WoW has shown a consistent drop in active subs. It is possible you are going completely off your own experience and that of the players you interact with but I know plenty of players and streamers who have turned WoW off for the very issues the OP raised. Anecdotal evidence while evidence will usually fall in line with a person’s confirmation bias. No doubt this is why you are so insistent “THIS IS THE WAY” with how you perceive the game because the people around you consistently support and reinforce your views.

No argument there but it is also when WoW boasted the highest number of active subs and players online at any given point in time.

Anyone who turns on a game is a gamer however whether or not that game retains the player is an entirely different issue. In the event the game morphs into a different game that the player/gamer no longer enjoys then they absolutely have a right to say hey you broke what I enjoyed about the game. The appropriate grown up response to that players dissatisfaction is not to demean them or attack them for it but to evaluate if there is merit to the claim and then determine if you wish to change based on the criticism. In the event the developers are okay with losing the player in an effort to continue to push the game in a certain direction then so be it. However the criticism was no less valid.

Here you are just wrong. Achievements can be purchased all day long they dont verify anything about skill. You can in fact purchase clears right now. You can purchase glad titles. There is nothing about achievements that verifies skill. Here the player asserted they had the requisite skill and was able to clear the content the player wanted to clear but that it was not an enjoyable experience. I have no reason to doubt the player on either claim.

Again, simply a false claim. Hyakki is a world class rogue who just doesn’t enjoy the game at that end of the spectrum. When he gets around 2200 he just stops playing for the rest of the season and plays something else. He has played on stream with Pikaboo and Pika was absolutely mind blown by how good he was BECAUSE he didn’t have titles. I have absolutely no desire to play above around 2k because the game turns relatively toxic and unenjoyable. You are a chieve chaser and use them to validate your commitment to the game but not everyone plays the game that way.

Well I am pretty sure I have already said I was playing in TBC as a progression raider…in fact I got my start about 3 weeks or so before TBC if I remember correctly. So I don’t think I am a “temporary visitor tourist”.

I thought the player did an excellent job of outlining what he thought was at issue and what could be done to correct the course. Again, it isn’t a mystery what you like about the game he doesnt find challenging but instead annoying or at worse frustrating. I like PvP and hardly ever PvE unless I am required to in order to obtain something specific like a MoG or BiS for PvP (I am looking at you legos and trinkets). I accept that there are WAY more players that enjoy the PvE aspect of the game. I dont believe it is because they lack the skill to arena but likely because it is not what they enjoy. This is reasonably straight forward and not very difficult to comprehend mate.

Touch Grass mate you need it also learn to evaluate the issues not the person raising them and you will find discourse far more productive.

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Honestly this is what I felt, the game wasn’t fun and not built in an intellectual puzzle of any kind. They give your class 2 interrupt moves to avoid getting hit by the mechanics of the game. Should you get hit by 4 or more you die. Yet there are 6 creatures to interrupt… They just spammed the mechanics and called it a “challenge”. To me I see that as a chess game of one king and two pawns against 6 queens. In what scenario is this going to be any fun?

Take the raids and dungeons for example. Each boss has an attack that just spams the floor with crap you can’t step in, not even once. That really screws with the dps, as well makes it difficult for the healer to keep track of priorities. It’s become a micromanagement of button bloat play styles mixed with maxed out mechanics of the game that just seem silly.

A prime example of worthless mechanics is the dungeon on the sky ships. The players must leave the ship and chance down light spheres to stay alive. Otherwise they will die. Seems easy… except for the times it just doesn’t work at random. Either they don’t spawn or they do spawn but players can’t pick them up, or they can pick them up but it does register so they still die.

Why even have this as a mechanic… it’s literally just to go from one platform of fighting a boss to another platform… Just remove it entirely and nothing in the fight changes. It’s a silly worthless mechanic.

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M+ right now the depletion rate is high, pugs now are starting to get bored so you see tanks making riskier and riskier calls because they saw some team do X strategy at MDI. You get to the end of the dungeon and there’s no loot or some loot that’s absolutely useless for you, and spamming that dungeon over and over again the item still doesn’t drop AND it doesn’t show up in your vault either. It’s pretty soul-crushing this season I can’t recommend participating in it often.

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Who’s us? I like the challenge, unlike this guy. Although delve isn’t a challenge except on tier 11.

Try Chess.

There are tactics and strategy. There is a rating and a ladder to climb.

You can play it online with a wide variety of players and skills.

Been playing since I was 7 and I am fast approaching age 70 now.

I am also a Grandmaster player.

Best of all…no toxic players.

I’m having fun. I’ve enjoyed DF and TWW a lot but I would say I am a bit annoyed at the dungeon design path they’ve taken where everything revolves around constantly needing to interrupt.

It really gimps comp choices. As a lock I cringe when I see another ranged get brought into the group because I know it’s gonna be rough. Wasn’t like that in df.

I agree. The sensory overload is abysmal game design. I had to actually install addons just to keep up with all the random crap you had to pay attention to back in Legion when I did the mage tower fights. Normally in raids you aren’t expected to have to deal with ALL of the mechanics yourself so its not -as- needed, but I imagine if you want to not have as big of a headache in M+ or Mythic raids you still need the addons.

Also this game is very inconsistent with what it deems as lethal damage, or a group wiping mechanic. Sometimes the swirly on the ground is going to oneshot you, sometimes it barely does 10% of your hp and is only there to give the healer something to do. The swirl itself also has a very… not so readable hitbox. Compared to something like in FF14 where you can be pixel accurate with your characters hitbox to dodge mechanics.

There’s also like no proper telegraphing visually in this game. The enemy castbar is constantly spamming nonesense that is either shield protected so it can’t be kicked, or something that can finally be kicked but isn’t worth kicking. Only like 10% of the time does it even matter and unless you have an addon screaming at you, or have been killed by this before, that 10% is going to come out of nowhere and kill you.

Again, that’s another reason why I love FF14’s bosses more. The mechanics are telegraphed and more obvious. While not getting too much into the way of your dps. Unlike WoW where it’s encounters are poorly telegraphed, and their mechanics constantly interrupt the satisfying flow of your dps. It also lets you survive things usually, and merely gives you a 1minute debuff that can stack which makes it so you take more damage if you fail another mechanic. Eventually the stacks get too high and you die, or you ace all the mechanics and you allow the stacks to reset.

Meanwhile in WoW there is no forgiveness. You just die, or its useless and a harmless mechanic. No inbetweens.

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