Game just isn't fun anymore

Literal skill issue in its most pure and simple form.

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Seems more like reading comprehension issue, but carry on…

:yawning_face:

This is just another :troll: food thread. If you’re quitting or don’t like the game… good for you, quit with a whimper, that’s what it’s going to end up being anyway.

Yeah because im reading that song of ice and fire novel /eyeroll

This part right here that caught my eye actually solidifies my original response that what you are experiencing is unequivocally a skill issue though

Moving most specs towards burst windows instead of sustained rotations while at the same time moving encounter design towards spamming ground effects every few seconds while at the same time giving M+ more and more emphasis without having a non-speed oriented five man format as an alternative has all come together to make WoW’s default gameplay loop feel frantic.

And it isn’t about “difficulty” PvP is literally pitted against another human being, yet feels less frantic than PvE because the gameplay is based around decision making and not around constant movement, constant burst window setups, and constant floor effects.

People acting like OP just doesn’t want a challenge are arguing in bad faith by pretending to be ignorant, or are just not very smart and can’t see his point.

Oh, and people blaming the new(better) talent trees are just incorrect. The talent trees have done nothing to change class design. All that’s changes is instead of the game giving you passives and a few new abilities tied to whatever expansion gimmick, you just choose those as you level.
The new system actually makes learning your class as you level feel much better than the MoP system did.
Blizzard could fix the class design issues with the new trees. The trees don’t stop that, Blizzard’s lack of class devs and lack of a coherent game design philosophy stops that.

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This is the WoW forum, that is to be expected. :rofl: For the most part this thread has been pretty good actually.

This is the point, well said.

The more I thought about it yesterday the more I felt class design is a big part of this issue. Not because talent trees are the problem, just that some classes and specs are able to ignore or absorb the frantic nature of a lot of the gameplay loop. Other classes it is vital to be constantly on alert for every mechanic or else you are eating dirt pretty quickly.

Perhaps that changes in group content and that advantage goes away, which is what the devs focus on. Leaving solo content pretty unbalanced from class to class. Now that delves give a larger focus to solo content they really need to take time to bring up subpar performers in that area.

Can I have your gold and tenders ?

Delves at lower tiers are anything but draining. You can sleep walk through them. So to me, it sounds like you guys are doing tier 8 delves where you can obtain the best rewards. You want, and feel entitled to the best rewards, but do not want the game to push you in anyway in order to earn those rewards.

Have any of you considered dialing it back and playing at a level you feel comfortable and accepting the rewards for playing at that level? Wow has many levels of difficulty. Everything from you basically can’t lose, to one misstep means death. It’s actually what makes the game great.

I get the sense a lot of people that complain about the game feeling like too much are the types that would be pick easy difficulty on any solo play rpg. They want to go through, get all the best stuff the game has to offer, and feel like a god in the process. That is completely fine, no shame. But that doesn’t work on an mmo level.

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Getting to replay Wrath classic really soured my nostalgia :frowning:

I’m still a huge fan of Era though, even now 5 years after classic release.

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cool story bye

Exactly that.

It’s baked into the idea of “imagine the best possible encounter”. It’s a densely-packed Action-based simulation. The focus on encounter squeezes out all of the other attributes built into the game by staff of 1990s experience–strategy, planning, exploration, etc.

The encounter, in essence, is a first-person shooter. A reaction-based (or more realistically, a proactive estimation) game where you are cut to split-second decision making.

I agree culturally (not just gaming) we have shifted from formulation towards intuition. And that this change has happened somewhat gradually since 1960.

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I hear you, but also not. Everyone has their own opinion and I can respect all angles.

WoW is barely a shadow of what it was 20, even 15 years ago. So many other games have come out since then and Blizz sees that trend. The fast pace and quick/plethora of rewards being the biggest ones in other games. There’s a massive audience for survival games, for real RPG games, for grinding looters, for punishing Souls-like games, etc and it seems like they’re trying to please the entire audience.

It won’t happen, but if they can get enough thumbs up from the majority then I think it’s a success. They “need” to make the game easy to gear up for the full-time Dads, make it punishing for the more hardcore crowd, make loot plentiful and non-grindy for the Fortnite turds, but keep some essence of the RPG grindy looter it’s always been…

I think this expansion is great. I’m not super crazy about leveling being silly easy, getting gear being silly easy (up to a point), procuring an alt army being easy (I do love warbands though), trade skills aren’t AS easy as DF, but not bad. I’ll see where they’re going with this expansion churn out with the pace of ease here…

All this said, yeah it can get boring, especially if your M+ bros aren’t online, but just hop on a different game for a day or two and the urge to play again comes back… We ALWAYS come back… If not, then I wish you well fellow gamer. Find a game that makes you lean too far forward and run your mouse off the game pad.

15-20 years ago WoW was like that for me, but ya know… Times they are a changing and full time Dad here!

Yes, I play around with difficulty levels looking for something comfortable but regardless of difficulty, it’s basically a corridor of hp sponges plus some mechanics to dodge. There’s a spark that’s missing for me.

And you’re right I’m not a challenge seeker. But I don’t go chasing high end rewards because I feel entitled to them. I just go after them because they are sitting there and I can get them. But I know to not stray far from my comfort zone.

I fear it’s another Torghast situation where I feel like there’s something really fun there, but it’s not quite resonating for me. Alas, every time I join a thread like this and start brainstorming about it, I realize it reads like I’m complaining about the difficulty.

(Also, I am having fun … just not as much fun as I think I could so I’m drawn to threads like this)

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Here is the thing though, the more they have chased that the faster subs dropped. The trend of going arcade style really started in Cata and ever since numbers have dropped off. The more they chase it the faster it declines.

Now you can’t pin ALL of the sub losses to one thing, correlation isn’t necessarily causation, but chasing that style of play certainly hasn’t helped.

I wasn’t either at first but then I realized it doesn’t really matter. If I want to see the questing content I can go back and do it later.

Meh, I’ve felt this xpac to be rather alt unfriendly. Warband stuff is nice like sharing a bank and currencies but the chore list in TWW makes running more than just one or two alts untenable. Just trying unlock vault slots on more than one character at a time is going to quickly burn people out.

Once I adjusted I find I like the new trade skills. The only problem is the very slow drip of Knowledge Points.

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I knew the comment would come eventually it always does when someone criticizes retail. “Get Good” or dont play…this is the way. The player specifically said it is not difficulty that is the issue. If anything the player sounds annoyed and harrassed by the mechanics not challenged. Our community just can not accept that there is room for criticism of retail. Hey you enjoy it just say that. You think retail is the perfect awesome for you. Others disagree and that is fine as well. Get Good doesnt always apply here the player is able to “win” but just doesnt enjoy the process or “the way” the devs have chosen to create a challenge. I know I didnt find it adding anything meaningful to game play when they just tuned the trash up to do millions of damage per attack while soaking half or at times a full burst. That isnt making the game “hard” it is just annoying to a ton of players.

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They made it how ESO is structured with more limited rotations and harder encounters. I tend to enjoy it alot more now but I can see the difference for sure.

I think you’re not alone in your assessment of the current game. People who haven’t taken a break are just like the fogs in the pot - it happens so gradually that we don’t realize that the busy-work and nonsense starts to feel “normal”.

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I guess it’s time to go play Hello Kitty Island adventures where it’s “challenging” in ways that are “hard” for you, like pulling out your credit card to pay to win, or spending years grinding meaningless “easy” mobs which somehow translates to a “hard challenge”.

I think the hardest challenge with all that nonsense is staying subscribed or being masochistic enough to force yourself to slog through the tedium.

The OP literally has zero feats of strength worth mentioning. Zero Ahead of the Curve. Zero Mythic+ achievements.

The most notable achievement they have is no longer needing Carved Crests and completing a T8 delve with 0 deaths.

It’s clearly a skill issue.

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This is the thread pack it up kiddos this man cooked. Keep on preachin homie

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