Game is no longer fun

Hehe grandma gets more hits with a livestream of the new goldfish.

the game rn is just more reliant on actual team coordination of cds instead of just the healer babysitting the dps and if the healers sucks u lose. ur supposed to be actually rotating 1-1-1 with your defensive cds

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If you out gear the healer massively(and given the stupid rating lockout can be quite common). Also Divine Toll has been nerfed, you’re not 100-0 anyone with it in a stun unless you out gear them, or they’re already missing a large chunk of their health or using multiple damage modifiers from other classes, such as Nercolords Banner from warriors(which is the usual culprit). A lot of rets have gone Nercolords now as it performs better or at least more consistently.

Yes damage is nut right now, but it like CC is a symptom of needing it to get kills or no one will die when a healer is involved. Now you could argue that it’s the damage that necessitated healer output ect. Either way its an escalating problem that’s been going on for year that started when blizzard decide healers shouldn’t be killed 1v1.

If that was the case wouldn’t every strat involve zerging down the healer. But its not, its CC the healer into oblivion and one shot a dps.

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It 100 % not a viable strat to go healer in most comps as they generally have some of the most tankiest abilities. (specially good hpriests are almost impossible to kill without multiple ccs and stuns ready to go)

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Gear for gear, no single dps is going to take a healer from 100-0.

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Doesn’t need massive gear difference I assure you. If your class is one of those that can’t press CDs in a stun you’re in trouble.

You’d be surprised how often this is a Strat. Or at the very least good swaps to healer’s. Again especially anything not Holy priest. Constant zerging only doesn’t work because they get peels. It’s not the same as 1v1. Like tunneling a healer into mlx only gets punished because the casters can free cast. People still swap to the healer a lot as mage/lock can feel pretty invincible lol

That doesn’t really matter in a random bg. The stats board is not your objective.

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I’ve had it happen to me and I’ve done it to others. If you have no trinket or get kicked once you’re looking at very fast death.

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Unless she was live streaming on the forums of a dead game. hehe

frost mages dont even poly they just spam frostbolt

ummm…no They pop their little swirling snow cone of death THEN they spam frostbolt.

Rival to duelist is 7 ilvls. 278 to 285. All glad gear is still 285 though it gets more ilvls for pve at least, the exception are weapons get an ilvl upgrade if you are elite.
Relent vs wrathfull was actually a larger difference lol

False.
On my ilvl 241 MM last night I took a holy priest down so fast she didnt have time to react.
I’m guessing our ilvls were pretty close as we both are sitting around 45k.

one second she is in the back, healing her team, and in the opener and two procs she was dead. nobody else was anywhere near her or attacking her.

It does happen.

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Except it was only a few items that had an ilvl difference wasn’t it? Vs now it’s the whole armour set minus two leggos.

But who cares? Good players are already gonna thrash bad players. Why do they need a gear advantage to make it even easier?

Lol yeah bad dps will stun willy nilly or miss every kick (although there’s not a ton of casting right now lol). One kick into a stun and a lot of healer’s die. Hpally/priest might be the exceptions with all their get out of jail free cards. Still I’ve one shot them more than a few times lol… Especially in BG’s where they might get no peels and have already used CDs earlier.

Now if only I had the fortitude to gear my warlock for havoc chaos bolts lol

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Paladins could use another bubble… maybe two or three more.

Does it not? In solo queue, generally, the above-average players have a higher win % in battlegrounds with fewer players.

Getting a bunch of kills certainly has an impact on winning.

Eh… Not always… Following the deathball zerg around and topping charts will often lose you games. I can literally sit at a node and end up with like 10 kbs a match and barely any dam… but I managed to keep the 3 cap defended solo winning 5 different 2v1s.

Sometimes dam wins games though. I honestly don’t know what’s more important. I feel like I win more when I sit nodes or run flags lol

make the game fun. i suggest 40-49 or 51-59.

Deathball in Flag Carry Maps def one of the most important aspects as it controls mid and forces enemy FC into a precarious situation. Win Team fight then turn around and melt the Flag Carrier.

Temple is all about team fight the balls rarely matter outside picking them up (not all but a few) after you win the team fight. Keeping them on split deathballing is prob the most effective strat.

Eye of the Storm is all about knocking off people in middle while maintaining at least 2 bases. Rated Eye of the Storm is about ninjaing towers and just spinning flag in middle.

AB like maps is def more strategic of the rest prefer those over Gilneas as that is pretty much a single team fight and mana war. Damage matters less in AB like maps as the nodes generate the points and there is so many so the coordination and play making on smaller skirmishes sets in.

Haha!

And should everyone take you up on that, you would be here languishing in the belief that you are now inundated with silly noobs and your bracket is broken!

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