Sounds to me like maybe you would be happier playing classic. TBC and Classic was fairly exempt from this issue mostly due to the game not having competitors. People being used to having nothing to do but grinding face in world content hoping for epic drop or a crusader enchant formula. You know, the type of things people hate doing now days. WoTLK Onward people started seeing things from games like Rift that more interesting world content is a thing. And yeah, being stuck to only playing dungeons and raids on endless loop isn’t enough. You are right that WoTLK onward is where people started saying there is no content though.
It’s a mixed problem. It’s objective that Blizzard is giving us less content on average per patch, while players are also far more optimized and are able to chew through content at a vastly superior rate compared to how it can be developed.
However that was even the case early in the game but people who were progging lower tiers with their guilds didn’t care. At most the people saying there was no content were the people who no-lifed and rushed the game to completion.
It wasn’t until literally every player had access to the raid tier on some difficulty designed to ensure completion by monkeys that was made very easy, coupled with a drive to invalidate every raid the second a new one came out that you really began to notice the larger whole of WoW players screaming there was no content.
If I were to play Classic three hours a day, a month wouldn’t really get me anywhere. If I played retail three hours a day, a month I would pretty much be at the point that my only gearing comes from my weekly vault and potential raid drops. This is a big problem.
That is true. So its the fault on both sides. Content needs to be big enough to take months to chew through not in a few hours.
I heard optimized gamers already throwing themselves in dungeons in a couple days after release of a new Expansion. I remember in WoTLK expansion not just 2-3 days in people are already doing dungeons for it.
People over rush new content. Then when the rush expires they storm the forums saying there isn’t enough content.
If I had to play a game then sure, though I’ll wait for the next Nostalrius over whatever smoothbrained crap Blizzard is going to drop on us.
I’m kind of sick of Classic given I played it extensively for 10 years and one of the main contributors from private servers to the plethora of rogue theorycraft that existed going into Classic. Arguably, you could probably blame me for the Sapper Charge meta. I was the only one doing it on private servers in raids to push my dps back on Feenix and Emerald Dream, more people in my guild started to do it. Then on Nostalrius PvP we made it a pretty standard thing with other guilds emulating it because an off GCD instant burst of 500-700 damage per target in the fight at no consequence was actually a pretty powerful strategy with 40 players.
I’ve literally completed Classic, I’ve hit rank 14 on the most competitive private servers that were still harder to rank on than Classic, I’ve had a beetle, I’ve always curbstomped all the raids, held orange parse medians for extended periods. Literally nothing in Classic I can do differently except master another class which I’m not inclined to doing.
We’re saved!!!
I mean the more people quit, the more they have to squeeze time-played from a single player to meet the quota.
Definitely, though the question is how to go about that. The problem is Blizzard has two groups they’re trying to keep together. One group wants to zerg it all down and be done with it an hour after it hits. The other wants to complete it at their own pace while also not feeling left behind or like they’re missing out for not rushing. This is why MoP introduced the practice of gating the raid content until the third or fourth week. People were bawling about in Cataclysm how they wanted to take it slow and experience the zones and their guild benched them because they were ready to raid night one.
Blizzard achieves this through timegating, which just pisses off everyone and it makes the content artificially last longer.
Can’t really expect Blizzard to make something monumental in terms of time taken based on practices. For example, it would have rewards associated with it. People would feel inclined to get them ASAP then people are complaining they’re too far behind, this happened with Ashran in early WoD where pvpers hit 100, went into Ashran and just farmed the gear. Anybody who joined two days late basically had a much more miserable experience trying to gear through Ashran.
The problem ultimately is never going to be solved until people quit obsessing over how far everyone else is comparatively to them and feeling left out. If they put long grinds into the game, hardcore players will bite the bullet and knock them out. More casual players will go at their own pace but complain about how unfair it is that other people finished the grind and have the toy while they don’t because of their 2 wives, 3 jobs, 12 kids and 47 seconds a week to play the game.
Ladies and gentlemen you’ve just witnessed “WoW is dying” episode 399,672. Tune in tomorrow when…
What happens when they fail to meet said quota? They shut down WoW or shut down other blizz games to keep a dying WoW afloat? That will probably still die and be shut down on its own.
bro, you forgot about the new horns too!
are you really so ignorant to think that getting new horn customizations won’t save the game?
you’re a troll /s
“game is dying”
Provides no actual description of the death.
/useless topic.
What new problems would show up do you think?
https://wowranks.io/stats
It seems to be a death of hemorrhaging. That right there is roughly how many characters that have a covenant (so are engaging with SL somewhere) have logged on in the last 28 days. 3.1 million characters. Data courtesy of the website you are using now, what we used to call the Armory.
You can do the math with that number but just know that while I generally assume the average player has 2 characters, I know people who have much more than that.
yeah because losing 50% of active subs since November is a sign of healthy growth.
They’re still safe for the next Q meeting, they’ll just say it’s to be expected and the lack of new game launch are the cause.
They’ll only be in the deep water if Diablo 4 and OW2 isn’t pulling some insane comeback, and both game lose it’s game director atm.
Is it dying? Every expansion cycle has a low traffic period and people just spent a year locked down playing WoW and other MMOs. Just wait until the next expansion and we’ll be drowning in fellow gamers again.
I think both of those games canned their development and from what Overwatch pros are saying, Overwatch 2 looks very far away.
Diablo 4 is going to massively flop unless Path of Exile kills itself. It’ll have the huge hype sales and launch, then a month later nobody will be playing much like D3 did. Hopefully with less of Blizzard getting threatened by various governments with legal action over misleading marketing and their unstable servers coupled with a lack of single player. I notice they said they weren’t touching Peer to Peer play, then decided before launch to remove it.
I don’t think you’re supposed to drink the entire canister of copium at once. Thought it was like oxygen with the mask.
Just wait until the next expansion to see players in your MMO. . .
Bro I don’t even know where to begin with that one.
b-but, everything’s fine … WOW is fine … game is good.