GAME BLOAT, Blizzard needs to change!

Ruki and others have talked about this, the game seriously needs to change.

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Ideally, people would be able to level while PvPing and that’d slowly introduce them to new spells at an acceptable pace.

But because low level PvP is so imbalanced, and leveling is so fast early on, most people won’t even bother with PvP until they are 70. And at that point, it’s very, very overwhelming to try and wrap your head around hundreds of spells and abilities. It’s also overwhelming, because as an undergeared new player, you are going to be throttled by up-to-date vets.

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What did they say, though

“watch the vid-”


:dracthyr_no1: :dracthyr_no2:

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That is true, Wpvp is a darn good start early on to get to not feel alienated from pvp. To many pvp is just a tab option allong with pet battles, foreign to them.

I really hope they expand on the Bloody Token stuff next expansion, if the game is still alive come then lol.

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I’m like 10 mins in and he’s making very obvious points.

WoW is not accessible as other PvP games. Most PvP games have a low skill floor because they have a few aimed attacks. Most PvP games do not have power progression. WoW is the opposite of those.

It has a sub fee, leveling, gearing, learning your spells, learning everyone else’s spells, and optimizing addons. This is for specs with 20+ buttons. MOBAs have a lot of champs, but its like 4-6 buttons a character.

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Positive, im being Positive here… Look at the bright side, I want the game to improve, bring in and retain more players.

We are NOT bringing in many PvE raiders, thats not gonna happen. In order for the PvP community to grow, were gonna half to raise a new generation of PvPers.

CMON Kenneee, thought you would be supportive that I am not harping about shady monetary actions that go on ignored by Blizz? LOL

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Unavoidable part of the game.

Yes? It’s a similar thing with other games.

Mes pack, gladius, omnibar, bigdebuffs, etc, take like 30 seconds. We would benfit from dr tracker and something similar to bigdebuffs built into the game, but it’s really not what makes pvp unapproachable.

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Great tools, my question is though, how a new player will see them? Will your 6 hours a day, 15 years of experience seem overwhelming to a new player?

To a new player all those addons, names of spells, buffs, debuffs, DRs, trackers, timers, the little audible sound that goes “DING” lol. It might as well be in a foreign language… Here ya go KID, if you study real hard, sacrifice free time, friends, a life, you too can become GUD at world of warcraft lol.

it aint sellin, game is in decline.

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Biggest issue is people being unwilling to play with each other, especially low mmr who’ll sit around waiting for a carry. :dracthyr_heart: The community is killing itself, just not in the way that it thinks.

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Not if they have PvP only servers where you get template characters u-u

Also I think at this point retail pvp gear should all scale to same ilvl in pvp. We have classic for the grindy folks.

Other games have far fewer attacks, especially FPS, because most skill expression in based on aiming.

And if you played a MOBA like League, it’s easy to copy other peoples itemization builds and just trust you’re doing more damage.

But because WOW talents are normally far more interactive than stat sticks, you actually need to understand what you’re talenting into, how it changes your default class abilities, and why they’re beneficial (in most cases.)

A new player would have no idea what they’re looking at.

They wouldn’t even recognize 98% of icons.

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Agree!!! I do think the game could use a little bit of pruning though.

I enjoy playing wow, but I can also see how this game is rough on new players, and the new players are the life blood of this game.

150ish champs each with their own kit.

? Can do the same thing in wow what

Also wow much easier to be good at than league so

Yeah, and in wow it’s just awareness and cd trading.

But you don’t need to know every champ to start having fun in League. League’s skill floor is low.

You just need to know the champs you’re playing. It’s much easier to get started by wrapping your head around 4 spells and some trinkets/relics/summoner spells (whatever they’re called) per character, than trying to learn WOW specs which can have 20+ spells and are far more customizable than 1 champ.

Not as a new player.

You can copy paste icy veins talent builds, but if you don’t read and understand them, you have no idea what you’re doing. Meanwhile, as a novice Smite player, I could copy Smite builds I want based on tankiness, life steal, max damage, whatever and it’s mostly just passive stat gains. Very few actives and very few unique mechanics. I don’t really need to know WHY these builds are good, I just see the pro is using them so I use them.

Which is gigantically hard to learn as a new player because of the amounts of abilities we have. It’s a lot easier to understand point gun and shoot.

I’ve played this game for 19 years. I started in Classic when I was 11. It’s not hard for people like you or me. It’s super overwhelming for new people. Frequently a turn off for new players because there is no gentle on ramp for PvP. You are thrown to the sharks.

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Same thing in wow? :dracthyr_a1:

It’s more the macro cd/dr thing that’s finicky; base rotational stuff isn’t unapproachable for the most part.

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Sure, plenty of people have fun knowing only a portion of the game. I still couldn’t tell you every Healer ability.

But - it’s a lot easier to learn a few League champs than just 1 WoW spec. Especially because playing your spec at even half capacity demands you understand other specs because of game pace and cd trades.

In Mobas your 123 punch is generally enough to kill anyone and at the novice levels of the game, you’re just trying to line up that combo with proper aim.

In WOW, you don’t kill people with one sustained damage rotation. You need to understand lining up kill windows and there’s so much crap that can ruin your go (defensives, cc, mobility, etc.) You have a lot to learn about when you can or can’t net a kill.

Yea that’s the only simple part of the game

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These are the same people that asked for us to be unpruned, now they are asking us to be pruned. How the times have changed.

MMO by design are not made to be new player friendly. If they think WoW is complicated imagine what they think SWTOR is (dead game now).

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I think that’s something people are missing. They can’t turn it into a moba. Arena only exists because it’s in wow. Port it over to a standalone game with instant gearing and it dies instantly. :dracthyr_love_animated:

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I’m not pro-pruning . _.

I’m pro accessibility.

No more grinds for power advantages. Something like introductory pvp brackets where new players fight new players. Things like that.

If I could, I’d radically change PvP.

I think there should be PvP only realms. Veteran players can make max level characters with either all gear unlocked or templates including customizable stats.

New players would have 3 leveling brackets. Level 20, level 40, max level. You progress from one to the next after X number of games won. The game would be balanced at each bracket with the purpose of introducing new players to PvP.

Level 20 would focus primarily on teaching core rotations and utility. Level 40 would add advanced CDs and optional customization. Level 70 would be the game we know.

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The issue is the modern player that’s new to WoW for PvP only (all 2 of them) see 2v2 and 3v3 only. Best way for new people to learn PvP is to do BGs and PvE. Not jump right into ranked matches. Most PvP only games don’t even let you que rank until a certain level is hit.

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In Random BGs and Epics, people below Honor level 30 are in their own bracket.

But it doesn’t help, they hit Honor 31 and the game is played differently.