Gambit timer is way too short

Fourth time I’ve tried pug timing a 20 Gambit, doing the most efficient route, ie. WO skip to 1st boss, then portal back and do big murloc pulls. Avoiding the time wasting 4 Vyrkul mobs before the 1st boss, and 1 of the pulsar spider things. Even with our dps doing 16 to 20K Overall, and few deaths, we were 2 minutes over…

That’s ridiculous.

Yet I can walk over to a 21 Sanguine Depths and +2 it with far less damage overall. Literally no stress.

I’m aware that I’m gonna get a lot of “Git Gud” responses to this, but Im still gonna hope a Blizz dev sees it.

You shouldn’t HAVE to have a Survival Hunter and a Warlock in your group to have a chance at timing a 20. That’s ridiculous. I even had 1 of each in this run, and it STILL wasn’t enough.

It would be nice, to be able to play with the other classes now and then, ya know. I don’t remember the last time I got to pick up a ret paladin, or a warrior, or a mage, or a shadow priest…in my runs. I miss them.

Please, take a few minutes from the Sanguine Depths Timer, and give it to the Gambit Timer. Wouldn’t mind a few more minutes on the MISTS timer as well, while your at it.
I shouldn’t need to coordinate with a pet class, to pet pull, side maze group trash packs, to have a chance at just barely timing.

Signed, One Frustrated Guardian Druid.

Edit 1 week later: After further investigation and checking out different routes on youtube. I have stumbled across a very important piece of information.

When Gambit first came out this season and I downloaded Mythic Dungeon Tools to start playing around with routes, I right clicked on all the murlocs to see what abilities they do, and at that time, and for long after, MDT stated that ALL the murlocs had the ability to drop the fish stick totems…yeah…
I have since DISCOVERED, that ONLY the scalebinders can drop them…sigh…
Kinda crucial information there.
Darn you MDT, and darn me, for not figuring this out sooner.
j/k, love MDT addon, and love spending hours making routes.
Really hoping my key turns into a Gambit this week, to see what a difference that knowledge will make, since I can now control the fish stick totems dropping or not.

You live, you learn.

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Post the log, I’m curious to what happened in that dungeon because what you are saying about needing a survival or lock to time 20s is just wrong

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My druid timed it with a monk, shaman and hunter. Agree with you def don’t need a lock or hunter. Blood dk as tank and me as resto druid, their damage was more then our’s overall if thats the range so must have died alot.

Try not portaling back. Hero big first pull, get your %, then wo to boss after that. Depending on hero timing and affix you can either hero dragon or pack after the 1st boss in fort. Also, don’t be afraid of the giants on tyrannical week (even fort on most key levels) they are a ton of % and won’t kill your group if the players are personally responsible. The second stomp, and the stomps after that do more damage then the first so make sure to instruct your group not to use any valuable defensive on the first one. The issues with the timer usually happen when
1 people pull too small
2 let fishticks go off and extend the duration of the pulls
3 let the first boss get a late extra phase
4 wipe on the last boss, or ambitiously double pull the pat with the relic pull in the last room and wipe to rifts.

The last boss is also an extremely long encounter even on fortified and has to be considered. Many players can DPS 40 mobs but have trouble with single target and movement which really exposes people during a boss like that.

The trash melts regardless of composition, so I would recommend trying something a bit off meta, with some heavy ST you might be surprised. Sry for the long post, gl!

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Just timed a 20 gambit with a warrior, ret paladin, and shadow priest all at the same time ! Have faith :grin:

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Not to be that guy, this timer is mega free at 20. It has to go way wrong to not 2 chest. And you can get 3 lusts if you do a 4 pack pull with Lust to start. Lust first trash pack after first boss and second phase of the last fight.

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DPS means nothing if Fishstick casts are going off. Not sure if it is, just an example of where most groups go wrong.

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I was going to say, fish sticks are a good way to inflate dps without actually getting anything done.

Another in for fishsticks… I do this with an all melee group (ww, hunter, dh) doing comparable or lower dps than the OP claims and we don’t have any issues with +20.

Might need to check some mechanics and see where you’re losing time. The route isn’t anything special.

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You literally do not lol.

After reading your post I thought to myself:

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I find it extremely difficult to believe the same group 2 keying an SD 21 is failing the timer on a 20 Gambit and that the Gambit was clean. Gambit timer is quite free. I don’t even know how it’s possible to fail the timer on a 20 with the DPS the OP listed unless you wipe multiple times or selectively ignore the fish sticks.

This really is a skill issue. Blaming comp just makes it look like you have no idea what you are doing. Although judging by the OP, this is probably a fair conclusion.

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I think you’re losing quite a bit of time with that route. From what I’ve seen it’s definitely the most common route in lower level keys but once you hit mid level keys I almost never see that route. It makes the timer much tighter than if you just cleared the murloc area first.

It adds quite a bit of travel time. Once you kill soleah you have to mount up, travel to the portal, wait through a loading screen (hope nobody has slow internet), and then travel back to the murloc area…an area you have already ran through. That route also can screw up your lust and CD timing. I guess if you did a super massive 1st pull then it might not be so bad, but having done both routes many times the immediate Wo straight to boss makes the timer a lot tighter than just clearing the murloc area first in my experience. It doesn’t seem like it should be that much slower but for some reason it is.

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Just to add to this, any time you can comfortably send heroism on the very first pull of a dungeon and work around that is ideal as long as the hero gets full value (you are in combat for the duration and can pull something that may otherwise be too difficult) this way you have flexibility as for when the next one will be.

Prefer the Wo skip with pugs specifically because I would rather go through the bosses and the harder trash to see if the key will pass/fail. Rather than spend all of that extra effort on the front end killing murlocs and then having the key fail later on.

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This is probably the issue. The Scalebinders are the ones who drop the totem. You can help your pug group by tunneling them and CC’ing – knock back or stunning – to stop the fishstick cast.

In a pug assume that they’re not going to do it and you have it.

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Pretty much. I refuse to pull more than 1 Scalebinder at a time. There are plenty of packs without a Scalebinder that I can multi-pull with. Even then I personally funnel the Scalebinder to stun it.

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Alright, well, fate bestowed me a 21 Gambit key, after clearing a 19 NW today. So I hit Gambit with the new knowledge of only the scalebinders dropping fish sticks, not every murloc having the ability to, and my group also aware of this. I changed my route to not do any WO skips this time, and we crushed the murloc trash without a single fish stick dropping. Then smoked everything up to the last boss, with a small/short wipe on the trash before the 2nd boss. The final boss then ate up our remaining timer, like a pelican gulping a bucket of fresh fish…and decimated our group with damage…sweet lord…

Went back in with almost the same people, for the 20 key. Did even better this time, and missed timing it, by 5 seconds…after a wipe from the pulse orb on the last boss.

Say what you will. My conclusion. Compared to all the other 20 dungeons, this place needs a slight tuning, and that last boss, needs to waste less of our time.

Are you pulling a single pack of murlocs at a time? The right side packs have 0 scalebinders in them and you can just grab 3 packs at a time with CDs. Left side 4 packs has 1 scalebinder. The right side packs have 4 close packs with 1 scalebinder. The murlocs don’t do anything serious.

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First pull is with Lust, left side, 4 groups, 1 Scalebinder. Hop skip and jump left side, passed one group, kill the other with one scalebinder. Then on left side, pulling the double scalebinder group, with the encrypted adds. Then a goliath with a pat of small guys. Finally the last pack, with a single scalebinder, on the left of the Vyrkul doorway. The double Vyrkul. Then final 2 Vyrkul. Then 1st Boss.
If I ever got the idea to go right side Gambit in a pug, I would just delete the key and go play something on steam probably.