I’m probably late to the party here but I never thought I’d have a chance at the Axe so I never looked into the quest. I just need to ask… Why… Why is something that is fairly rare already, that’s suppose to be an exciting item for players to obtain locked behind additional tedious, monotonous and frankly just plain stupid quests. I can understand needing to get mats and having a crafter make items “To be able to handle the heat and wield the legendary axe” but why do I have to now spend a minimum of 8 hours farming superblooms, mindlessly looking for rare spawns to tether too with an item so buggy you have to spam it for the tether to go out and wait 5 minutes in between breaking down 20 (ish) items to collect mats to get to be able to craft the hilt.
It was an exciting moment to see the axe drop and really cool to see the interactions with it but all of that joy vanished instantly seeing how time gated (and repetitive) actually obtaining the weapon is going to be.
Having additional steps to obtain it would be fine but they should be fun story telling, an epic adventure, not a repetitive grindfest of flying around in circles for hours on end.
Rant over, now to grind endlessly tonight so I can enjoy SoD Phase 2 tomorrow.
For some reason, Blizzard decided for DF that they wanted to return to the Vanilla model of legendaries;
you need a rare drop off the boss
you need a bunch of materials from professions (i suspect this was to ‘highlight’ their new profession system)
you need some time-consuming quests to tie them together. In vanilla, the quests would require a group, but since WoW has become more solo- and casual-friendly, having a group now just speeds up the quest instead of being required.
Personally, I wish they’d have gone with the Dragonwrath model; guaranteed quest drop, built over the course of the patch, faster to build on harder diffculties, solo challenge to overcome to ‘prove you are worthy,’ and maybe an extra hidden boss and/or extra challenge on an existing boss on the final steps.
It made the item actually feel legendary having a full story-driven questline around it instead of a few gathering quests to speed-run the grind with friends. Imo, If the ‘legendary’ item is new to WoW lore, it needs more of an introduction to feel important and impactful instead of the two minutes they spent on Nas’zuro or Fyr’alath.
When I heard that it required you to go back into the raid and kill the first two bosses, I’m just like…what’s the lore reason for that…
Like - we ‘cleared the raid’ - the threat is done. In lore there should be no reason to go back into the raid.
Prob something to do with timelines who knows - the evoker leggo did the same thing but required you to kill bosses from the raid to get some type of essence. Like, I feel like its just easy busy work to make it feel like a lot.
This should have been a legendary and it required you to solo to get it. You needed drops from 2 bosses for the weapon and one for the quiver. You then had to solo 4 bosses. And if anyone helped you or interferred, they despawned
I prefer this too. There is so much RNG on everything it drives me crazy. I like effort to be rewarded. Not just to get lucky.
The ease isn’t the problem. I agree they’re stupid easy but that’s the problem they’re stupid. Its not fun, its not engaging, it adds nothing to the game. All it does is delay access to an item that was already locked behind the raid and locked behind RNG.
I agree it SHOULD have been legendary. Not sure if you’re agreeing or disagreeing with me on the rest, though
But yeah, i was more referring to Hand of Rag and (Did someone say) Thunderfury. needed the eye/bindings, needed a bunch of enchanted thorium bars or whatever it was, had to go kill some special group elites in silithus, etc. These current legendaries remind me a lot of those, which I have to wonder out of all the legendary acquisition methods, they threw it all the way back to vanilla.
They need to prove Superbloom was a success and show that people were doing it…
Axe legendary quest was a perfect way to force people to do that boring public event. As someone who got the axe, you want to get all three bags plus the bag at the end, to get more of the items you need. Super unfun.
The 3 crafting quests were annoying as well, because you couldn’t somehow teach your alts with the right professions how to make the item for your main. So you either needed to have nice folks craft it for you, or fork even more gold over in tips.
Oh Boo hoo… how about the rest of us still eating that Greater Ember of Fyr’alath placebo pill week after week in hopes of getting to the quest line you are complaining about.
I said this about a month or so ago and was flamed hard by the bootlickers. Seems as more people get the legendary including bootlickers’ friends, we might be a little more open to reality. Weird.
Just want to point out that these two items required some modicum of skill compared to the modern leggo questline which requires a wowtoken, degenerate boring grinds, buggy quests, no graphic in the Armoury, and most importantly no skill.
Tell me you never played vanilla, tbc or wrath… without telling me.
I keyboard turned and back pedaled my way to anathema, the oh glaive and shadowmourne. I didn’t know any better. And I had to borrow gold from my college friends.