12 weeks into the season and 0.6888% of accounts have the feat of strength.
Seems like a change is warranted.
12 weeks into the season and 0.6888% of accounts have the feat of strength.
Seems like a change is warranted.
What percentage should have the FoS by now?
About 15% should be there now.
You can’t tell people “Hey we made bad luck protection!” and then have them go nearly 20 weeks/4 months working for something and be empty handed.
That sounds like you just baited them because after 20+ runs you don’t really feel like you were protected from bad luck. You feel like you were given a placebo to keep you subbed and to be milked for money.
If 20 runs and no lego isn’t "UNLUCKY" what is?
At this point it was faster to get Shadowmourn on average. Funny how this works.
I said this day 1. Aged well.
At this point in the season. 100% drop rate. Seriously, reward the players who have stuck around week after week despite disappointment.
The drop rate does suck. I play with 2 people that have it and were all similarly geared but the damage difference is huge. It should be huge. it just sucks having to clear the whole raid for lessers every week when i only need the lego.
15% of people who have max level characters they are running through Fyrakk kills or 15% of people total? If it’s the former I think 15% is too high for a legendary, but if the latter that would be absolutely absurd. There are players who don’t even have a max level DK, paladin, or warrior that are killing Fyrakk every week (possibly multiple times per week) that have no shot at this FoS despite doing the content that would impact the FoS rate. And that’s to say nothing of the players who will never kill Fyrakk on any character at all.
Is that of total account, including many that don’t have a str user to even get it or those that have never bothered to even pull Fryakk on any difficulty?
Where those numbers from?
dataforazeroth, pulls data from blizzard’s api.
Does it not say on the website that ’ All statistics are computed across the full Data for Azeroth database. It may not be an accurate reflection of the overall WoW population’.
How many people had Thunderfury when MC was current? Illidan’s Warglaives?
Probably around the same amount I’d imagine.
They’ve always had farmable/crafted legendaries. But they’ve also had pure RNG legendaries as well. This isn’t new.
Also are you looking at the entire playerbase? Because a lot of people don’t raid, so they shouldn’t count. Are you counting only active subs? And is so, is that number skewed by people who may have it but stopped playing recently?
Are you also counting people who don’t play the classes who can even use it? Where is your data coming from and how is it calculated?
So we should go back to 2 pieces of loot for 40 people because Vanilla was peak for loot design?
Did I say that? I said RNG has always had a hand in legendary weapons. This isn’t news.
If everyone had it then it might as well just be an epic item. Just another everyday weapon.
Not all of them were rng or as heavy rng. Lot of them had guaranteed drops. Lot of them had only a variance of a couple weeks between when most people would get theirs because even with rng it wasn’t about just dropping it, you got shards with high drop chance or etc.
If that level of rng is what makes it legendary then it’s not a legendary you want but a lottery ticket. Something is legendary because you achieve something, not because you got lucky.
You’re arguing semantics, even if the data is 10 fold off, RNG is a terrible system for legendaries.
Those were good for more then a patch because wow wasn’t a seasonal game at that time. Wasn’t thunderfury even used going into burning crusade even? This axe is designed to be strong for a patch, it may get boosted into fated season, but even then that is just an extra kick in the teeth for any plate dps that comes back and doesn’t have it.
Wod and pandaria had “everyone” legendaries and it wasn’t a big deal if you want to go there as well. Let alone legion with legiondaries and bfa with the legendary cloak that you could and still can get in a few hours of questing.
I said that too.
They fall under the crafted section that I mentioned.
But that didn’t change the fact that RNG is still a big part of legendary creating quest lines. Some more than others, but it’s always been that way.
Then what does it matter if you even get it? If it’ll just go in your bank in a few more weeks, why bother?