- New PvP Talent: Zen Spheres – Place a sphere of Hope or Despair on a friendly or enemy target. Only one sphere of each type can be active at a time:
Sphere of Hope – Friendly target receives 15% additional healing from the Monk.
Sphere of Despair – Enemy target deals 10% less damage to the Monk, and suffers 10% additional damage from all sources.
- Mistweaver
Developers’ notes: Mistweavers have received significant Quality of Life changes throughout the last few patches that have increased their effectiveness in PvP to a point where we see them as oppressive to the viability of other specializations. We’re reducing many of the PvP multipliers associated with Ancient Teachings and their damage throughput, and we’re increasing the effectiveness of Renewing Mist to encourage Healing over Time management and reducing Vivify’s healing to keep their casting throughput relatively similar.
Ancient Teachings’ effectiveness is now increased by 120% in PvP Combat (was 150%).
Blackout Kick no longer deals 25% increased damage for Mistweaver Monks in PvP Combat.
Blackout Kicks from Teachings of the Monastery now deal 15% reduced damage for Mistweaver Monks in PvP Combat.
Tiger Palm now deals 15% increased damage for Mistweaver Monks in PvP Combat (was 30%).
Rising Sun Kick’s damage reduced by 20% for Mistweaver Monks in PvP Combat.
Vivify’s primary healing now reduced by 10% for Mistweaver Monks in PvP Combat.
Renewing Mist’s healing increased by 40% in PvP Combat (was 25%).
- Mistweaver
Developers’ notes: We are specifically targeting Blackout Kick’s AoE damage potential as we feel Mistweaver’s healing becomes overwhelming when it can cleave its damage. We also feel Mistweaver’s mana regeneration has been too powerful, so we are adjusting Spirit of the Crane heavily.
Rising Sun Kick no longer deals increased damage in PvP (was 12.5%).
Blackout Kick copies from Teachings of the Monastery no longer deal increased damage in PvP (was 15%).
Spirit of the Crane now restores 0.18% mana in PvP Combat (was 0.45%).
- fw is doing way more healing and dmg mainly because of new 10.1 pvp talent Zen Spheres that should’ve been removed or hard nerfed instead
- +10% dmg orb and +15% healing orb, 2 amplifiers affecting fw by A LOT; don’t know why everyone is overlooking this insanely overpowered buff
- problem is this pvp talent will eventually get hard nerfed (like ret’s hard nerfed pvp talent Luminescence that went from +6% to +2%) ON TOP of this current hard nerf to fw, which will do more nerfing than intended
- fw/mw was actually nerfed in 10.1 because of longer cocoon cd
- fw had nerfs in 10.0.7 but was only viable because of the short cocoon cd < 1m. now cocoon cd is > 1.2m