As long as she keeps sewing body bags, she’s pulling her weight.
I’m not seeing anything special from Faruza, though. All I remember is Gretchen Dedmar saying “the Mindless State will be upon me soon,” capitalized like that as if to relate to the “Mindless Ones” you kill in Deathknell. But six years pass, Deathwing passes, and she says the same thing.
Hell, maybe that’s what the Mindless State is. Maybe she’s not gonna go full zombie.
The zombie state is another stupid idea I’m happy is gone.
Because seriously. How stupid is the idea the undead could die of old age?
I think the problem with Forsaken, and indeed Worgen, writing is trying to make them humans with some sort of mental illness or emotional disorder. Which is highly offensive as someone with those. Sure I’ve licked and bit quite a few of people but only when they wanted me to.
The Forsaken should be Warhammer Fantasy’s mix of Vampire Lords and Skaven with an Addam’s Family “You’re the weird one for not wanting to cuddle with plague rats” vibe.
I’m describing them that way as Blizz is allergic to not copying. And hey I agree that creativity is just hiding your influences. But when I’m just reenacting movie scenes I realize they’re not an influence on their ideas, they’re just stolen ideas.
Honestly the mental illness aspect helped me relate to the forsaken more, in concept at least. It’s why I get set off at the suggestions that Calia can “cure” them with the same light that’s been painful for them before.
The entire idea that rotting is anything more then an annoyance to be dealt with is kind of dumb given that the entire state of undeath is distinctly magical.
If there are skeletons with full personalities in the Ebon Blade, then a little brain rot shouldn’t be such a problem for the Forsaken.
I’ve always read that as only a possibility, of someone who has grown world weary, and someone who was not able or willing to fully embrace their new existance as forsaken. Not necessarily something that will happen to everyone.
Like the early vanilla quests seemed to suggest to me that the existential nature of a forsaken individual was a completely open and unwritten book, bound only by the willpower of the individual.
From warcraft 3 you have blighted ground as regenerative for the undead. Its the ‘magic’ mechanic that makes the scourge immortal. Wc 3 frozen throne also introduces a unit that throws blight at friendly units, that heals undead for a large amount.
Then you have the RAS. I’m pretty sure sapient undead with such well known alchemical profficiency might present a few solutions for positive taxidermic results.
I’m happy I’m not the only one. I have so many Forsaken characters in part yes because they’re my favorite, but as a lifelong RPer they just have such fertile ground to grow stories in.
They have all experienced a catastrophic trauma that led to an irreversible and fundamental change to who they are.
It’s also a change that makes them, inherently, a little more unhinged. Suffice to say I prefer Faol to Calia because despite Faol being basically Saint Peter, he has his wild eye flashes;
“I wonder what would happen if you split someone into pure light and pure void. Interested in volunteering?”
But I will say I do think the Forsaken, or PC undead race should be more specific. And I think they should be basically ghasts. Which are basically ghoul alphas from D&D.
I’ve always wanted forsaken to have upgradable forms. A mog for undead appearance enhancements. Look at what you can do with your DF Dragon. You could have more physical enhancements for warrior types and ghosty enhancements for others. Have a currency system based on cannabalization and touch of the grave.
I’d be more interested in a few types of undead. If I had a magic optiond I’d make the customization options;
Ghasts. IE; the current model. They’re the flesh and bone eaters who are a bit more feral and the most common undead. Basically a ghoul is to them what a chimpanzee is to homosapiens. Can play all classes.
For lack of a better word, The Stiched. I’d have you be able to mix and match as any model parts as possible though all have the DK skin pallets. Can only play martial classes + monk & DK.
And the Wraiths. This would be your more attractive Lestadt/Dimitrescu type undead. Vampiric and ghostly. Can only play caster classes + monk & dk.
All of them would have the same racials as the Forsaken. Though their cannibalism would look different (eating vs cutting up vs magically draining).
Of course I’d never expect anything that cool to happen, at least not with whole truck beds full of equal attention cakes, I’d love to see something like that demonstrate that diversity of depravity.
It’s not. It may not be unnatural in the Shadowlands but it’s unnatural on Azeroth and does nothing but cause suffering to the plant life and wild life. In the shadowlands it’s natural, there are just death animals or whatever the hell those animals were, all over the place and they seem fine (the entire expansion was ridiculous). On Azeroth it causes nothing but suffering to the people, plants, and animals that live in the area.
I truly don’t care if they find a rotted severed head the equivalent a bunny with cute eyes and a fluffy tail. Taking into consideration what they want is like me taking into consideration what my neighbor wants, and what he wants is to poison, torture, and kill animals in his backyard by dumping chemicals and bird flu infected chicken heads on his land, it spills over on my land, and his defense is “My land and it’s what I want, be nice to me I’m different.”
Once again, it’s insane that the Horde still entertains the Forsaken, their existence and what they do to their land is completely and utterly against the core beliefs of the western Horde and Blood Elves. Groups of people who revere the elements, the earth, nature, and honor, and a group of people who are still trying to clear out their own land of undeath.
You’re just arguing undead are a step further unnatural than humans. If humans aren’t natural than neither is any other fleshy life that evolved with outside influence, which seems to be all sentient races. Ironically enough the power that creates and keeps the Forsaken needs the fleshy life of Azeroth to fuel the Shadowlands, which the Forsaken are preventing their own souls from getting more soul juice. Even with Shadowland’s dumb story, they further confirm that on every cosmic level, the Forsaken shouldn’t exist.
And I don’t think “spooky” is just the undead form of being quirky.
The Forsaken will keep to their own devices as soon and so long as the entireity of the kingdom of Lordaeron, of which they are the true and rightful rulers, remains theirs to do with as they please.
As if you have any way of controlling that, lol, or can divine the reason or methodology of the writers and their path.
It’s kind of difficult - especially as of late - to argue at all with any authority from an in Universe perspective with the promise of even remote consistency.
Is asmusing that pretty much all of my Forsaken suggestions boil down to them staying in their own territory, fighting threats to all of Azeroth and even forging a working partnership with an Alliance faction and the blue posters will still go;
“But I am afraid of horror movies and don’t like their vibe! Make them apologize for hurting my favorite character, Hillsbrad Farmer #3201”
Now he gets a farm made out’ve death metal and goth synth. Which he tends to with his goth gf and twelve dogs. Well. There’s just the two dogs but they’re made out of roughly that many.
Hey, there was a thriving Mycelium colony in the Eastern Plaguelands before people started throwing druid magic everywhere.
Insects, Maggots, it was practically a cornucopia of squishy life!
But he actually had only one dog, and now it’s his shoulder. It was so quirky and wholesome that Lydon’s closest thing to a good deed is executing the guy responsible.
Dun Garok wasn’t Forsaken land. It was a target of Varimathras, and it’s where the Captured Dwarven Mountaineer (the one who was actually merely poisoned, and not necromanced like his Scarlet cellmate was) most likely got kidnapped from.
We’ve already established the Forsaken either need to ruin the world to inhabit it or otherwise just enjoy doing so. As far as 'rightful rulership" goes somebody needs to talk to the Barovs (owners of the town the Forsaken staged most of their Vanilla battlefield atrocities from, as well as the town they nuked for no reason in Cata) or else we can just admit we’re playing king of the hill here.
When the dreadlord calls something a “human infestation” and his agents say they’ve come to “wage war,” that’s not the Walgreens seasonal aisle.