I mean, you need 5 points in fury for the big crit boost. That’s an enormous damage boost. That doesn’t leave enough for the the arms crit talent and only 1/3 deep wounds, which is trash.
I think in order for it to have melee it should have significant adjustments to some of their current runes as well as potentially similar to other runes.
For example, a rune like lone wolf except it give them stat boosts based on the pet they have (which gets dismissed) and added to the Hunter. Each pet adds a nuanced element to it, like atk speed if its a cat, poison damage if its a spider, or slower heavier attacks if it is a bear.
They can do it, just need some imagination.
I’d also wager it’d have to be as drastic as how Warlocks abilities changed when they use their tank rune and change some hunter range attacks to be up close attacks.
Are you suggesting that people are using blood frenzy for serious DPS?
The default warriors spec is raging blow, consumed by rage, and quick strike. You don’t waste a point in deep wounds; that is better spent on improved overpower.
same build as fury but with deep wounds 3/3 instead, that’s what he’s implying
even for dual wield, and in fact, dual wield gets real good benefits from it because of fast OH crits refreshing duration while you wait for your big MH crits to apply more bleed
I just don’t understand the thinking behind emphasizing bleed damage in the first place. People traditionally take deep wounds because it’s a prerequisite for impale, which confers a significant boost to crit damage. Deep wounds, even at 3/3, is a laughably trivial amount of damage. True, it gives you more rage if you’re using blood frenzy, but that requires you to sacrifice raging blow, which is a crippling damage loss.