You could spend 2 seconds looking at WCL to see that 3 points in Deep Wounds is about ~10% of an average Warrior’s damage. That’s more damage than 5% crit could ever give you - and that costs 5 talent points.
Or you could post back and forth with misinformation here.
It’s probably not bugged. This is how it worked from WotLK on. It’s most likely Blizzard updating the game’s mechanics to make DoT’s more effective (which benefits more than just Warriors btw)
the only reason i consider it a bug at the moment is because there’s very few circumstances where Blizzard has made any underlying tweaks to any talents or basegame abilities so far, the most i remember being hunter pet stat scaling, Deep wounds is also the only one i’ve seen with this “new” interaction so far, likely due to a lack of abilities so far, but still
Well, for starters, there is no debuff limit in SoD. That’s a massive change in and of itself that makes Deep Wounds far more valuable than it ever was in original.
That’s a much bigger change than rolling Deep Wounds.
Look at Akumai specifically, probably not a fair analysis, but that is the one boss where Casters and melee have largely equal footing to DPS the boss. Casters are suffering greatly in SoD
Single boss parses always favor Warriors. They have the highest max potential just by nature of how the class works.
If you look at boss + trash combined (which is what actually matters in Classic) there is a healthy mix of Warrior/Rogue/Hunter with a few Warlocks sprinkled in.
Fury warrior and rogue should be the highest single target dps. Mages and warlocks should be the highest AOE dps. Rogues probably need a buff. Trash dps is also important because you need to finish the raid before the world buffs run out if you want a good parse time.
Trash is generally harder than most bosses in most classic raids.
BFD specifically is an exception to that (it’s literally just the dungeon trash, they didn’t buff the damage or add any mechanics, even though we have twice as many players) but trash still makes up the majority of the raid.
If you want to clear quickly and efficiently, which all good guilds do: then you need to consider trash damage.
Warriors can easily pool rage to 79 before a boss and then pop bloodrage on the pull for 100% Consumed by Rage uptime while spamming your abilities. (And later, at higher levels, Death Wish + Recklessness guarantee Warriors own all of the top boss parses.) You can’t do that across an entire raid, though.
Haha, you know you’ve over-squeezed the turnip when you’ve gone from leveling to gearing to raiding to damage metering to parsing and still feel the need to post on the forums for attention.
Fastest BFD right now is 14:28… they spent 7:35 on bosses. That would mean 6:53 on trash. If you look at slower runs, around 30 mins, they’re spending a lot more time on trash than bosses.
If you’re progressing and wiping that’s a different story… but Warriors aren’t doing insane damage in those scuffed runs anyway so that’s also moot.
When you’re going that fast, you are killing trash while you are running.
If you are getting bottle necked on certain bosses, then the top parses in the world are irrelevant to your guild. Rogues and Hunters are absolutely more valuable to you.