Fury Feels Significantly Better than Arms

I returned to the game to choose a class and landed on Warrior. I was testing out the new talents after the updates was surprised how different the specs feel in regards to quality.

Fury feels significantly better than Arms spec. This has nothing to do with the specs performance, but rather the actual gameplay feel of the spec. Arms feels like it has weight to it but something just feels off and clunky. Many games are praised for how a character feels to play and that’s why it stand out to me so much. Games like Celeste are praised for fantastic movement and character feel and it really can make or break the gameplay experience.

Not sure how much Hero talents will affect the Arms specialization but it’s going to be hard not to choose fury. Arms appears to want to be this lumbering hard hitter but it doesn’t feel like the advertised “Blademaster”. Blade storm of all things should be the capstone of arms and I believe it’s not even taken due to ravager which feels like I’m throwing a Pokeball. Simple things like whirlwind having no cost, whirlwind being noticeably cooler to press than cleave, or how your character increases and size and goes into a rampage all play a part into how the spec feels better for me personally.

Curious if you all had thoughts on this? Keep in mind that I’m not asking about performance of either spec. I’m specifically talking about the feel of your character when you are in that spec.

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I think Fury is in a great spot gameplay wise.
If it had one more defensive CD it would be my main for TWW for sure.

Fury has been in the best spot it has been in a long long time.

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Between Enraged Regeneration, Defensive Stance, Spell Reflect, passive Warpaint, and several on-demand heals, Fury is very tanky. Not sure it’s really lacking in the defensive CD department!

Defensive Stance in particular is criminally underused though, despite being one of the most reliable defensive cooldowns in the game.

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I don’t know much about war dps, but defensive stance significantly drops our damage, right? Like a % less damage dealt.

And in Arms spec, ignore pain competes with our DPS resources right? So can drop our damage too.

Cause something like DK and Paladin have defensives CD’s that have “no cons”, besides the GCD, so that’s what I mean.

  • 10% reduced damage for 3s isn’t going to hurt your performance in any meaningful way; you should not just be sitting in D Stance all day.
  • Arms frequently can’t spend all of its available resources, so spending 20 rage is an easy trade. It’s a Slam’s worth of damage, which is ballpark 0.01% damage per use.
  • DK also loses damage using AMS defensively instead of offensively, Paladin also loses damage spending Holy Power on WoG or GCDs on shield/dispel/etc, so the comparison isn’t that cut and dry.

Even without using Defensive Stance at all, Fury is still very tanky.

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Fair enought.
But still the defensive use of AMS give us some DPS.

Yeah but that’s a heal. Paladins have tons of other strong defensives options.

Yeah that’s what I need to understand.

I’m kinda “afraid” to use defensive stance and lose my damage but I think is more of a psychological thing.

Makes sense that a quick 3s swap won’t hurt, maybe I need to look at this more like a “Rune Tap” thing. Timing the best way possible.

Like you said people have different opinions on which specs feel good and are fun. I’m an arms enjoyer and I feel the opposite on the above points.

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as long as i don’t have to press slam , both specs will be fine

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You slam with both specs.

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unfortunately, out of spite I will just be prot

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(Downsides to Paladin defensives) 4 or 5 min CDs, using BoP on anyone puts Blessing of Spellwarding on a 4 or 5 min CD and vise versa, Forbearance and having defensives dispelled AND pally still gets Forbearance for dispelled defensives.

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Sure. But no dps loss in any of those right? Besides OGCD.

And M+ build has like 4 cds, 2 of then being 1 minute.

Don’t know if much change, and I only played Ret in +20’s range (season 3) but boy, that spec was GOOD. I felt safe af with ret at that level of content.
Don’t know about keys beyond 20, tho

Forbearance I find really easy to manage too.

Fury heals from doing damage. The DPS loss for paladin is every defensive and every heal costs a GCD that’s not spent on damage, and the healing is pathetic(in pve the healing just makes you oom but the heal per cast is fine). A backpedaling Paladin in pvp that suffered forbearance and their defensive dispelled is suffering a dps loss. If the discussion is PVE and not P.V.P, then yeah, paladin’s great, for pvp not so great.

Except with the pvp modifier it is more than 10% reduced damage you do. Last time I checked, it was 15% with the pvp mod, But like you said, you shouldn’t be sitting in it anyhow.

As fury stands now, you can still out dps some others even while in def stance on the beta lol

You may be a tiny percentage of damage for a short amount of time; but you can’t do damage at all when your dead. :slight_smile:

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PvP is an entirely different beast though, in which you’re generally less punished for utilizing Defensive Stance more. There’s no real DPS meter when fighting other players - the only litmus is that your team beats theirs.

Arms is terrible and not fun. I am rage starved on single target with all plus rage talents, as Slam should have been taken out of the game already, because what’s the point?

Slam has no place on a fury hotbar.

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It does actually.

It’s a fairly niche case but since Slam now no longer costs rage for Fury and does more damage than Whirlwind you run it over Whirlwind in pure ST fights as Slayer Fury.